Jefferson Rodrigues-Silva
Biographic Data
| ID | 2477405 |
|---|---|
| NAME | Jefferson Rodrigues-Silva |
| GIVEN NAMES | Jefferson |
| FAMILY NAME | Rodrigues-Silva |
| SIGNATURE | RODRIGUES-SILVA J |
| AFFILIATIONS | Instituto Federal de Educação, Ciência e Tecnologia de Minas Gerais |
| ORCID | 0000-0002-8334-2107 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Pattern recognition and generalization in 4-year-olds
This study analyzes pattern recognition in 4-year-olds by examining how they understand repeating patterns and initiate generalization in tasks with different teaching resources, with the aim of identifying the most effective resources for fostering early algebraic thinking. A teaching itinerary was designed and implemented with 24 children over one school term. This itinerary is based on an explicit pedagogical approach that promotes generalizat…
Percepção dos professores brasileiros sobre a educação STEAM – ciências, tecnologia, engenharia, artes/humanidades e matemáticas
A educação STEAM (interdisciplinaridade nas áreas de Ciências, Tecnologia, Engenharia, Artes/Humanidades e Matemáticas) vem sendo aplicada em diversos países, mas ainda é pouco conhecida no Brasil. Nesse sentido, objetivou-se explorar a percepção e predisposição de professores brasileiros sobre a educação STEAM. Para isso, desenvolveu-se uma pesquisa com metodologia mista por meio da aplicação de um questionário com perguntas fechadas e abertas a…
Educación STEAM y el aprendizaje lúdico en todos los niveles educativos
Se presenta una revisión narrativa de la literatura cuyo objetivo es explorar la relación entre la educación STEAM (acrónimo en inglés de la interdisciplinaridad entre Ciencias, Tecnología, Ingeniería, Artes/humanidades y Matemáticas) y el aprendizaje lúdico. Para ello, se han recolectado y analizado artículos indexados en las plataformas de Web of Science y Scopus. A partir de la revisión realizada, en primer lugar, se presenta brevemente la evo…
Conceptualising and framing STEAM education
STEAM is a recent educational approach intending the interdisciplinary teaching of science, technology, engineering, arts/humanities, and mathematics. The literature reports conceptual confusion that frequently diverts STEAM practice and research to issues concerning particular activities or contexts. Therefore, we carried out a narrative review of articles indexed in the Web of Science (WoS) to elucidate STEAM education's history, epistemology, …
Brazilian and Spanish Mathematics Teachers’ Predispositions towards Gamification in STEAM Education
This article reports a multiple case study in which we analyse Brazilian and Spanish mathematics teachers’ opinions about and predispositions toward gamified activities in STEAM education. To obtain data, we administered a survey to 56 in-service mathematics teachers in primary and secondary education from these countries. The survey had been previously validated throughout an expert judgement process. Our results show a high percentage of teache…
No prominent works on this page.
Brazilian and Spanish Mathematics Teachers’ Predispositions towards Gamification in STEAM Education
This article reports a multiple case study in which we analyse Brazilian and Spanish mathematics teachers’ opinions about and predispositions toward gamified activities in STEAM education. To obtain data, we administered a survey to 56 in-service mathematics teachers in primary and secondary education from these countries. The survey had been previously validated throughout an expert judgement process. Our results show a high percentage of teache…
Educación STEAM y el aprendizaje lúdico en todos los niveles educativos
Se presenta una revisión narrativa de la literatura cuyo objetivo es explorar la relación entre la educación STEAM (acrónimo en inglés de la interdisciplinaridad entre Ciencias, Tecnología, Ingeniería, Artes/humanidades y Matemáticas) y el aprendizaje lúdico. Para ello, se han recolectado y analizado artículos indexados en las plataformas de Web of Science y Scopus. A partir de la revisión realizada, en primer lugar, se presenta brevemente la evo…
Conceptualising and framing STEAM education
STEAM is a recent educational approach intending the interdisciplinary teaching of science, technology, engineering, arts/humanities, and mathematics. The literature reports conceptual confusion that frequently diverts STEAM practice and research to issues concerning particular activities or contexts. Therefore, we carried out a narrative review of articles indexed in the Web of Science (WoS) to elucidate STEAM education's history, epistemology, …
Percepção dos professores brasileiros sobre a educação STEAM – ciências, tecnologia, engenharia, artes/humanidades e matemáticas
A educação STEAM (interdisciplinaridade nas áreas de Ciências, Tecnologia, Engenharia, Artes/Humanidades e Matemáticas) vem sendo aplicada em diversos países, mas ainda é pouco conhecida no Brasil. Nesse sentido, objetivou-se explorar a percepção e predisposição de professores brasileiros sobre a educação STEAM. Para isso, desenvolveu-se uma pesquisa com metodologia mista por meio da aplicação de um questionário com perguntas fechadas e abertas a…
Pattern recognition and generalization in 4-year-olds
This study analyzes pattern recognition in 4-year-olds by examining how they understand repeating patterns and initiate generalization in tasks with different teaching resources, with the aim of identifying the most effective resources for fostering early algebraic thinking. A teaching itinerary was designed and implemented with 24 children over one school term. This itinerary is based on an explicit pedagogical approach that promotes generalizat…
Education and Digital Technologies (2 works) · Pedagogy (2 works) · Philosophy (2 works) · Science and Education Research (2 works) · Algebraic number (1 work) · Biomedical and Engineering Education (1 work) · Cognitive and developmental aspects of mathematical skills (1 work) · Computational Thinking (1 work) · Computer Science (1 work) · Curriculum (1 work)