Jen Scott Curwood
Biographic Data
| ID | 2506480 |
|---|---|
| NAME | Jen Scott Curwood |
| GIVEN NAMES | Jen Scott |
| FAMILY NAME | Curwood |
| SIGNATURE | CURWOOD J S |
| AFFILIATIONS | The University of Sydney |
| ORCID | 0000-0003-0995-2078 |
| VERIFIED | Yes |
| TOTAL WORKS | 14 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 13 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
My beating and bleeding heart for all of you”
This article highlights how mentors in spoken word poetry workshops drew on culturally sustaining pedagogy, modeled their own creativity and vulnerability through their poetry, and amplified the voices of youth poets by encouraging them to explore their identities and grapple with inequities in their own lives. Situated in western Sydney, one of the most culturally and linguistically diverse communities within Australia, the article focuses on th…
In their own words
Drawn from an ethnographic study of spoken word poetry in Australia, this article offers case studies of two youth poets and follows their journeys with spoken word over three years as they performed in community-based slams, engaged with the New South Wales English Extension 2 curriculum, and served as mentor poets in culturally and linguistically diverse schools. Situated in western Sydney, this article considers how spoken word poetry can be i…
How young adult videogames materialize senses of self through ludonarrative affects
This article contributes a novel mode of sociomaterial analysis that develops critical methodologies to analyze how videogames participate in the production of affect during gameplay. The authors report on a multi-year international study addressing representations of youth in Young Adult Videogames (YA Games), or games played through the perspective of an adolescent. Over 450 hours of gameplay, researchers used ludo-narratological concepts to cr…
Developing methods to trace participation patterns across online writing
Tell the Story, Speak the Truth
Young people around the world are engaging in innovative literacy practices through their creation of, and engagement with, spoken word poetry. From community‐based slams to school‐based workshops to online videos, this genre has become increasingly popular with marginalized youth who have an opportunity to have their often‐silenced voices heard and receive instantaneous feedback on their creative work. Situated in Sydney, Australia, the authors …
Multiliteracies in Practice
Supported by ever-evolving digital tools and online spaces, we argue that multiliteracies can be used to close the gap between teacher-directed, individual, and assessment-driven learning, and authentic, shared, and purpose-driven learning. This is particularly evident through multimodal composition and collaboration in primary classrooms. Over two decades ago, the New London Group argued that all meaning-making is multimodal. By representing the…
A Figment of Their Imagination
Drawing on sociocultural perspectives, this case study investigated ways that youths write, read, and critique poetry in an online affinity space. Specifically, it used a thematic analysis of interviews, a linguistic analysis of online feedback mechanisms, and poetic analysis to gain insight into how four teens engaged with poetry on the Figment website. Findings indicate that the adolescents adopted the identity of poets, followed role models fo…
From Keats to Kanye
This case study examined a Romanticism unit within a Year 9 English class in Sydney, Australia. It considered whether popular culture could build connections between students’ lives and Romanticism, and whether the process of remixing ‘high’ Romantic poetry with ‘low’ popular culture could foster student engagement. Thematic analysis of interview, survey, observation, and artifact data revealed three key findings. Firstly, through exploring popul…
Professional learning in higher education
Previous research on professional learning has identified that face-to-face consultation is an effective approach to support academics’ learning from student feedback. However, this approach is labour and time intensive, and does not necessarily provide all academics with just-in-time support. In this article, we describe an alternative approach, which involves the creation of Ask Charlie , a mobile website that visually represents results from s…
Rethinking Gaps
Growing efforts in the study of digital literacies push for continued (re)shaping of policy and pedagogical interventions. In this column, we take up concerns in participatory cultures to revisit a longstanding issue pertaining to language. Evident in the literature on digital literacies is an implicit treatment of language, particularly around whose languages are included. In our respective research, we are challenged by questions that seek to i…
Hitting Restart
Research suggests that video games can foster deep engagement, critical thinking, and collaborative learning. To highlight how video games promote student achievement, we focus on a year 9 elective class in Australia. Our findings suggest that this games‐based class encouraged student learning and motivated students to develop advanced literacy skills, including critical analysis, creative writing, and programming
DIY Media Creation
Writing in the Wild
In order to understand the culture of the physical, virtual, and blended spheres that adolescents inhabit, we build on Gee's concept of affinity spaces. Drawing on our ethnographic research of adolescent literacies related to The Hunger Games novels, the Neopets online game, and The Sims videogames, this article explores the nature of interest‐driven writing in these spaces. We argue that fan‐based affinity spaces motivate young adults to write b…
IP oetry
This article explores the use of digital poetry in a secondary English classroom and its implications for adolescents’ multimodal composition and identity development. The authors—an English teacher and a library media specialist—collaborated over the course of three years to design, implement, and reiterate a digital poetry curriculum. Through their work, they sought to infuse new vitality into literacy practices in order to enhance students’ en…
Multiliteracies in Practice
