John C K Wang
Biographic Data
| ID | 2751775 |
|---|---|
| NAME | John C K Wang |
| GIVEN NAMES | John C K |
| FAMILY NAME | Wang |
| SIGNATURE | WANG J C K |
| AFFILIATIONS | Nanyang Technological University |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 6 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 2 |
Pathological gaming
Debates about pathological gaming continues in the wake of the World Health Organization's (WHO) decision to establish a gaming disorder diagnosis. Questions persist whether gaming disorder is best conceived as a stand-alone psychiatric disorder, or whether it heralds or accompanies other, more established conditions, such as depression or ADHD. We tested these hypotheses in a sample of 3,034 youth from Singapore. Evidence suggests that pathologi…
A motivation profile analysis of Malay students in Singapore
This study aims to examine the motivational profiles of Malay students in Singapore-based self-regulated learning framework (Pintrich & De Groot, 1990) and self-determination theory (SDT; Deci & Ryan, 1985). The sample consisted of 740 secondary school students from 24 tuition centres for Malay students only. The students were from three academic streams in Singapore (Express, Normal-academic, and Normal-technical). Using cluster analysis, five d…
Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth
Motivations for Volunteering and Its Associations with Time Perspectives and Life Satisfaction
This study aims to examine motivation for volunteering and its association with time perspective and life satisfaction among volunteers ( N = 221). Latent profile analysis was used to profile individuals based on their time perspectives and then to compare group differences in life satisfaction and volunteering motivation. Three profiles were identified. Profile 1 ( n = 32; 14.5%) was a "balanced time perspective group," Profile 2 ( n = 102; 46.2…
Evaluating the effects of implementation intention and self-concordance on behaviour
The purpose of the present study was to investigate effects of implementation intentions on taking one multivitamin tablet, everyday, for 2 weeks, among individuals who endorsed self-concordant and self-discordant forms of motivation. A 2 (implementation intentions: yes, no)×3(motivation: self-concordance, self-discordance, control) experimental design was adopted with university students being exposed to manipulations of implementation intention…
Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth
Evaluating the effects of implementation intention and self-concordance on behaviour
The purpose of the present study was to investigate effects of implementation intentions on taking one multivitamin tablet, everyday, for 2 weeks, among individuals who endorsed self-concordant and self-discordant forms of motivation. A 2 (implementation intentions: yes, no)×3(motivation: self-concordance, self-discordance, control) experimental design was adopted with university students being exposed to manipulations of implementation intention…
Evaluating the effects of implementation intention and self-concordance on behaviour
The purpose of the present study was to investigate effects of implementation intentions on taking one multivitamin tablet, everyday, for 2 weeks, among individuals who endorsed self-concordant and self-discordant forms of motivation. A 2 (implementation intentions: yes, no)×3(motivation: self-concordance, self-discordance, control) experimental design was adopted with university students being exposed to manipulations of implementation intention…
Motivations for Volunteering and Its Associations with Time Perspectives and Life Satisfaction
This study aims to examine motivation for volunteering and its association with time perspective and life satisfaction among volunteers ( N = 221). Latent profile analysis was used to profile individuals based on their time perspectives and then to compare group differences in life satisfaction and volunteering motivation. Three profiles were identified. Profile 1 ( n = 32; 14.5%) was a "balanced time perspective group," Profile 2 ( n = 102; 46.2…
Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth
A motivation profile analysis of Malay students in Singapore
This study aims to examine the motivational profiles of Malay students in Singapore-based self-regulated learning framework (Pintrich & De Groot, 1990) and self-determination theory (SDT; Deci & Ryan, 1985). The sample consisted of 740 secondary school students from 24 tuition centres for Malay students only. The students were from three academic streams in Singapore (Express, Normal-academic, and Normal-technical). Using cluster analysis, five d…
Pathological gaming
Debates about pathological gaming continues in the wake of the World Health Organization's (WHO) decision to establish a gaming disorder diagnosis. Questions persist whether gaming disorder is best conceived as a stand-alone psychiatric disorder, or whether it heralds or accompanies other, more established conditions, such as depression or ADHD. We tested these hypotheses in a sample of 3,034 youth from Singapore. Evidence suggests that pathologi…
Psychology (5 works) · Developmental psychology (4 works) · Social Psychology (4 works) · Clinical Psychology (3 works) · Medicine (3 works) · Clinical Psychology (2 works) · Impact of Technology on Adolescents (2 works) · Motivation and Self-Concept in Sports (2 works) · Social Psychology (2 works) · Aggression (1 work)