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Pathological gaming

A longitudinal study from the perspectives of mental health problems and social stress model

Bibliographic Data

ID10120815
AuthorsChristopher J Ferguson (0000-0003-0986-7519), Chris Ferguson (0000-0002-2553-0150, Stetson University), Eui Jun Jeong (0000-0002-5718-8476, Konkuk University, corresponding author), John C K Wang (Nanyang Technological University), John Wang (0000-0001-9823-0290), Chee Keng John Wang (0000-0003-0935-9362, Nanyang Technological University)
Year2022
Volume150
Issue3
Pages323-343
Publication date2022-04-08
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueThe Journal of General Psychology (JOURNAL)
Journal identifiersISSN: 0022-1309 • E-ISSN: 1940-0888
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/00221309.2022.2060176
PMID35393917
OpenAlexW4226209347
LanguageEN
Citations received5
References cited31

Debates about pathological gaming continues in the wake of the World Health Organization's (WHO) decision to establish a gaming disorder diagnosis. Questions persist whether gaming disorder is best conceived as a stand-alone psychiatric disorder, or whether it heralds or accompanies other, more established conditions, such as depression or ADHD. We tested these hypotheses in a sample of 3,034 youth from Singapore. Evidence suggests that pathological gaming is a somewhat unstable construct, often remitting spontaneously. Youth with preexisting ADHD or depression were more likely to develop later pathological gaming problems, while the inverse was not true, with neither early pathological gaming nor gaming time predictive of later mental health problems. Results suggest that, whenever there is any need to conduct robust evidence-based studies, more evidence should be collected before new disorders are recognized by means of "expert consensus

Construct (python library · Depression (economics · Mental health · Pathological · Psychiatry · Child and Adolescent Psychosocial and Emotional Development · Clinical Psychology · Digital Mental Health Interventions · Impact of Technology on Adolescents · Medicine · Psychology

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Unique citing works5
Citations per year1.25
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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