Fang-Chuan Ou Yang
Biographic Data
| ID | 2490322 |
|---|---|
| NAME | Fang-Chuan Ou Yang |
| GIVEN NAMES | Fang-Chuan Ou |
| FAMILY NAME | Yang |
| SIGNATURE | YANG F O |
| AFFILIATIONS | National Taipei University of Business |
| ORCID | 0000-0001-7815-9239 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Team collaborative norms enhance students’ behavioral engagement in team-based flipped classrooms: A multilevel analysis
Effect of augmented reality-based virtual educational robotics on programming students’ enjoyment of learning, computational thinking skills, and academic achievement
Analysis of English Idiomatic Learning Behaviors of an Audio-Visual Mobile Application
Employment of idioms is essential to reach higher English expressive levels, especially for English as Foreign Language (EFL) learners. However, English idioms are challenging for both instructors and learners because the complex content of idioms depends on understanding their cultural context. Most mobile language applications are for vocabulary acquisition. Therefore, the purpose of this study was to develop an animation/video-based applicatio…
Analysis of English Idiomatic Learning Behaviors of an Audio-Visual Mobile Application
Employment of idioms is essential to reach higher English expressive levels, especially for English as Foreign Language (EFL) learners. However, English idioms are challenging for both instructors and learners because the complex content of idioms depends on understanding their cultural context. Most mobile language applications are for vocabulary acquisition. Therefore, the purpose of this study was to develop an animation/video-based applicatio…
Analysis of English Idiomatic Learning Behaviors of an Audio-Visual Mobile Application
Employment of idioms is essential to reach higher English expressive levels, especially for English as Foreign Language (EFL) learners. However, English idioms are challenging for both instructors and learners because the complex content of idioms depends on understanding their cultural context. Most mobile language applications are for vocabulary acquisition. Therefore, the purpose of this study was to develop an animation/video-based applicatio…
Effect of augmented reality-based virtual educational robotics on programming students’ enjoyment of learning, computational thinking skills, and academic achievement
Team collaborative norms enhance students’ behavioral engagement in team-based flipped classrooms: A multilevel analysis
Computer Science (2 works) · Mathematics education (2 works) · Psychology (2 works) · Animation (1 works) · Artificial Intelligence (1 works) · Augmented reality (1 works) · Behavioral modeling (1 works) · Collaborative learning (1 works) · Communication (1 works) · Computational Thinking (1 works)