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Andri Ioannou

Biographic Data

ID2821880
NAMEAndri Ioannou
GIVEN NAMESAndri
FAMILY NAMEIoannou
SIGNATUREIOANNOU A
AFFILIATIONSCyprus University of Technology
ORCID0000-0002-3570-6578
VERIFIEDYes
TOTAL WORKS23
TOTAL CITATIONS29
AUTHOR COUNT23
EDITOR COUNT0
FIRST PUBLICATION YEAR2008
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Augmented reality for story-related activities in primary and secondary education

    Open Access•Eirini Christou, Antigoni Parmaxi et al.•ARTICLE•Universal Access in the…•2026

    Story-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally. Recognizing this trend, researchers have been seeking ways to integrate story-related activities with AR in educational contexts. This paper presents a systematic literature review focusing on the use of …

  • Learning design for short-duration e-textile workshops

    Open Access•Andri Ioannou, Ourania Miliou et al.•ARTICLE•Educational Technology Research…•2025

    E-textiles provide an interesting field of research as they “blend traditional craft with modern science” (Peppler, 2016) and help learners “broaden their own perceptions of computing” (Searle et al., 2016). Despite the promising findings by primarily long-term interventions structured around e-textiles, educational curriculum reform has been slow to materialize. Educators who embrace a STEAM philosophy are more likely to endorse short workshops,…

  • Product and process in collective creativity

    Annapoorni Chandrashekar, Andri Ioannou et al.•ARTICLE•Behaviour and Information…•2025

    Collective creativity in K–12 education remains underexamined, particularly in computational making contexts such as e–textiles. This study explores how collective creativity emerges during an e–textile workshop with 11–14–year–old students working in dyads. Participants designed and constructed functional artifacts using BBC micro:bit technology, electronic circuits, and textile materials. Creativity was examined as both product and process. Ten…

  • An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contexts

    Open Access•Ourania Miliou, Maria Adamou et al.•ARTICLE•Educational Technology Research…•2024

    Maker education provides the perfect context for young learners to develop 21st-century skills. However, research is inconclusive on how these skills could be assessed. Namely, the complex nature of 21st-century skills requires different types of assessments, not necessarily relying on paper-and-pencil or multiple-choice tests, but rather drawing on the learners’ perspective in the form of self-assessment and reflection. Prior studies highlighted…

  • Trends, tensions, and futures of maker education research

    Open Access•Andri Ioannou, Brian E Gravel•ARTICLE•Educational Technology Research…•2024

    This special issue aims to sketch the present state of maker learning research, reveal possible tensions, and present future possibilities to articulate principles for learning through design in the era of maker education. The special issue was announced in 2022 in ETR&D, a leading academic journal in educational technology. Of the 50 submissions to the special issue, eighteen (18) were accepted for publication. The editors favored a robust inclu…

  • Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation

    Open Access•Stella Timotheou, Ourania Miliou et al.•ARTICLE•Education and Information…•2023

  • Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational Robotics

    Open Access•Chrysanthos Socratous, Andri Ioannou•ARTICLE•TechTrends•2022•References: 4

  • Value creation and identity in cross-organizational communities of practice

    Open Access•Aekaterini Mavri, Andri Ioannou et al.•ARTICLE•The Internet and Higher Education•2021

  • Cross-organisational Communities of Practice

    Open Access•Aekaterini Mavri, Andri Ioannou et al.•ARTICLE•The Internet and Higher Education•2021

  • Mobile game-based learning in the era of “shifting to digital”

    Open Access•Andri Ioannou•ARTICLE•Educational Technology Research…•2021

  • Structured or unstructured educational robotics curriculum? A study of debugging in block-based programming

    Open Access•Chrysanthos Socratous, Andri Ioannou•ARTICLE•Educational Technology Research…•2021

  • Learning games shifting to digital

    Open Access•Andri Ioannou•ARTICLE•Educational Technology Research…•2021

  • Learning experience design with immersive virtual reality in physics education

    Open Access•Yiannis Georgiou, Olia Tsivitanidou et al.•ARTICLE•Educational Technology Research…•2021

  • Learning and innovation skills in making contexts

    Open Access•Stella Timotheou, Andri Ioannou•ARTICLE•Educational Technology Research…•2021

  • Collective creativity in STEAM Making activities

    Open Access•Stella Timotheou, Andri Ioannou•ARTICLE•The Journal of Educational Research•2021

    While some researchers have focused on the study of creativity in Making contexts, no work has so far documented learners’ collective creativity as they engage in Making projects. Research on the assessment of collective creativity in Making projects and the relationship between collective creativity and project success remains scarce. In the present investigation, we adopted a Making approach to teaching and learning in the STEAM domains. The st…

  • Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math Classrooms

    Open Access•Yiannis Georgiou, Andri Ioannou•ARTICLE•TechTrends•2020•Cited by: 1•References: 4