Supported by ever-evolving digital tools and online spaces, we argue that multiliteracies can be used to close the gap between teacher-directed, individual, and assessment-driven learning, and authentic, shared, and purpose-driven learning. This is particularly evident through multimodal composition and collaboration in primary classrooms. Over two decades ago, the New London Group argued that all meaning-making is multimodal. By representing the…
IP oetry
This article explores the use of digital poetry in a secondary English classroom and its implications for adolescents’ multimodal composition and identity development. The authors—an English teacher and a library media specialist—collaborated over the course of three years to design, implement, and reiterate a digital poetry curriculum. Through their work, they sought to infuse new vitality into literacy practices in order to enhance students’ en…
Writing in the Wild
In order to understand the culture of the physical, virtual, and blended spheres that adolescents inhabit, we build on Gee's concept of affinity spaces. Drawing on our ethnographic research of adolescent literacies related to The Hunger Games novels, the Neopets online game, and The Sims videogames, this article explores the nature of interest‐driven writing in these spaces. We argue that fan‐based affinity spaces motivate young adults to write b…
DIY Media Creation
Professional learning in higher education
Previous research on professional learning has identified that face-to-face consultation is an effective approach to support academics’ learning from student feedback. However, this approach is labour and time intensive, and does not necessarily provide all academics with just-in-time support. In this article, we describe an alternative approach, which involves the creation of Ask Charlie , a mobile website that visually represents results from s…
Rethinking Gaps
Growing efforts in the study of digital literacies push for continued (re)shaping of policy and pedagogical interventions. In this column, we take up concerns in participatory cultures to revisit a longstanding issue pertaining to language. Evident in the literature on digital literacies is an implicit treatment of language, particularly around whose languages are included. In our respective research, we are challenged by questions that seek to i…
Hitting Restart
Research suggests that video games can foster deep engagement, critical thinking, and collaborative learning. To highlight how video games promote student achievement, we focus on a year 9 elective class in Australia. Our findings suggest that this games‐based class encouraged student learning and motivated students to develop advanced literacy skills, including critical analysis, creative writing, and programming
A Figment of Their Imagination
Drawing on sociocultural perspectives, this case study investigated ways that youths write, read, and critique poetry in an online affinity space. Specifically, it used a thematic analysis of interviews, a linguistic analysis of online feedback mechanisms, and poetic analysis to gain insight into how four teens engaged with poetry on the Figment website. Findings indicate that the adolescents adopted the identity of poets, followed role models fo…
From Keats to Kanye
This case study examined a Romanticism unit within a Year 9 English class in Sydney, Australia. It considered whether popular culture could build connections between students’ lives and Romanticism, and whether the process of remixing ‘high’ Romantic poetry with ‘low’ popular culture could foster student engagement. Thematic analysis of interview, survey, observation, and artifact data revealed three key findings. Firstly, through exploring popul…
Multiliteracies in Practice
Supported by ever-evolving digital tools and online spaces, we argue that multiliteracies can be used to close the gap between teacher-directed, individual, and assessment-driven learning, and authentic, shared, and purpose-driven learning. This is particularly evident through multimodal composition and collaboration in primary classrooms. Over two decades ago, the New London Group argued that all meaning-making is multimodal. By representing the…
Developing methods to trace participation patterns across online writing
Tell the Story, Speak the Truth
Young people around the world are engaging in innovative literacy practices through their creation of, and engagement with, spoken word poetry. From community‐based slams to school‐based workshops to online videos, this genre has become increasingly popular with marginalized youth who have an opportunity to have their often‐silenced voices heard and receive instantaneous feedback on their creative work. Situated in Sydney, Australia, the authors …
How young adult videogames materialize senses of self through ludonarrative affects
This article contributes a novel mode of sociomaterial analysis that develops critical methodologies to analyze how videogames participate in the production of affect during gameplay. The authors report on a multi-year international study addressing representations of youth in Young Adult Videogames (YA Games), or games played through the perspective of an adolescent. Over 450 hours of gameplay, researchers used ludo-narratological concepts to cr…
In their own words
Drawn from an ethnographic study of spoken word poetry in Australia, this article offers case studies of two youth poets and follows their journeys with spoken word over three years as they performed in community-based slams, engaged with the New South Wales English Extension 2 curriculum, and served as mentor poets in culturally and linguistically diverse schools. Situated in western Sydney, this article considers how spoken word poetry can be i…
My beating and bleeding heart for all of you”
This article highlights how mentors in spoken word poetry workshops drew on culturally sustaining pedagogy, modeled their own creativity and vulnerability through their poetry, and amplified the voices of youth poets by encouraging them to explore their identities and grapple with inequities in their own lives. Situated in western Sydney, one of the most culturally and linguistically diverse communities within Australia, the article focuses on th…
Pedagogy (13 works) · Literacy, Media, and Education (12 works) · Psychology (12 works) · Sociology (12 works) · Computer Science (8 works) · Literacy (7 works) · Mathematics education (7 works) · Art (6 works) · Child Development and Digital Technology (6 works) · Linguistics (6 works)