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Brazilian and Spanish Mathematics Teachers’ Predispositions towards Gamification in STEAM Education

Bibliographic Data

ID22043852
AuthorsPaula Lopez (0000-0002-5610-4242, Universitat de Girona, corresponding author), Jefferson Rodrigues-Silva (0000-0002-8334-2107, Instituto Federal de Educação, Ciência e Tecnologia de Minas Gerais), Alex Alsina (0000-0001-8506-1838, Universitat de Girona)
Year2021
Volume11
Issue10
Pages618
Publication date2021-10-09
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci11100618
OpenAlexW3207590916
LanguageEN
Citations received8
References cited30

This article reports a multiple case study in which we analyse Brazilian and Spanish mathematics teachers’ opinions about and predispositions toward gamified activities in STEAM education. To obtain data, we administered a survey to 56 in-service mathematics teachers in primary and secondary education from these countries. The survey had been previously validated throughout an expert judgement process. Our results show a high percentage of teachers who think this kind of activity has positive effects on students’ development, improving their affective domain toward mathematics and required skills for mathematical competency. Notwithstanding, many teachers report insecurity and lack of training for employing such educational methodologies

Judgement · Mathematics education · Pedagogy · Political science · School teachers · Computer Science · Education and Digital Technologies · Educational Games and Gamification · Mathematics · Psychology · Science and Education Research

  • Educación STEAM y el aprendizaje lúdico en todos los niveles educativos

    Open Access•Jefferson Rodrigues-Silva, Alex Alsina•Revista Prâksis•2023

  • STEAM and Deaf Education

    Open Access•Jennifer Thom, Christopher Kurz et al.•Education Sciences•2026

  • Preservice Secondary School Teachers’ Knowledge and Competencies When Reflecting on the Incorporation of Gamification in the Teaching of Mathematics

    Open Access•Alexandre Cortés, Alessia Breda et al.•Education Sciences•2025

  • Preface for the Special Issue “Trends in Educational Gamification

    Open Access•José Carlos Piñero Charlo, Nadja Belova et al.•Education Sciences•2022

  • Gamification and the History of Art in Secondary Education

    Open Access•Mario Corrales Serrano•Education Sciences•2023

  • Exploring the Impact of Integrated STEAM Education in Early Childhood and Primary Education Teachers

    Open Access•Marcela Silva-Hormazábal, Alex Alsina•Education Sciences•2023

  • Virtual reality and gamification in education

    Open Access•Georgios Lampropoulos, Kinshuk Kinshuk•Educational Technology Research…•2024

  • Percepción de las estrategias de gamificación en las escuelas secundarias italianas

    Open Access•Viviana Malvasi, David Recio Moreno•Alteridad•2022

  • Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

    Open Access•Shurui Bai, Khe Foon Hew et al.•Educational Research Review•2020

  • Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification

    Juho Hamari, Jonna Koivisto et al.•2014 47th Hawaii International…•2014

  • STEAM in practice and research

    Open Access•Elaine Perignat, Jen Katz‐Buonincontro et al.•Thinking Skills and Creativity•2019

  • From game design elements to gamefulness

    Open Access•Sebastian Deterding, Dan Dixon et al.•Proceedings of the 15th…•2011

  • Supporting Teachers on Their STEAM Journey

    Open Access•Katherine L Boice, Justina Rodriguez Jackson et al.•Education Sciences•2021

  • Escape Rooms in STEM Teaching and Learning—Prospective Field or Declining Trend? A Literature Review

    Open Access•Chantal Lathwesen, Nadja Belova•Education Sciences•2021

  • Active Learning Augmented Reality for STEAM Education—A Case Study

    Open Access•Joanna Jesionkowska, Fridolin Wild et al.•Education Sciences•2020

  • State of Research on Gamification in Education

    Open Access•Jakub Swacha•Education Sciences•2021

Citations per year2
Citation span2022 - 2026 (5)
Highly citedNo

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