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Antonio García Guzmán

Biographic Data

ID2890754
NAMEAntonio García Guzmán
GIVEN NAMESAntonio García
FAMILY NAMEGuzmán
SIGNATUREGUZMÁN A G
AFFILIATIONSUniversidad de Granada
ORCID0000-0003-1495-9549
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Intervención innovadora mediante realidad aumentada y virtual en estudiantes con trastorno del espectro autista

    Open Access•Noemí Carmona-Serrano, Jesús López-Belmonte et al.•ARTICLE•Revista Electrónica Educare•2025

    Introduction. This study focuses on students with autism spectrum disorder (ASD) and examines the disorder and the integration of educational technologies, specifically augmented reality and virtual reality, as innovative tools for conducting training interventions. Objective. This study aims to understand the influence of augmented reality and virtual reality on students with ASD across various psychoeducational variables, including motivation, …

  • Desgaste ocupacional en docentes universitarios mediante el modelo factorial confirmatorio

    Open Access•Doris Fuster Guillén, Nolan Jara-Jara et al.•ARTICLE•Propósitos y Representaciones•2019

    La investigación aborda el desgaste ocupacional en docentes universitarios, entendida como pérdida progresiva de energía, cansancio emocional, fatiga, irritabilidad, actitudes negativas y sentimientos de insatisfacción. El propósito del estudio fue comparar la presencia de desgaste ocupacional en docentes de la Facultad de Educación e Ingeniería Electrónica de una Universidad Pública del Perú; se desarrolló según principios del enfoque cuantitati…

  • Literacy, literature and nechnologies in favour of special education

    Open Access•Antonio García Guzmán, Antonio García-Guzmán•ARTICLE•Comunicar•2006

    In this paper some contributions that new technologies have made to the literacy world are analyzed and special emphasis is given to show how new technologies can facilita te the access and the process of learning literacy and literature to people who have some special education needs. This paper will focus on the benefits of computer science and particulary on the role of the Internet to make literature available to everybody. En este texto se a…

No prominent works on this page.

  • Literacy, literature and nechnologies in favour of special education

    Open Access•Antonio García Guzmán, Antonio García-Guzmán•ARTICLE•Comunicar•2006

    In this paper some contributions that new technologies have made to the literacy world are analyzed and special emphasis is given to show how new technologies can facilita te the access and the process of learning literacy and literature to people who have some special education needs. This paper will focus on the benefits of computer science and particulary on the role of the Internet to make literature available to everybody. En este texto se a…

  • Desgaste ocupacional en docentes universitarios mediante el modelo factorial confirmatorio

    Open Access•Doris Fuster Guillén, Nolan Jara-Jara et al.•ARTICLE•Propósitos y Representaciones•2019

    La investigación aborda el desgaste ocupacional en docentes universitarios, entendida como pérdida progresiva de energía, cansancio emocional, fatiga, irritabilidad, actitudes negativas y sentimientos de insatisfacción. El propósito del estudio fue comparar la presencia de desgaste ocupacional en docentes de la Facultad de Educación e Ingeniería Electrónica de una Universidad Pública del Perú; se desarrolló según principios del enfoque cuantitati…

  • Intervención innovadora mediante realidad aumentada y virtual en estudiantes con trastorno del espectro autista

    Open Access•Noemí Carmona-Serrano, Jesús López-Belmonte et al.•ARTICLE•Revista Electrónica Educare•2025

    Introduction. This study focuses on students with autism spectrum disorder (ASD) and examines the disorder and the integration of educational technologies, specifically augmented reality and virtual reality, as innovative tools for conducting training interventions. Objective. This study aims to understand the influence of augmented reality and virtual reality on students with ASD across various psychoeducational variables, including motivation, …

Humanities (3 works) · Philosophy (2 works) · Psychology (2 works) · Aging, Health, and Disability (1 work) · Art (1 work) · Computer Science (1 work) · Educational Innovations and Technology (1 work) · Focus (optics (1 work) · Health and Lifestyle Studies (1 work) · Information literacy (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae