Richard J E James
Biographic Data
| ID | 2752095 |
|---|---|
| NAME | Richard J E James |
| GIVEN NAMES | Richard J E |
| FAMILY NAME | James |
| SIGNATURE | JAMES R J E |
| AFFILIATIONS | University of Nottingham |
| ORCID | 0000-0002-6644-7011 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Adapting in times of crisis
Gambling marketing on social media in countries like Great Britain (GB) is relatively well understood. Little is known, however, about how such marketing is impacted by major changes to the gambling landscape, like the COVID-19 pandemic. Here, we assessed changes in the frequency, sentiment, and content of gambling marketing on Twitter by Great Britain (GB) gambling operators and affiliates. We analysed n = 353,134 tweets from 10 operators and af…
To screen, or not to screen
Loot boxes are gambling-like products found in video games that players can buy with real-world money to obtain random rewards. A positive correlation between loot box spending and problem gambling severity has been well-replicated. Some researchers recently argued that this observed positive correlation may be due to participants incorrectly interpreting problem gambling questions as applying to their loot box expenditure because they see loot b…
Disordered gambling, or dependence and consequences
Background:The Problem Gambling Severity Index (PGSI) is a widely used assessment of disordered gambling.However, it has been claimed that instead of measuring a single factor of problem gambling severity, the PGSI measures two correlated factors of behavioral dependence and harms/consequences.The existing literature using exploratory and confirmatory factor analysis has notable limitations that mean these accounts cannot be discriminated.Method:…
Tracking online searches for gambling activities and operators in the United Kingdom during the Covid-19 pandemic
The relationship between smartphone use and smartphone addiction
There has been a growing literature that has utilized logged behavior from smartphones to study the impacts of technology use on individuals. One of these proposed impacts has been that people become addicted to their smartphones. Measurements of smartphone addiction do not appear to strongly correlate with actual behavior logged from smartphones. Instead, smartphone addiction may be better explained by distress rather than disordered behavior, b…
How does the phrasing of house edge information affect gamblers’ perceptions and level of understanding? A Registered Report
The provision of information to consumers is a common input to tackling various public health issues. By comparison to the information given on food and alcohol products, information on gambling products is either not given at all, or shown in low-prominence locations in a suboptimal format, e.g. the ‘return-to-player’ format, ‘this game has an average percentage payout of 90%’. Some previous research suggests that it would be advantageous to com…
Towards a cross-cultural assessment of binge-watching
Understanding the psychology of mobile gambling
This manuscript reviews the extant literature on key issues related to mobile gambling and considers whether the potential risks of harm emerging from this platform are driven by pre-existing comorbidities or by psychological processes unique to mobile gambling. We propose an account based on associative learning that suggests this form of gambling is likely to show distinctive features compared with other gambling technologies. Smartphones are a…
“The post-antibiotic apocalypse” and the “war on superbugs”
Discourses evoking an antibiotic apocalypse and a war on superbugs are emerging just at a time when so-called “catastrophe discourses” are undergoing critical and reflexive scrutiny in the context of global warming and climate change. This article combines insights from social science research into climate change discourses with applied metaphor research based on recent advances in cognitive linguistics, especially with relation to “discourse met…
Understanding the psychology of mobile gambling
This manuscript reviews the extant literature on key issues related to mobile gambling and considers whether the potential risks of harm emerging from this platform are driven by pre-existing comorbidities or by psychological processes unique to mobile gambling. We propose an account based on associative learning that suggests this form of gambling is likely to show distinctive features compared with other gambling technologies. Smartphones are a…
“The post-antibiotic apocalypse” and the “war on superbugs”
Discourses evoking an antibiotic apocalypse and a war on superbugs are emerging just at a time when so-called “catastrophe discourses” are undergoing critical and reflexive scrutiny in the context of global warming and climate change. This article combines insights from social science research into climate change discourses with applied metaphor research based on recent advances in cognitive linguistics, especially with relation to “discourse met…
Understanding the psychology of mobile gambling
This manuscript reviews the extant literature on key issues related to mobile gambling and considers whether the potential risks of harm emerging from this platform are driven by pre-existing comorbidities or by psychological processes unique to mobile gambling. We propose an account based on associative learning that suggests this form of gambling is likely to show distinctive features compared with other gambling technologies. Smartphones are a…
Towards a cross-cultural assessment of binge-watching
Tracking online searches for gambling activities and operators in the United Kingdom during the Covid-19 pandemic
The relationship between smartphone use and smartphone addiction
There has been a growing literature that has utilized logged behavior from smartphones to study the impacts of technology use on individuals. One of these proposed impacts has been that people become addicted to their smartphones. Measurements of smartphone addiction do not appear to strongly correlate with actual behavior logged from smartphones. Instead, smartphone addiction may be better explained by distress rather than disordered behavior, b…
How does the phrasing of house edge information affect gamblers’ perceptions and level of understanding? A Registered Report
The provision of information to consumers is a common input to tackling various public health issues. By comparison to the information given on food and alcohol products, information on gambling products is either not given at all, or shown in low-prominence locations in a suboptimal format, e.g. the ‘return-to-player’ format, ‘this game has an average percentage payout of 90%’. Some previous research suggests that it would be advantageous to com…
To screen, or not to screen
Loot boxes are gambling-like products found in video games that players can buy with real-world money to obtain random rewards. A positive correlation between loot box spending and problem gambling severity has been well-replicated. Some researchers recently argued that this observed positive correlation may be due to participants incorrectly interpreting problem gambling questions as applying to their loot box expenditure because they see loot b…
Disordered gambling, or dependence and consequences
Background:The Problem Gambling Severity Index (PGSI) is a widely used assessment of disordered gambling.However, it has been claimed that instead of measuring a single factor of problem gambling severity, the PGSI measures two correlated factors of behavioral dependence and harms/consequences.The existing literature using exploratory and confirmatory factor analysis has notable limitations that mean these accounts cannot be discriminated.Method:…
Adapting in times of crisis
Gambling marketing on social media in countries like Great Britain (GB) is relatively well understood. Little is known, however, about how such marketing is impacted by major changes to the gambling landscape, like the COVID-19 pandemic. Here, we assessed changes in the frequency, sentiment, and content of gambling marketing on Twitter by Great Britain (GB) gambling operators and affiliates. We analysed n = 353,134 tweets from 10 operators and af…
Psychology (7 works) · Gambling Behavior and Treatments (6 works) · Computer Science (5 works) · Social Psychology (4 works) · Economics (3 works) · Internet privacy (3 works) · Mathematics (3 works) · Medicine (3 works) · Clinical Psychology (2 works) · Consumer behaviour (2 works)