  • Embracing Collaboration and Social Perspective Taking Using Interactive Tabletops

    Open Access•Andri Ioannou, Vaso Constantinou•ARTICLE•TechTrends•2018•References: 5

  • Moving Bodies to Moving Minds

    Open Access•Panagiotis Kosmas, Andri Ioannou et al.•ARTICLE•TechTrends•2018•Cited by: 1•References: 3

  • Cyprus interaction lab

    Open Access•Panayiotis Zaphiris, Andri Ioannou et al.•ARTICLE•interactions•2016

    The Cyprus \nInteraction Lab is \nan interdisciplinary \nresearch lab dealing \nwith topics in humancomputer \ninteraction, educational \ntechnology, and inclusive design. \nThe lab is the first of its kind in Cyprus; \neven though it is relatively new, it \nalready stands out with high-quality \nresearch and facilities. We design with \npeople and the community in mind. \nWe aim to understand the significant \nsupportive and mediating role of \n…

  • Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education

    Open Access•Andri Ioannou, Christina Vasiliou et al.•ARTICLE•TechTrends•2015

  • Pre-schoolers’ Interest and Caring Behaviour Around a Humanoid Robot

    Open Access•Andri Ioannou, Emily Andreou et al.•ARTICLE•TechTrends•2015•Cited by: 7•References: 4

  • Gender and Negotiation

    Open Access•Mark A Boyer, Brian R Urlacher et al.•ARTICLE•International Studies Quarterly•2009•Cited by: 20•References: 42

    Increasingly, scholars have taken note of the tendency for women to conceptualize issues such as security, peace, war, and the use of military force in different ways than their male counterparts. These divergent conceptualizations in turn affect the way women interact with the world around them and make decisions. Moreover, research across a variety of fields suggests that providing women a greater voice in international negotiations may bring a…

  • Course Management Systems

    Open Access•Andri Ioannou, Robert D Hannafin•ARTICLE•TechTrends•2008•References: 1

  • Gender and Negotiation

    Open Access•Mark A Boyer, Brian R Urlacher et al.•ARTICLE•International Studies Quarterly•2009•Cited by: 20•References: 42

    Increasingly, scholars have taken note of the tendency for women to conceptualize issues such as security, peace, war, and the use of military force in different ways than their male counterparts. These divergent conceptualizations in turn affect the way women interact with the world around them and make decisions. Moreover, research across a variety of fields suggests that providing women a greater voice in international negotiations may bring a…

  • Pre-schoolers’ Interest and Caring Behaviour Around a Humanoid Robot

    Open Access•Andri Ioannou, Emily Andreou et al.•ARTICLE•TechTrends•2015•Cited by: 7•References: 4

  • Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math Classrooms

    Open Access•Yiannis Georgiou, Andri Ioannou•ARTICLE•TechTrends•2020•Cited by: 1•References: 4

  • Moving Bodies to Moving Minds

    Open Access•Panagiotis Kosmas, Andri Ioannou et al.•ARTICLE•TechTrends•2018•Cited by: 1•References: 3

  • Course Management Systems

    Open Access•Andri Ioannou, Robert D Hannafin•ARTICLE•TechTrends•2008•References: 1

  • Gender and Negotiation

    Open Access•Mark A Boyer, Brian R Urlacher et al.•ARTICLE•International Studies Quarterly•2009•Cited by: 20•References: 42

    Increasingly, scholars have taken note of the tendency for women to conceptualize issues such as security, peace, war, and the use of military force in different ways than their male counterparts. These divergent conceptualizations in turn affect the way women interact with the world around them and make decisions. Moreover, research across a variety of fields suggests that providing women a greater voice in international negotiations may bring a…

  • Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education

    Open Access•Andri Ioannou, Christina Vasiliou et al.•ARTICLE•TechTrends•2015

  • Pre-schoolers’ Interest and Caring Behaviour Around a Humanoid Robot

    Open Access•Andri Ioannou, Emily Andreou et al.•ARTICLE•TechTrends•2015•Cited by: 7•References: 4

  • Cyprus interaction lab

    Open Access•Panayiotis Zaphiris, Andri Ioannou et al.•ARTICLE•interactions•2016

    The Cyprus \nInteraction Lab is \nan interdisciplinary \nresearch lab dealing \nwith topics in humancomputer \ninteraction, educational \ntechnology, and inclusive design. \nThe lab is the first of its kind in Cyprus; \neven though it is relatively new, it \nalready stands out with high-quality \nresearch and facilities. We design with \npeople and the community in mind. \nWe aim to understand the significant \nsupportive and mediating role of \n…

  • Embracing Collaboration and Social Perspective Taking Using Interactive Tabletops

    Open Access•Andri Ioannou, Vaso Constantinou•ARTICLE•TechTrends•2018•References: 5

