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David Deliema

Biographic Data

ID2749345
NAMEDavid Deliema
GIVEN NAMESDavid
FAMILY NAMEDeliema
SIGNATUREDELIEMA D
AFFILIATIONSUniversity of Minnesota
ORCID0000-0002-2014-0313
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS1
AUTHOR COUNT11
EDITOR COUNT0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Advancing collaborative discourse through knowledge synthesis

    Open Access•Xinran Zhu, Bodong Chen et al.•ARTICLE•International Journal of…•2026

    Productive collaborative discourse requires students to continuously advance ideas, often through the creation, modification, and integration of digital artifacts in a communal space. Without these processes, ideas remain isolated, fragmented, and unable to advance shared understanding. To support such discourse processes, this study proposes a knowledge synthesis (KS) intervention to facilitate a process of creating knowledge syntheses from idea…

  • How tutors scaffold learning during puzzle game play

    Open Access•Carolyn Gray Anderson, Zack Carpenter et al.•ARTICLE•Educational Technology Research…•2026

  • Contrasting stances at the crossroads of debugging learning opportunities

    Open Access•David Deliema, Ashley Hufnagle et al.•ARTICLE•British Journal of Educational…•2025•Cited by: 1•References: 68

    BackgroundMoments of failure during learning present a wide range of opportunities for growth. However, experimental research and meta reviews focused on failure and learning tend to target singular valued learning processes, such as efficient fixes or transfer of conceptual understanding. These analytical decisions conflict with research documenting that teachers and students pursue heterogeneous learning processes following impasses, including …

  • Uncovering maker educators’ heterogenous professional visions of agency within goal setting interactions

    Open Access•Megan Goeke, David Deliema•ARTICLE•Educational Technology Research…•2024

  • Linking epistemic stance and problem-solving with self-confidence during play in a puzzle-based video game

    Open Access•Zack Carpenter, David Deliema•ARTICLE•Computers & Education•2024

  • Reflections on sustained debugging support

    Open Access•Zachary D Ryan, David Deliema•ARTICLE•Instructional Science•2023

  • Impasses in the wild

    Open Access•Justin S Baker, Justin Baker et al.•ARTICLE•Frontiers in Education•2022

    Moments where children encounter problems in their chosen activities represent potentially generative sites for learning, particularly when supportive adults are present to scaffold the learning process. Scholars of autonomy support study these dyadic problem-solving processes in defined tasks, and describe specific types of parental support that have implications for children’s future competence as independent learners. In two exploratory case s…

  • Viewpoint, embodiment, and roles in STEM learning technologies

    Open Access•Robb Lindgren, David Deliema•ARTICLE•Educational Technology Research…•2022

  • Art as a Point of Departure for Understanding Student Experience in Learning to Code

    Open Access•Maggie Dahn, David Deliema et al.•ARTICLE•Teachers College Record The Voice…•2020

    Background/Context Computer science has been making its way into K–12 education for some time now. As computer science education has moved into learning spaces, research has focused on teaching computer science skills and principles but has not sufficiently explored the emotional aspects of students’ experiences. This topic warrants further study because learning to code is a complex emotional experience marked by intense periods of success and f…

  • Imitation in children’s locomotor play

    Elliott M Hoey, David Deliema et al.•ARTICLE•Research on Children and Social…•2018

    Children commonly engage in social locomotor play—the horsing around, running about, and physical contact characteristic of playgrounds and neighborhood streets. To adults and outsiders, this activity may look like undisciplined chaos. However, the very recognizabilitly of locomotor play—the fact that children observably pull it off together as a discriminate activity—points to a set of shared practices for its accomplishment. In this article, we…

  • The Influence of Non-Epistemic Features of Settings on Epistemic Cognition

    Jarod Kawasaki, David Deliema et al.•ARTICLE•Canadian Journal of Science…•2014

  • Contrasting stances at the crossroads of debugging learning opportunities

    Open Access•David Deliema, Ashley Hufnagle et al.•ARTICLE•British Journal of Educational…•2025•Cited by: 1•References: 68

