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“If I create a game I'll learn”

Online game creation as a tool to promote learning skills of students with learning difficulties

Bibliographic Data

ID21631304
AuthorsHagit Meishar-Tal (0000-0001-5951-6595, Holon Institute of Technology, corresponding author), Avital Kesler (Education and Psychology dept., The Open University, Ra'anana, Israel)
Year2023
Volume31
Issue5
Pages3071-3082
Publication date2023-07-04
Open AccessNo
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2021.1919146
OpenAlexW3157779792
LanguageEN
Citations received3
References cited57

This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating games using the “Sort the paperwork” game generator. During the programme, the teacher documented the students’ responses in class, her reflections on the process, and parents and teachers’ responses, in her research journal, a common method of participatory action research. This documentation underwent qualitative analysis to identify the contribution of game creation to the students. The findings indicate three main aspects of improvements in students’ skills and performances: (1) Improvement in students’ thinking skills and cognitive functioning, (2) Improvement in performance and behavioural aspects, (3) Improvement in emotional aspects. The study provide evidence that using online game generators as tools to promote learning skills is effective to students with learning difficulties

Action research · Documentation · Educational game · Mathematics education · Pedagogy · Child Development and Digital Technology · Computer Science · Educational Games and Gamification · Psychology · Teaching and Learning Programming

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Citations per year1.5
Citation span2024 - 2025 (2)
Highly citedNo

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