Beyond the joystick
Exploring the relationship between game addiction trajectories and aggression dimensions
Bibliographic Data
| ID | 6434665 |
|---|---|
| Authors | Yeungjeom Lee (0000-0001-6913-1947), Kerrie Ann Hull (0000-0002-2079-9169), Jihoon Kim (0000-0002-9891-3515) |
| Year | 2025 |
| Volume | 98 |
| Pages | 102425-102425 |
| Publication date | 2025-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Criminal Justice (JOURNAL) |
| Journal identifiers | ISSN: 0047-2352 • E-ISSN: 1873-6203 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.jcrimjus.2025.102425 |
| OpenAlex | W4410078555 |
| Language | EN |
| Citations received | 1 |
| References cited | 62 |
Addiction · Aggression · Joystick · Psychiatry · Simulation · Behavioral Health and Interventions · Computer Science · Impact of Technology on Adolescents · Media Influence and Health · Psychology · Social Psychology
The practice of radiology needs to change
Group-Based Modeling of Development
The Good, The Bad and the Ugly
Children's Motivations for Video Game Play in the Context of Normal Development
Systematic review and meta-analysis of epidemiology of internet addiction
Online gaming addiction in children and adolescents
Toward a Syndrome Model of Addiction
The Association Between Video Gaming and Psychological Functioning
Psychological impacts of “screen time” and “green time” for children and adolescents
Internet use and Problematic Internet Use
The Impact of Electronic Media Violence
Adolescent cortical development
Risk factors of internet gaming disorder symptoms in Spanish adolescents
Longitudinal predictors for incidence of internet gaming disorder among adolescents
The relationship between internet addiction and aggressive behavior among adolescents during the Covid-19 pandemic
An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach
The Associations Between Aggressive Behaviors and Internet Addiction and Online Activities in Adolescents
The Psychometric Properties of the Internet Addiction Test
Psychosocial causes and consequences of pathological gaming
Unregulated Internet Usage
High Self‐Control Predicts Good Adjustment, Less Pathology, Better Grades, and Interpersonal Success
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries
Component Model of Addiction Treatment
Using the Syndrome Model of Addiction
A Longitudinal Study on the Effects of Parental Anxiety on Mobile Game Addiction in Adolescents
The Gamification of Mass Violence
Understanding internet gaming addiction among South Korean adolescents through photovoice
Refining the Architecture of Aggression
Who is Most at Risk for Developing Physical Aggression After Playing Violent Video Games? An Individual Differences Perspective From Early Adolescence to Emerging Adulthood
Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth
Pathological video game symptoms from adolescence to emerging adulthood
Stability of aggression over time and generations
The Aggression Questionnaire
Exploring the Relationship Between Stress and Excessive Gaming
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 1 |