  • Moving Bodies to Moving Minds

    Open Access•Panagiotis Kosmas, Andri Ioannou et al.•ARTICLE•TechTrends•2018•Cited by: 1•References: 3

  • Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math Classrooms

    Open Access•Yiannis Georgiou, Andri Ioannou•ARTICLE•TechTrends•2020•Cited by: 1•References: 4

  • Value creation and identity in cross-organizational communities of practice

    Open Access•Aekaterini Mavri, Andri Ioannou et al.•ARTICLE•The Internet and Higher Education•2021

  • Cross-organisational Communities of Practice

    Open Access•Aekaterini Mavri, Andri Ioannou et al.•ARTICLE•The Internet and Higher Education•2021

  • Mobile game-based learning in the era of “shifting to digital”

    Open Access•Andri Ioannou•ARTICLE•Educational Technology Research…•2021

  • Structured or unstructured educational robotics curriculum? A study of debugging in block-based programming

    Open Access•Chrysanthos Socratous, Andri Ioannou•ARTICLE•Educational Technology Research…•2021

  • Learning games shifting to digital

    Open Access•Andri Ioannou•ARTICLE•Educational Technology Research…•2021

  • Learning experience design with immersive virtual reality in physics education

    Open Access•Yiannis Georgiou, Olia Tsivitanidou et al.•ARTICLE•Educational Technology Research…•2021

  • Learning and innovation skills in making contexts

    Open Access•Stella Timotheou, Andri Ioannou•ARTICLE•Educational Technology Research…•2021

  • Collective creativity in STEAM Making activities

    Open Access•Stella Timotheou, Andri Ioannou•ARTICLE•The Journal of Educational Research•2021

    While some researchers have focused on the study of creativity in Making contexts, no work has so far documented learners’ collective creativity as they engage in Making projects. Research on the assessment of collective creativity in Making projects and the relationship between collective creativity and project success remains scarce. In the present investigation, we adopted a Making approach to teaching and learning in the STEAM domains. The st…

  • Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational Robotics

    Open Access•Chrysanthos Socratous, Andri Ioannou•ARTICLE•TechTrends•2022•References: 4

  • Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation

    Open Access•Stella Timotheou, Ourania Miliou et al.•ARTICLE•Education and Information…•2023

  • An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contexts

    Open Access•Ourania Miliou, Maria Adamou et al.•ARTICLE•Educational Technology Research…•2024

    Maker education provides the perfect context for young learners to develop 21st-century skills. However, research is inconclusive on how these skills could be assessed. Namely, the complex nature of 21st-century skills requires different types of assessments, not necessarily relying on paper-and-pencil or multiple-choice tests, but rather drawing on the learners’ perspective in the form of self-assessment and reflection. Prior studies highlighted…

  • Trends, tensions, and futures of maker education research

    Open Access•Andri Ioannou, Brian E Gravel•ARTICLE•Educational Technology Research…•2024

    This special issue aims to sketch the present state of maker learning research, reveal possible tensions, and present future possibilities to articulate principles for learning through design in the era of maker education. The special issue was announced in 2022 in ETR&D, a leading academic journal in educational technology. Of the 50 submissions to the special issue, eighteen (18) were accepted for publication. The editors favored a robust inclu…

  • Learning design for short-duration e-textile workshops

    Open Access•Andri Ioannou, Ourania Miliou et al.•ARTICLE•Educational Technology Research…•2025

    E-textiles provide an interesting field of research as they “blend traditional craft with modern science” (Peppler, 2016) and help learners “broaden their own perceptions of computing” (Searle et al., 2016). Despite the promising findings by primarily long-term interventions structured around e-textiles, educational curriculum reform has been slow to materialize. Educators who embrace a STEAM philosophy are more likely to endorse short workshops,…

  • Product and process in collective creativity

    Annapoorni Chandrashekar, Andri Ioannou et al.•ARTICLE•Behaviour and Information…•2025

    Collective creativity in K–12 education remains underexamined, particularly in computational making contexts such as e–textiles. This study explores how collective creativity emerges during an e–textile workshop with 11–14–year–old students working in dyads. Participants designed and constructed functional artifacts using BBC micro:bit technology, electronic circuits, and textile materials. Creativity was examined as both product and process. Ten…

  • Augmented reality for story-related activities in primary and secondary education

    Open Access•Eirini Christou, Antigoni Parmaxi et al.•ARTICLE•Universal Access in the…•2026

    Story-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally. Recognizing this trend, researchers have been seeking ways to integrate story-related activities with AR in educational contexts. This paper presents a systematic literature review focusing on the use of …

Computer Science (20 works) · Psychology (19 works) · Mathematics education (16 works) · Educational technology (13 works) · Pedagogy (10 works) · Sociology (9 works) · Multimedia (7 works) · Innovative Teaching and Learning Methods (6 works) · Teaching and Learning Programming (6 works) · Artificial Intelligence (5 works)

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