Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Fang-Chuan Ou Yang

Biographic Data

ID2490322
NAMEFang-Chuan Ou Yang
GIVEN NAMESFang-Chuan Ou
FAMILY NAMEYang
SIGNATUREYANG F O
AFFILIATIONSNational Taipei University of Business
ORCID0000-0001-7815-9239
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Team collaborative norms enhance students’ behavioral engagement in team-based flipped classrooms: A multilevel analysis

    Open Access•Hui-Min Lai, Pi-Jung Hsieh et al.•ARTICLE•Computers & Education•2026

  • Effect of augmented reality-based virtual educational robotics on programming students’ enjoyment of learning, computational thinking skills, and academic achievement

    Open Access•Fang-Chuan Ou Yang, Hui-Min Lai et al.•ARTICLE•Computers & Education•2023

  • Analysis of English Idiomatic Learning Behaviors of an Audio-Visual Mobile Application

    Open Access•Wen-Chi Vivian Wu, I-Ting Doris Lin et al.•ARTICLE•SAGE Open•2021•Cited by: 1•References: 42

    Employment of idioms is essential to reach higher English expressive levels, especially for English as Foreign Language (EFL) learners. However, English idioms are challenging for both instructors and learners because the complex content of idioms depends on understanding their cultural context. Most mobile language applications are for vocabulary acquisition. Therefore, the purpose of this study was to develop an animation/video-based applicatio…

  • Analysis of English Idiomatic Learning Behaviors of an Audio-Visual Mobile Application

    Open Access•Wen-Chi Vivian Wu, I-Ting Doris Lin et al.•ARTICLE•SAGE Open•2021•Cited by: 1•References: 42

    Employment of idioms is essential to reach higher English expressive levels, especially for English as Foreign Language (EFL) learners. However, English idioms are challenging for both instructors and learners because the complex content of idioms depends on understanding their cultural context. Most mobile language applications are for vocabulary acquisition. Therefore, the purpose of this study was to develop an animation/video-based applicatio…

  • Analysis of English Idiomatic Learning Behaviors of an Audio-Visual Mobile Application

    Open Access•Wen-Chi Vivian Wu, I-Ting Doris Lin et al.•ARTICLE•SAGE Open•2021•Cited by: 1•References: 42

    Employment of idioms is essential to reach higher English expressive levels, especially for English as Foreign Language (EFL) learners. However, English idioms are challenging for both instructors and learners because the complex content of idioms depends on understanding their cultural context. Most mobile language applications are for vocabulary acquisition. Therefore, the purpose of this study was to develop an animation/video-based applicatio…

  • Effect of augmented reality-based virtual educational robotics on programming students’ enjoyment of learning, computational thinking skills, and academic achievement

    Open Access•Fang-Chuan Ou Yang, Hui-Min Lai et al.•ARTICLE•Computers & Education•2023

  • Team collaborative norms enhance students’ behavioral engagement in team-based flipped classrooms: A multilevel analysis

    Open Access•Hui-Min Lai, Pi-Jung Hsieh et al.•ARTICLE•Computers & Education•2026

Computer Science (2 works) · Mathematics education (2 works) · Psychology (2 works) · Animation (1 works) · Artificial Intelligence (1 works) · Augmented reality (1 works) · Behavioral modeling (1 works) · Collaborative learning (1 works) · Communication (1 works) · Computational Thinking (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae