Liliana Vale Costa
Biographic Data
| ID | 2778904 |
|---|---|
| NAME | Liliana Vale Costa |
| GIVEN NAMES | Liliana Vale |
| FAMILY NAME | Costa |
| SIGNATURE | COSTA L V |
| AFFILIATIONS | University of Aveiro |
| ORCID | 0000-0003-2451-3073 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Is This Real Learning or Just Game Fantasy?”
In recent years, the (re)surgency of viral infections has underscored the importance of using effective communication strategies to educate the public about outbreaks. While reinforcing education to prepare for future health threats is crucial, integrating viral infection awareness into learning presents challenges, especially for younger individuals who may lack the foundational knowledge to grasp the importance of this issue. While traditional …
Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
The growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that different types of applications of digital platforms, i.e., digital games, can foster new opportunities to encourage active and healthy ageing (AHA) by promoting knowledge acquisition, developing competences, f…
Gamifying Online News in a Senior Online Community
Aging audiences and the shift of news consumption to an online paradigm have led to the need of finding strategies to engage aging readers with online news by assessing their news consumption habits and identifying the potential for digital platforms to assist the reader’s journey, i.e., the activities performed from access to the information to the relatedness and shareability of the news content. It is well established that the use of game elem…
Aprendizagem Nas Universidades De Terceira Idade Em Tempos De Confinamento Social
Em pleno período de confinamento social dada a pandemia da COVID-19, as desigualdades intergeracionais tendem a ser amplificadas não só no sistema educativo, mas também no acesso à informação e diferentes serviços que se encontram, cada vez mais, informatizados. Apesar de se ter verificado um interesse crescente nos últimos anos relativamente à concepção e desenvolvimento de plataformas digitais dirigidas para o cidadão sénior, a utilização desta…
Being (Grand) Players
Recently, there has been growing interest in the way in which digital games can affect intergenerational interactions. Although the existing body of knowledge on intergenerational digital games is quite extensive, a systematic understanding of how digital games can enhance intergenerational interactions is still lacking. This paper reports on the state-of-the-art of current digital games and their utility in enhancing intergenerational interactio…
Jogos Digitais Na Promoção Da Saúde
Na sociedade contemporânea, existem duas tendências que serviram de mote aos desafios expostos neste artigo: o envelhecimento populacional, que é uma realidade na sociedade atual em constantes mudanças econômicas, políticas e sociais; e o Acidente Vascular Cerebral (AVC), que representa um dos grandes problemas de saúde, afetando principalmente pessoas com mais de 55 anos. As plataformas digitais, concretamente os jogos digitais, podem ajudar: na…
Being (Grand) Players
Recently, there has been growing interest in the way in which digital games can affect intergenerational interactions. Although the existing body of knowledge on intergenerational digital games is quite extensive, a systematic understanding of how digital games can enhance intergenerational interactions is still lacking. This paper reports on the state-of-the-art of current digital games and their utility in enhancing intergenerational interactio…
Being (Grand) Players
Recently, there has been growing interest in the way in which digital games can affect intergenerational interactions. Although the existing body of knowledge on intergenerational digital games is quite extensive, a systematic understanding of how digital games can enhance intergenerational interactions is still lacking. This paper reports on the state-of-the-art of current digital games and their utility in enhancing intergenerational interactio…
Jogos Digitais Na Promoção Da Saúde
Na sociedade contemporânea, existem duas tendências que serviram de mote aos desafios expostos neste artigo: o envelhecimento populacional, que é uma realidade na sociedade atual em constantes mudanças econômicas, políticas e sociais; e o Acidente Vascular Cerebral (AVC), que representa um dos grandes problemas de saúde, afetando principalmente pessoas com mais de 55 anos. As plataformas digitais, concretamente os jogos digitais, podem ajudar: na…
Aprendizagem Nas Universidades De Terceira Idade Em Tempos De Confinamento Social
Em pleno período de confinamento social dada a pandemia da COVID-19, as desigualdades intergeracionais tendem a ser amplificadas não só no sistema educativo, mas também no acesso à informação e diferentes serviços que se encontram, cada vez mais, informatizados. Apesar de se ter verificado um interesse crescente nos últimos anos relativamente à concepção e desenvolvimento de plataformas digitais dirigidas para o cidadão sénior, a utilização desta…
Gamifying Online News in a Senior Online Community
Aging audiences and the shift of news consumption to an online paradigm have led to the need of finding strategies to engage aging readers with online news by assessing their news consumption habits and identifying the potential for digital platforms to assist the reader’s journey, i.e., the activities performed from access to the information to the relatedness and shareability of the news content. It is well established that the use of game elem…
Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
The growing use of digital platforms among older adults has brought increased challenges to the design and development process, thus requiring considering age-related needs and changes. Nonetheless, a growing body of research suggests that different types of applications of digital platforms, i.e., digital games, can foster new opportunities to encourage active and healthy ageing (AHA) by promoting knowledge acquisition, developing competences, f…
Is This Real Learning or Just Game Fantasy?”
In recent years, the (re)surgency of viral infections has underscored the importance of using effective communication strategies to educate the public about outbreaks. While reinforcing education to prepare for future health threats is crucial, integrating viral infection awareness into learning presents challenges, especially for younger individuals who may lack the foundational knowledge to grasp the importance of this issue. While traditional …
Psychology (5 works) · Technology Use by Older Adults (4 works) · Computer Science (3 works) · Impact of Technology on Adolescents (3 works) · Social Psychology (3 works) · Sociology (3 works) · Art (2 works) · Educational Games and Gamification (2 works) · Humanities (2 works) · Political science (2 works)