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How young adult videogames materialize senses of self through ludonarrative affects

Understanding identity and embodiment through sociomaterial analysis

Bibliographic Data

ID21785477
AuthorsChristian Ehret (0000-0002-7589-1974, McGill University, corresponding author), Emily Mannard (0000-0003-1734-6529, McGill University), Jen Scott Curwood (0000-0003-0995-2078, The University of Sydney)
Year2022
Volume47
Issue3
Pages341-354
Publication date2022-07-03
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueLearning Media and Technology (JOURNAL)
Journal identifiersISSN: 1743-9884 • E-ISSN: 1743-9892
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/17439884.2022.2066125
OpenAlexW4293235713
LanguageEN
Citations received2
References cited42

This article contributes a novel mode of sociomaterial analysis that develops critical methodologies to analyze how videogames participate in the production of affect during gameplay. The authors report on a multi-year international study addressing representations of youth in Young Adult Videogames (YA Games), or games played through the perspective of an adolescent. Over 450 hours of gameplay, researchers used ludo-narratological concepts to create a novel methodological approach to critical game analysis through which player-researchers attune themselves to the affects of ludonarrative harmony and dissonance as units of analysis, asking: How do moments of ludonarrative harmony and dissonance in YA Games produce senses of being an adolescent? Analyzing how ludonarratives participate in the production of affect in YA Games foregrounded social constructions of youth, including experiences with mental health. Implications for attending to affect in videogame criticism are discussed, as well as pedagogies for focusing on adolescents’ affective attunement to ludonarratives

Aesthetics · Art · Attunement · Cognitive dissonance · Criticism · Sociology · Communication · Digital Games and Media · Gender, Feminism, and Media · Impact of Technology on Adolescents · Psychology · Social Psychology

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    Open Access•Sam von Gillern, Amanda A Olsen et al.•Computers & Education•2024

  • Materializing social media youth practices for algorithmic awareness

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    Christian Ehret, Ty Hollett•Research in the Teaching of English•2014

  • Bean’s World”

    Open Access•Ty Hollett, Christian Ehret•New Media & Society•2014

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    P Aarsand•Journal of Youth Studies•2012

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    Open Access•T Philip Nichols, James Joshua Coleman•Reading Research Quarterly•2021

  • Theorizing Vitality in the Literacy Classroom

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Unique citing works2
Citations per year1
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

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