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Kerrie Ann Hull

Biographic Data

ID289304
NAMEKerrie Ann Hull
GIVEN NAMESKerrie Ann
FAMILY NAMEHull
SIGNATUREHULL K A
AFFILIATIONSThe University of Texas at Dallas
ORCID0000-0002-2079-9169
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS4
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX2
  • Correctional Officer Strain and the Emergence of Deviant Behavior at Work

    Kerrie Ann Hull, Alexander L Burton et al.•ARTICLE•Deviant Behavior•2025•Cited by: 2•References: 57

  • Beyond the joystick: Exploring the relationship between game addiction trajectories and aggression dimensions

    Open Access•Yeungjeom Lee, Kerrie Ann Hull et al.•ARTICLE•Journal of Criminal Justice•2025•References: 1

  • From Schoolyard to Cyberspace: An Examination of Bullying Victimization and Adolescent Cyber Delinquency

    Open Access•Kerrie Ann Hull, Sunmin Hong et al.•ARTICLE•Youth & Society•2025•References: 65

    A growing body of research has examined the relationship between bullying victimization and subsequent delinquency; however, few studies have explored this association in the context of online delinquent behaviors. Moreover, most research has focused on Western societies, with limited attention to East Asian settings. This study investigates how verbal and relational bullying victimization influences adolescents' online delinquency using five-wav…

  • Exploring the Relationship Between Stress and Excessive Gaming: The Role of Game Efficacy

    Yeungjeom Lee, Andrew T Krajewski et al.•ARTICLE•Deviant Behavior•2025•Cited by: 2•References: 35

    Video game overuse, especially among youths, has become a global social concern with diverse adverse consequences. Using data on a sample of Korean adolescents from the Game User Panel, this study aims to enhance our understanding of the connection between stress and excessive gaming by integrating the concept of gaming efficacy. A series of cross-lagged dynamic panel models indicate that academic stress is significantly related to increased game…

  • Correctional Officer Strain and the Emergence of Deviant Behavior at Work

    Kerrie Ann Hull, Alexander L Burton et al.•ARTICLE•Deviant Behavior•2025•Cited by: 2•References: 57

  • Exploring the Relationship Between Stress and Excessive Gaming: The Role of Game Efficacy

    Yeungjeom Lee, Andrew T Krajewski et al.•ARTICLE•Deviant Behavior•2025•Cited by: 2•References: 35

    Video game overuse, especially among youths, has become a global social concern with diverse adverse consequences. Using data on a sample of Korean adolescents from the Game User Panel, this study aims to enhance our understanding of the connection between stress and excessive gaming by integrating the concept of gaming efficacy. A series of cross-lagged dynamic panel models indicate that academic stress is significantly related to increased game…

  • Correctional Officer Strain and the Emergence of Deviant Behavior at Work

    Kerrie Ann Hull, Alexander L Burton et al.•ARTICLE•Deviant Behavior•2025•Cited by: 2•References: 57

  • Beyond the joystick: Exploring the relationship between game addiction trajectories and aggression dimensions

    Open Access•Yeungjeom Lee, Kerrie Ann Hull et al.•ARTICLE•Journal of Criminal Justice•2025•References: 1

  • From Schoolyard to Cyberspace: An Examination of Bullying Victimization and Adolescent Cyber Delinquency

    Open Access•Kerrie Ann Hull, Sunmin Hong et al.•ARTICLE•Youth & Society•2025•References: 65

    A growing body of research has examined the relationship between bullying victimization and subsequent delinquency; however, few studies have explored this association in the context of online delinquent behaviors. Moreover, most research has focused on Western societies, with limited attention to East Asian settings. This study investigates how verbal and relational bullying victimization influences adolescents' online delinquency using five-wav…

  • Exploring the Relationship Between Stress and Excessive Gaming: The Role of Game Efficacy

    Yeungjeom Lee, Andrew T Krajewski et al.•ARTICLE•Deviant Behavior•2025•Cited by: 2•References: 35

    Video game overuse, especially among youths, has become a global social concern with diverse adverse consequences. Using data on a sample of Korean adolescents from the Game User Panel, this study aims to enhance our understanding of the connection between stress and excessive gaming by integrating the concept of gaming efficacy. A series of cross-lagged dynamic panel models indicate that academic stress is significantly related to increased game…

Psychology (3 works) · Social Psychology (3 works) · Social Psychology (3 works) · Computer Science (2 works) · Crime Patterns and Interventions (2 works) · General strain theory (2 works) · Impact of Technology on Adolescents (2 works) · Juvenile delinquency (2 works) · Addiction (1 works) · Aggression (1 works)

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