Videogames as Remediated Memories
Commodified Nostalgia and Hyperreality in Far Cry 3: Blood Dragon and Gone Home
Bibliographic Data
| ID | 2409556 |
|---|---|
| Authors | Robin J S Sloan (0000-0002-8342-0785, Abertay University, corresponding author) |
| Year | 2015 |
| Volume | 10 |
| Issue | 6 |
| Pages | 525-550 |
| Publication date | 2015-11-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412014565641 |
| OpenAlex | W2320147584 |
| Language | EN |
| Citations received | 17 |
| References cited | 20 |
In the last decade, the maturation of the first generation of gamers has underpinned growing discussion of nostalgia for and in videogames. This article considers how the search for a connection to our past can be satisfied through consumption of the richly remediated memories represented in nostalgic videogames. Far Cry 3: Blood Dragon and Gone Home are analyzed framed by Baudrillard's theories of consumer objects and simulation. These videogames make extensive use of 1980s and 1990s cultural referents. In particular, they embed references to media (such as music, film, and television) that epitomize memories of these periods. The aim of the article is to discuss the ways in which the videogames commodify nostalgia to fulfill a consumer need for retrospection, and to examine the extent to which they provide a simulation of cultural memory that blurs historical reality with period modes of representation
Aesthetics · Art · Commodification · Consumption (sociology · Cultural memory · Period (music · Political science · Representation (politics · Sociology · Anthropology · Cinema and Media Studies · Digital Games and Media · Nostalgia and Consumer Behavior
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Baudrillard Reframed
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Journal of Visual Culture
Convergence Culture
Simulacra and Simulation
An Introduction to Game Studies
Nostalgia
Understanding media
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Selling Nostalgia
The Truth About Baby Boomer Gamers
What if Baudrillard was a Gamer
The Modalities of Nostalgia
| Unique citing works | 17 |
|---|---|
| Citations per year | 1,89 |
| Citation span | 2017 - 2025 (9) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 17 |