Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Time travel, labour history, and the null curriculum

New Design Knowledge for Mobile Augmented Reality History Games

Bibliographic Data

ID5700570
AuthorsOwen Gottlieb (Rochester Institute of Technology, corresponding author)
Year2018
Volume24
Issue3
Pages287-299
Publication date2018-03-16
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInternational Journal of Heritage Studies (JOURNAL)
Journal identifiersISSN: 1352-7258 • E-ISSN: 1470-3610
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/13527258.2017.1325768
OpenAlexW2616216937
LanguageEN
Citations received5
References cited18

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the ‘null curriculum’. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to historical themes that endure over time, the game aims to draw connections between historical and contemporary narratives of diverse and disenfranchised populations. The study discusses new design knowledge for addressing such narratives. Self-reflexivity, the technique of revealing the means of production of the game technology itself can be used to spotlight contemporary issues of disenfranchisement. Supra-reveals, historical thematic foreshadowing, can help establish key links between themes of disenfranchisement of diverse groups in the past and those in the present. These techniques used together, and the subsequent curriculum, brought focus to teaching issues of diversity and disenfranchisement typically written out of curriculum

Art · Augmented reality · Comparative historical research · Curriculum · Literature · Narrative · Pedagogy · Reflexivity · Social science · Sociology · Anthropology · Computer Science · Digital Storytelling and Education · Educational Games and Gamification · Teaching and Learning Programming

  • Augmented reality worksheets in field trip learning

    Jia Zhang, Yu-Ting Huang et al.•Interactive Learning Environments•2023

  • Utilising Graphic Heritage for Heritage Interpretation

    Open Access•Robert G Harland, James Bridge et al.•Heritage & Society•2024

  • Assembling Arosenius - staging a digital archive

    Open Access•Alexandra Herlitz, Jonathan Westin•Museum Management and Curatorship•2018

  • When Rivers Were Trails

    Elizabeth Lapensée, Elizabeth A Lapensée•International Journal of Heritage…•2021

  • Storying wild landscapes

    T A Smith, Ria Ann Dunkley et al.•International Journal of Heritage…•2022

  • Uses of Heritage

    L Smith•Encyclopedia of Global Archaeology•2014

  • Common Sense and a Little Fire

    Annelise Orleck•Common sense & a little fire•2018

  • Doing History

    Linda S Levstik, Keith C Barton•Doing History•2005

  • Persuasive Games

    Ian Bogost•Persuasive Games•2007

  • Teaching History for the Common Good

    Keith C Barton, Linda S Levstik•Teaching History for the Common…•2004

  • The Museum as a Democracy-Building Institution

    MAGGIE RUSSELL-CIARDI•The Public Historian•2008

  • Kitchen Conversations

    Ruth J Abram•The Public Historian•2007

  • Design-Based Research

    Open Access•The Design-Based Research Collective•Educational Researcher•2003

  • What Kind of Citizen? The Politics of Educating for Democracy

    Open Access•Joel Westheimer, Joseph Kahne•American Educational Research…•2004

  • Design-Based Research

    Sasha A Barab, Sasha Barab et al.•Journal of the Learning Sciences•2004

  • Ideas versus things

    Kim Christensen•International Journal of Heritage…•2011

  • Triangle

    Melvyn Dubofsky, David Von Drehle•Industrial and Labor Relations…•2004

  • Atanarjuat Off-Screen

    Open Access•Faye Ginsburg•American Anthropologist•2003

Unique citing works5
Citations per year0,63
Citation span2018 - 2024 (7)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 5

Tools

Open DOISci-Hub
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae