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Jefferson Rodrigues-Silva

Biographic Data

ID2477405
NAMEJefferson Rodrigues-Silva
GIVEN NAMESJefferson
FAMILY NAMERodrigues-Silva
SIGNATURERODRIGUES-SILVA J
AFFILIATIONSInstituto Federal de Educação, Ciência e Tecnologia de Minas Gerais
ORCID0000-0002-8334-2107
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Pattern recognition and generalization in 4-year-olds

    Open Access•Yeni Acosta, Alex Alsina et al.•ARTICLE•The Journal of Mathematical…•2026

    This study analyzes pattern recognition in 4-year-olds by examining how they understand repeating patterns and initiate generalization in tasks with different teaching resources, with the aim of identifying the most effective resources for fostering early algebraic thinking. A teaching itinerary was designed and implemented with 24 children over one school term. This itinerary is based on an explicit pedagogical approach that promotes generalizat…

  • Percepção dos professores brasileiros sobre a educação STEAM – ciências, tecnologia, engenharia, artes/humanidades e matemáticas

    Open Access•Clélia Maria Batista Taranto, Rosane Da Silva Sampaio et al.•ARTICLE•Revista Tecnologia e Sociedade•2024

    A educação STEAM (interdisciplinaridade nas áreas de Ciências, Tecnologia, Engenharia, Artes/Humanidades e Matemáticas) vem sendo aplicada em diversos países, mas ainda é pouco conhecida no Brasil. Nesse sentido, objetivou-se explorar a percepção e predisposição de professores brasileiros sobre a educação STEAM. Para isso, desenvolveu-se uma pesquisa com metodologia mista por meio da aplicação de um questionário com perguntas fechadas e abertas a…

  • Educación STEAM y el aprendizaje lúdico en todos los niveles educativos

    Open Access•Jefferson Rodrigues-Silva, Alex Alsina•ARTICLE•Revista Prâksis•2023•References: 3

    Se presenta una revisión narrativa de la literatura cuyo objetivo es explorar la relación entre la educación STEAM (acrónimo en inglés de la interdisciplinaridad entre Ciencias, Tecnología, Ingeniería, Artes/humanidades y Matemáticas) y el aprendizaje lúdico. Para ello, se han recolectado y analizado artículos indexados en las plataformas de Web of Science y Scopus. A partir de la revisión realizada, en primer lugar, se presenta brevemente la evo…

  • Conceptualising and framing STEAM education

    Open Access•Jefferson Rodrigues-Silva, Alex Alsina•ARTICLE•Texto Livre Linguagem e Tecnologia•2023•References: 22

    STEAM is a recent educational approach intending the interdisciplinary teaching of science, technology, engineering, arts/humanities, and mathematics. The literature reports conceptual confusion that frequently diverts STEAM practice and research to issues concerning particular activities or contexts. Therefore, we carried out a narrative review of articles indexed in the Web of Science (WoS) to elucidate STEAM education's history, epistemology, …

  • Brazilian and Spanish Mathematics Teachers’ Predispositions towards Gamification in STEAM Education

    Open Access•Paula Lopez, Jefferson Rodrigues-Silva et al.•ARTICLE•Education Sciences•2021

    This article reports a multiple case study in which we analyse Brazilian and Spanish mathematics teachers’ opinions about and predispositions toward gamified activities in STEAM education. To obtain data, we administered a survey to 56 in-service mathematics teachers in primary and secondary education from these countries. The survey had been previously validated throughout an expert judgement process. Our results show a high percentage of teache…

No prominent works on this page.

  • Brazilian and Spanish Mathematics Teachers’ Predispositions towards Gamification in STEAM Education

    Open Access•Paula Lopez, Jefferson Rodrigues-Silva et al.•ARTICLE•Education Sciences•2021

    This article reports a multiple case study in which we analyse Brazilian and Spanish mathematics teachers’ opinions about and predispositions toward gamified activities in STEAM education. To obtain data, we administered a survey to 56 in-service mathematics teachers in primary and secondary education from these countries. The survey had been previously validated throughout an expert judgement process. Our results show a high percentage of teache…

  • Educación STEAM y el aprendizaje lúdico en todos los niveles educativos

    Open Access•Jefferson Rodrigues-Silva, Alex Alsina•ARTICLE•Revista Prâksis•2023•References: 3

    Se presenta una revisión narrativa de la literatura cuyo objetivo es explorar la relación entre la educación STEAM (acrónimo en inglés de la interdisciplinaridad entre Ciencias, Tecnología, Ingeniería, Artes/humanidades y Matemáticas) y el aprendizaje lúdico. Para ello, se han recolectado y analizado artículos indexados en las plataformas de Web of Science y Scopus. A partir de la revisión realizada, en primer lugar, se presenta brevemente la evo…

  • Conceptualising and framing STEAM education

    Open Access•Jefferson Rodrigues-Silva, Alex Alsina•ARTICLE•Texto Livre Linguagem e Tecnologia•2023•References: 22

    STEAM is a recent educational approach intending the interdisciplinary teaching of science, technology, engineering, arts/humanities, and mathematics. The literature reports conceptual confusion that frequently diverts STEAM practice and research to issues concerning particular activities or contexts. Therefore, we carried out a narrative review of articles indexed in the Web of Science (WoS) to elucidate STEAM education's history, epistemology, …

  • Percepção dos professores brasileiros sobre a educação STEAM – ciências, tecnologia, engenharia, artes/humanidades e matemáticas

    Open Access•Clélia Maria Batista Taranto, Rosane Da Silva Sampaio et al.•ARTICLE•Revista Tecnologia e Sociedade•2024

    A educação STEAM (interdisciplinaridade nas áreas de Ciências, Tecnologia, Engenharia, Artes/Humanidades e Matemáticas) vem sendo aplicada em diversos países, mas ainda é pouco conhecida no Brasil. Nesse sentido, objetivou-se explorar a percepção e predisposição de professores brasileiros sobre a educação STEAM. Para isso, desenvolveu-se uma pesquisa com metodologia mista por meio da aplicação de um questionário com perguntas fechadas e abertas a…

  • Pattern recognition and generalization in 4-year-olds

    Open Access•Yeni Acosta, Alex Alsina et al.•ARTICLE•The Journal of Mathematical…•2026

    This study analyzes pattern recognition in 4-year-olds by examining how they understand repeating patterns and initiate generalization in tasks with different teaching resources, with the aim of identifying the most effective resources for fostering early algebraic thinking. A teaching itinerary was designed and implemented with 24 children over one school term. This itinerary is based on an explicit pedagogical approach that promotes generalizat…

Education and Digital Technologies (2 works) · Pedagogy (2 works) · Philosophy (2 works) · Science and Education Research (2 works) · Algebraic number (1 work) · Biomedical and Engineering Education (1 work) · Cognitive and developmental aspects of mathematical skills (1 work) · Computational Thinking (1 work) · Computer Science (1 work) · Curriculum (1 work)

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