    BackgroundMoments of failure during learning present a wide range of opportunities for growth. However, experimental research and meta reviews focused on failure and learning tend to target singular valued learning processes, such as efficient fixes or transfer of conceptual understanding. These analytical decisions conflict with research documenting that teachers and students pursue heterogeneous learning processes following impasses, including …

  • The Influence of Non-Epistemic Features of Settings on Epistemic Cognition

    Jarod Kawasaki, David Deliema et al.•ARTICLE•Canadian Journal of Science…•2014

  • Imitation in children’s locomotor play

    Elliott M Hoey, David Deliema et al.•ARTICLE•Research on Children and Social…•2018

    Children commonly engage in social locomotor play—the horsing around, running about, and physical contact characteristic of playgrounds and neighborhood streets. To adults and outsiders, this activity may look like undisciplined chaos. However, the very recognizabilitly of locomotor play—the fact that children observably pull it off together as a discriminate activity—points to a set of shared practices for its accomplishment. In this article, we…

  • Art as a Point of Departure for Understanding Student Experience in Learning to Code

    Open Access•Maggie Dahn, David Deliema et al.•ARTICLE•Teachers College Record The Voice…•2020

    Background/Context Computer science has been making its way into K–12 education for some time now. As computer science education has moved into learning spaces, research has focused on teaching computer science skills and principles but has not sufficiently explored the emotional aspects of students’ experiences. This topic warrants further study because learning to code is a complex emotional experience marked by intense periods of success and f…

  • Impasses in the wild

    Open Access•Justin S Baker, Justin Baker et al.•ARTICLE•Frontiers in Education•2022

    Moments where children encounter problems in their chosen activities represent potentially generative sites for learning, particularly when supportive adults are present to scaffold the learning process. Scholars of autonomy support study these dyadic problem-solving processes in defined tasks, and describe specific types of parental support that have implications for children’s future competence as independent learners. In two exploratory case s…

  • Viewpoint, embodiment, and roles in STEM learning technologies

    Open Access•Robb Lindgren, David Deliema•ARTICLE•Educational Technology Research…•2022

  • Reflections on sustained debugging support

    Open Access•Zachary D Ryan, David Deliema•ARTICLE•Instructional Science•2023

  • Uncovering maker educators’ heterogenous professional visions of agency within goal setting interactions

    Open Access•Megan Goeke, David Deliema•ARTICLE•Educational Technology Research…•2024

  • Linking epistemic stance and problem-solving with self-confidence during play in a puzzle-based video game

    Open Access•Zack Carpenter, David Deliema•ARTICLE•Computers & Education•2024

  • Contrasting stances at the crossroads of debugging learning opportunities

    Open Access•David Deliema, Ashley Hufnagle et al.•ARTICLE•British Journal of Educational…•2025•Cited by: 1•References: 68

    BackgroundMoments of failure during learning present a wide range of opportunities for growth. However, experimental research and meta reviews focused on failure and learning tend to target singular valued learning processes, such as efficient fixes or transfer of conceptual understanding. These analytical decisions conflict with research documenting that teachers and students pursue heterogeneous learning processes following impasses, including …

  • Advancing collaborative discourse through knowledge synthesis

    Open Access•Xinran Zhu, Bodong Chen et al.•ARTICLE•International Journal of…•2026

    Productive collaborative discourse requires students to continuously advance ideas, often through the creation, modification, and integration of digital artifacts in a communal space. Without these processes, ideas remain isolated, fragmented, and unable to advance shared understanding. To support such discourse processes, this study proposes a knowledge synthesis (KS) intervention to facilitate a process of creating knowledge syntheses from idea…

  • How tutors scaffold learning during puzzle game play

    Open Access•Carolyn Gray Anderson, Zack Carpenter et al.•ARTICLE•Educational Technology Research…•2026

Psychology (9 works) · Computer Science (7 works) · Innovative Teaching and Learning Methods (6 works) · Educational Games and Gamification (4 works) · Mathematics education (4 works) · Teaching and Learning Programming (4 works) · Cognitive psychology (3 works) · Debugging (3 works) · Developmental psychology (3 works) · Epistemology (3 works)

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