Joseph A Guzman
Biographic Data
| ID | 262217 |
|---|---|
| NAME | Joseph A Guzman |
| GIVEN NAMES | Joseph A |
| FAMILY NAME | Guzman |
| SIGNATURE | GUZMAN J A |
| AFFILIATIONS | Universidad de Bogotá Jorge Tadeo Lozano |
| ORCID | 0000-0001-8249-2114 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 4 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Transdesign
The reconfiguration of the historical and cultural conditions of modernity in which design emerged as a field of study and practice demands a renewed approach to discussions about its nature, perspectives and possibilities outside the epistemological discussions that have taken up hundreds of hours of effort and pages of published work by the community of researchers involved. From this perspective, concepts such as “border design” or “new design…
The Storyboard as A Means of Translating Narrations and Concepts into an Animated Web Series
The present document develops primarily the concept of storyboard, its origin and relationship with the concept art and its impact within a flow of production, drawing on theoretical foundations from the history of art, the history of animation, the sketching like a design process, the cognitive development, animation "limited" and the web series, reflecting the development of the storyboard that will serve as the basis for the realization of the…
Del autómata al personaje de animación
A lo largo de la historia el ser humano ha sentido interés por el fenómeno del movimiento y su vínculo con la ilusión de vida; diferentes mecanismos y sistemas articulados se han construido con el fin de insuflar vida en seres inertes. El presente artículo reflexiona sobre la cualidad móvil del acto creador presente en diferentes campos socioculturales, desde el misticismo hasta los avances tecnológicos. Se parte del enigma del anima (alma), y su…
Talking Shit, Egos, and Tough Skin
Extant research considers humor integral to the Black experience. Previous work on the topic, however, mainly focuses on humor among lower-class Blacks and remains disconnected from broader sociological research on humor and small group culture. Drawing on semistructured, in-depth interviews with 29 members and over 30 months of participant observation this article explores humor in an elite Black men's social club. 'Talking shit' is central to s…
Las dinámicas plástico-mecánicas en la creación de personajes y acting para la generación de appeal
El diseño de concepto es el puente entre la narrativa y las etapas de la producción (modelos, estructuras, animación, efectos, texturas). Para lograr una efectiva transición, es necesario que, desde el diseño de concepto como intermediador entre la plástica y la mecánica, se construya la estética general del proyecto animado a partir del diseño de personajes u objetos y el acting para generar un vínculo empático con el público. La sistematización…
Talking Shit, Egos, and Tough Skin
Extant research considers humor integral to the Black experience. Previous work on the topic, however, mainly focuses on humor among lower-class Blacks and remains disconnected from broader sociological research on humor and small group culture. Drawing on semistructured, in-depth interviews with 29 members and over 30 months of participant observation this article explores humor in an elite Black men's social club. 'Talking shit' is central to s…
Las dinámicas plástico-mecánicas en la creación de personajes y acting para la generación de appeal
El diseño de concepto es el puente entre la narrativa y las etapas de la producción (modelos, estructuras, animación, efectos, texturas). Para lograr una efectiva transición, es necesario que, desde el diseño de concepto como intermediador entre la plástica y la mecánica, se construya la estética general del proyecto animado a partir del diseño de personajes u objetos y el acting para generar un vínculo empático con el público. La sistematización…
The Storyboard as A Means of Translating Narrations and Concepts into an Animated Web Series
The present document develops primarily the concept of storyboard, its origin and relationship with the concept art and its impact within a flow of production, drawing on theoretical foundations from the history of art, the history of animation, the sketching like a design process, the cognitive development, animation "limited" and the web series, reflecting the development of the storyboard that will serve as the basis for the realization of the…
Del autómata al personaje de animación
A lo largo de la historia el ser humano ha sentido interés por el fenómeno del movimiento y su vínculo con la ilusión de vida; diferentes mecanismos y sistemas articulados se han construido con el fin de insuflar vida en seres inertes. El presente artículo reflexiona sobre la cualidad móvil del acto creador presente en diferentes campos socioculturales, desde el misticismo hasta los avances tecnológicos. Se parte del enigma del anima (alma), y su…
Talking Shit, Egos, and Tough Skin
Extant research considers humor integral to the Black experience. Previous work on the topic, however, mainly focuses on humor among lower-class Blacks and remains disconnected from broader sociological research on humor and small group culture. Drawing on semistructured, in-depth interviews with 29 members and over 30 months of participant observation this article explores humor in an elite Black men's social club. 'Talking shit' is central to s…
Transdesign
The reconfiguration of the historical and cultural conditions of modernity in which design emerged as a field of study and practice demands a renewed approach to discussions about its nature, perspectives and possibilities outside the epistemological discussions that have taken up hundreds of hours of effort and pages of published work by the community of researchers involved. From this perspective, concepts such as “border design” or “new design…
Art (3 works) · Architecture, Art, Education (2 works) · Computer Science (2 works) · Humanities (2 works) · Literary and Cultural Studies (2 works) · Media, Gender, and Advertising (2 works) · Psychology (2 works) · Sociology (2 works) · Aesthetics (1 work) · Amusement (1 work)