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John C K Wang

Biographic Data

ID2751775
NAMEJohn C K Wang
GIVEN NAMESJohn C K
FAMILY NAMEWang
SIGNATUREWANG J C K
AFFILIATIONSNanyang Technological University
VERIFIEDNo
TOTAL WORKS5
TOTAL CITATIONS6
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2022
H-INDEX2
  • Pathological gaming

    Christopher J Ferguson, Chris Ferguson et al.•ARTICLE•The Journal of General Psychology•2022

    Debates about pathological gaming continues in the wake of the World Health Organization's (WHO) decision to establish a gaming disorder diagnosis. Questions persist whether gaming disorder is best conceived as a stand-alone psychiatric disorder, or whether it heralds or accompanies other, more established conditions, such as depression or ADHD. We tested these hypotheses in a sample of 3,034 youth from Singapore. Evidence suggests that pathologi…

  • A motivation profile analysis of Malay students in Singapore

    Woon Chia Liu, John C K Wang et al.•ARTICLE•Asia Pacific Journal of Education•2021

    This study aims to examine the motivational profiles of Malay students in Singapore-based self-regulated learning framework (Pintrich & De Groot, 1990) and self-determination theory (SDT; Deci & Ryan, 1985). The sample consisted of 740 secondary school students from 24 tuition centres for Malay students only. The students were from three academic streams in Singapore (Express, Normal-academic, and Normal-technical). Using cluster analysis, five d…

  • Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth

    Open Access•Christopher J Ferguson, Chris Ferguson et al.•ARTICLE•Journal of Youth and Adolescence•2019•Cited by: 3•References: 52

  • Motivations for Volunteering and Its Associations with Time Perspectives and Life Satisfaction

    Open Access•Ying Hwa Kee, Chunxiao Li et al.•ARTICLE•Psychological Reports•2017

    This study aims to examine motivation for volunteering and its association with time perspective and life satisfaction among volunteers ( N = 221). Latent profile analysis was used to profile individuals based on their time perspectives and then to compare group differences in life satisfaction and volunteering motivation. Three profiles were identified. Profile 1 ( n = 32; 14.5%) was a "balanced time perspective group," Profile 2 ( n = 102; 46.2…

  • Evaluating the effects of implementation intention and self-concordance on behaviour

    Open Access•Nikos L D Chatzisarantis, Martin S Hagger et al.•ARTICLE•British Journal of Psychology•2010•Cited by: 3•References: 30

    The purpose of the present study was to investigate effects of implementation intentions on taking one multivitamin tablet, everyday, for 2 weeks, among individuals who endorsed self-concordant and self-discordant forms of motivation. A 2 (implementation intentions: yes, no)×3(motivation: self-concordance, self-discordance, control) experimental design was adopted with university students being exposed to manipulations of implementation intention…

  • Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth

    Open Access•Christopher J Ferguson, Chris Ferguson et al.•ARTICLE•Journal of Youth and Adolescence•2019•Cited by: 3•References: 52

  • Evaluating the effects of implementation intention and self-concordance on behaviour

    Open Access•Nikos L D Chatzisarantis, Martin S Hagger et al.•ARTICLE•British Journal of Psychology•2010•Cited by: 3•References: 30

    The purpose of the present study was to investigate effects of implementation intentions on taking one multivitamin tablet, everyday, for 2 weeks, among individuals who endorsed self-concordant and self-discordant forms of motivation. A 2 (implementation intentions: yes, no)×3(motivation: self-concordance, self-discordance, control) experimental design was adopted with university students being exposed to manipulations of implementation intention…

  • Evaluating the effects of implementation intention and self-concordance on behaviour

    Open Access•Nikos L D Chatzisarantis, Martin S Hagger et al.•ARTICLE•British Journal of Psychology•2010•Cited by: 3•References: 30

    The purpose of the present study was to investigate effects of implementation intentions on taking one multivitamin tablet, everyday, for 2 weeks, among individuals who endorsed self-concordant and self-discordant forms of motivation. A 2 (implementation intentions: yes, no)×3(motivation: self-concordance, self-discordance, control) experimental design was adopted with university students being exposed to manipulations of implementation intention…

  • Motivations for Volunteering and Its Associations with Time Perspectives and Life Satisfaction

    Open Access•Ying Hwa Kee, Chunxiao Li et al.•ARTICLE•Psychological Reports•2017

    This study aims to examine motivation for volunteering and its association with time perspective and life satisfaction among volunteers ( N = 221). Latent profile analysis was used to profile individuals based on their time perspectives and then to compare group differences in life satisfaction and volunteering motivation. Three profiles were identified. Profile 1 ( n = 32; 14.5%) was a "balanced time perspective group," Profile 2 ( n = 102; 46.2…

  • Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth

    Open Access•Christopher J Ferguson, Chris Ferguson et al.•ARTICLE•Journal of Youth and Adolescence•2019•Cited by: 3•References: 52

  • A motivation profile analysis of Malay students in Singapore

    Woon Chia Liu, John C K Wang et al.•ARTICLE•Asia Pacific Journal of Education•2021

    This study aims to examine the motivational profiles of Malay students in Singapore-based self-regulated learning framework (Pintrich & De Groot, 1990) and self-determination theory (SDT; Deci & Ryan, 1985). The sample consisted of 740 secondary school students from 24 tuition centres for Malay students only. The students were from three academic streams in Singapore (Express, Normal-academic, and Normal-technical). Using cluster analysis, five d…

  • Pathological gaming

    Christopher J Ferguson, Chris Ferguson et al.•ARTICLE•The Journal of General Psychology•2022

    Debates about pathological gaming continues in the wake of the World Health Organization's (WHO) decision to establish a gaming disorder diagnosis. Questions persist whether gaming disorder is best conceived as a stand-alone psychiatric disorder, or whether it heralds or accompanies other, more established conditions, such as depression or ADHD. We tested these hypotheses in a sample of 3,034 youth from Singapore. Evidence suggests that pathologi…

Psychology (5 works) · Developmental psychology (4 works) · Social Psychology (4 works) · Clinical Psychology (3 works) · Medicine (3 works) · Clinical Psychology (2 works) · Impact of Technology on Adolescents (2 works) · Motivation and Self-Concept in Sports (2 works) · Social Psychology (2 works) · Aggression (1 work)

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