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Hagit Meishar-Tal

Biographic Data

ID2825439
NAMEHagit Meishar-Tal
GIVEN NAMESHagit
FAMILY NAMEMeishar-Tal
SIGNATUREMEISHAR-TAL H
AFFILIATIONSHolon Institute of Technology
ORCID0000-0001-5951-6595
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS1
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Mind the gap

    Open Access•Hagit Meishar-Tal, Meishar-Tal Hagit et al.•ARTICLE•Thinking Skills and Creativity•2026

    This study investigates the effects of students’ ChatGPT use on their academic self-efficacy in higher education. With the increasing adoption of generative AI (GenAI) tools such as ChatGPT in learning environments, concerns have emerged about their influence on learners’ academic self-efficacy. Using a quantitative design, the study collected data through a structured online questionnaire completed by 296 higher education students. The findings …

  • Zooming in

    Dorin Levi, Hagit Meishar-Tal•ARTICLE•Interactive Learning Environments•2025

    This study aims to understand students’ learning experiences in breakout rooms and gather insights to enhance their utilization for group assignments. The study, conducted at an Israeli academic institution, comprised 10 semi-structured interviews with female undergraduate students. Thematic analysis, based on the Community of Inquiry theory, was applied to code and analyze the interviews. Findings indicate that students generally view breakout r…

  • ChatGPT

    Open Access•Hagit Meishar-Tal•ARTICLE•TechTrends•2024•References: 3

  • Panopticon, Synopticon, and Omniopticon

    Hagit Meishar-Tal, Alona Forkosh‐Baruch•ARTICLE•Educational Philosophy and Theory•2024•Cited by: 1•References: 6

    This paper explores the use of cameras and video recordings in educational contexts, employing the concepts of Panopticon, Synopticon, and Omniopticon as analytical frameworks. After discussing these three concepts as different models of power, we analyse how they encompass a range of distinctive approaches to leveraging cameras in educational contexts to gain power and control. We demonstrate this argument by analysing three cases of camera util…

  • “If I create a game I'll learn”

    Hagit Meishar-Tal, Avital Kesler•ARTICLE•Interactive Learning Environments•2023

    This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating games using the “Sort the paperwork” game generator. During the programme, the teacher documented the st…

  • "Now you see me, now you don't"

    Hagit Meishar-Tal, Alona Forkosh‐Baruch•ARTICLE•Interactive Learning Environments•2022

    One of the phenomena that lecturers who switched to online distance learning during COVID-19 reported is the refusal of students to turn on their cameras during online classes. This study aimed to examine the factors that predict the opening of cameras in class. The study examined this issue regarding three types of predictors: resistance factors, learning environment factors, and personal factors. The population included 205 students from higher…

  • The parents' tale

    Open Access•Sharon Hadad, Hagit Meishar-Tal et al.•ARTICLE•Computers & Education•2020

  • Panopticon, Synopticon, and Omniopticon

    Hagit Meishar-Tal, Alona Forkosh‐Baruch•ARTICLE•Educational Philosophy and Theory•2024•Cited by: 1•References: 6

    This paper explores the use of cameras and video recordings in educational contexts, employing the concepts of Panopticon, Synopticon, and Omniopticon as analytical frameworks. After discussing these three concepts as different models of power, we analyse how they encompass a range of distinctive approaches to leveraging cameras in educational contexts to gain power and control. We demonstrate this argument by analysing three cases of camera util…

  • The parents' tale

    Open Access•Sharon Hadad, Hagit Meishar-Tal et al.•ARTICLE•Computers & Education•2020

  • "Now you see me, now you don't"

    Hagit Meishar-Tal, Alona Forkosh‐Baruch•ARTICLE•Interactive Learning Environments•2022

    One of the phenomena that lecturers who switched to online distance learning during COVID-19 reported is the refusal of students to turn on their cameras during online classes. This study aimed to examine the factors that predict the opening of cameras in class. The study examined this issue regarding three types of predictors: resistance factors, learning environment factors, and personal factors. The population included 205 students from higher…

  • “If I create a game I'll learn”

    Hagit Meishar-Tal, Avital Kesler•ARTICLE•Interactive Learning Environments•2023

    This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating games using the “Sort the paperwork” game generator. During the programme, the teacher documented the st…

  • ChatGPT

    Open Access•Hagit Meishar-Tal•ARTICLE•TechTrends•2024•References: 3

  • Panopticon, Synopticon, and Omniopticon

    Hagit Meishar-Tal, Alona Forkosh‐Baruch•ARTICLE•Educational Philosophy and Theory•2024•Cited by: 1•References: 6

    This paper explores the use of cameras and video recordings in educational contexts, employing the concepts of Panopticon, Synopticon, and Omniopticon as analytical frameworks. After discussing these three concepts as different models of power, we analyse how they encompass a range of distinctive approaches to leveraging cameras in educational contexts to gain power and control. We demonstrate this argument by analysing three cases of camera util…

  • Zooming in

    Dorin Levi, Hagit Meishar-Tal•ARTICLE•Interactive Learning Environments•2025

    This study aims to understand students’ learning experiences in breakout rooms and gather insights to enhance their utilization for group assignments. The study, conducted at an Israeli academic institution, comprised 10 semi-structured interviews with female undergraduate students. Thematic analysis, based on the Community of Inquiry theory, was applied to code and analyze the interviews. Findings indicate that students generally view breakout r…

  • Mind the gap

    Open Access•Hagit Meishar-Tal, Meishar-Tal Hagit et al.•ARTICLE•Thinking Skills and Creativity•2026

    This study investigates the effects of students’ ChatGPT use on their academic self-efficacy in higher education. With the increasing adoption of generative AI (GenAI) tools such as ChatGPT in learning environments, concerns have emerged about their influence on learners’ academic self-efficacy. Using a quantitative design, the study collected data through a structured online questionnaire completed by 296 higher education students. The findings …

Psychology (6 works) · Computer Science (5 works) · Mathematics education (4 works) · Multimedia (4 works) · Artificial Intelligence in Healthcare and Education (2 works) · Child Development and Digital Technology (2 works) · Engineering (2 works) · Impact of Technology on Adolescents (2 works) · Medicine (2 works) · Online and Blended Learning (2 works)

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