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Owen Gottlieb

Biographic Data

ID236422
NAMEOwen Gottlieb
GIVEN NAMESOwen
FAMILY NAMEGottlieb
SIGNATUREGOTTLIEB O
AFFILIATIONSRochester Institute of Technology
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS5
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Teaching the Middle Ages Through Modern Games

    Erik Champion, Shawn Clybor et al.•BOOK•Teaching the Middle Ages Through…•2022

  • Minecrafting Bar Mitzvah

    Owen Gottlieb•ARTICLE•Journal of Religion Media and…•2020

    In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Camp…

  • Time travel, labour history, and the null curriculum

    Owen Gottlieb•ARTICLE•International Journal of Heritage…•2018•Cited by: 4•References: 14

    This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the ‘null curriculum’. These narratives include the stories of women im…

  • Occupy Judaism

    Ayala Fader, Owen Gottlieb•ARTICLE•Anthropological Quarterly•2015•Cited by: 1

    This article provides an analysis of Occupy Judaism, an explicitly religious expression of Jewish protest, which occurred simultaneously with Occupy Wall Street, the direct-democracy movement of 2011. Occupy Judaism, like Occupy Wall Street, took place both in physical spaces of protest in New York City and digitally, through mobilizing and circulating debate. The article focuses on the words and actions of Daniel Sieradski, the public face and o…

  • Time travel, labour history, and the null curriculum

    Owen Gottlieb•ARTICLE•International Journal of Heritage…•2018•Cited by: 4•References: 14

    This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the ‘null curriculum’. These narratives include the stories of women im…

  • Occupy Judaism

    Ayala Fader, Owen Gottlieb•ARTICLE•Anthropological Quarterly•2015•Cited by: 1

    This article provides an analysis of Occupy Judaism, an explicitly religious expression of Jewish protest, which occurred simultaneously with Occupy Wall Street, the direct-democracy movement of 2011. Occupy Judaism, like Occupy Wall Street, took place both in physical spaces of protest in New York City and digitally, through mobilizing and circulating debate. The article focuses on the words and actions of Daniel Sieradski, the public face and o…

  • Occupy Judaism

    Ayala Fader, Owen Gottlieb•ARTICLE•Anthropological Quarterly•2015•Cited by: 1

    This article provides an analysis of Occupy Judaism, an explicitly religious expression of Jewish protest, which occurred simultaneously with Occupy Wall Street, the direct-democracy movement of 2011. Occupy Judaism, like Occupy Wall Street, took place both in physical spaces of protest in New York City and digitally, through mobilizing and circulating debate. The article focuses on the words and actions of Daniel Sieradski, the public face and o…

  • Time travel, labour history, and the null curriculum

    Owen Gottlieb•ARTICLE•International Journal of Heritage…•2018•Cited by: 4•References: 14

    This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the ‘null curriculum’. These narratives include the stories of women im…

  • Minecrafting Bar Mitzvah

    Owen Gottlieb•ARTICLE•Journal of Religion Media and…•2020

    In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Camp…

  • Teaching the Middle Ages Through Modern Games

    Erik Champion, Shawn Clybor et al.•BOOK•Teaching the Middle Ages Through…•2022

Sociology (4 works) · Art (3 works) · History (3 works) · Political science (3 works) · Social science (3 works) · Computer Science (2 works) · Curriculum (2 works) · Law (2 works) · Literature (2 works) · Media studies (2 works)

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