Mónica Alcindor
Biographic Data
| ID | 3065684 |
|---|---|
| NAME | Mónica Alcindor |
| GIVEN NAMES | Mónica |
| FAMILY NAME | Alcindor |
| SIGNATURE | ALCINDOR M |
| AFFILIATIONS | Gallaecia Higher School |
| ORCID | 0000-0002-4939-0295 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 9 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Sensorial Design as a Mediating Practice in Leisure Events: Atmospheres of Engagement at the Boom Festival in Portugal
Leisure spaces, particularly transformational festivals, function as civic arenas where political and social discourse unfold through shared atmospheres. Recognizing these as multi-sensorial constructs integrating perceptions of space, culture, and philosophies of life, this article examines the Boom Festival as a case study to analyze how its intersubjective atmosphere fosters shared emotional experiences, enabling a distinct style of political …
Urban discourses and rural settlements: Toward a documentary analysis of the effects of governmentality on the built environment in rural Galicia (Spain)
Governmentality is a “key notion” needed to understand the path followed by territorial management in rural areas, and its effects on the landscape of the late modern period. • Government refers to more or less systemic, regulated and reflected modes of power that go beyond the spontaneous exercise of power over others, following a specific form of reasoning (discourse). • The modern nation-state as a ‘spatial framework’ characterized by the domi…
Heritage places as the settings for virtual playgrounds: Perceived Realism in Videogames, as a Tool for the Re-Localisation of Physical Places
It is argued that approaching video gaming as a (techno)cultural practice can enrich the understanding of the cultural heritage represented in video games, as well as their value, since games have become an important source of shared symbol systems amongst far-flung and heterogeneous audiences. The perceived realism of the environments (re)created in video games is a key concept for examining them and the consequences particular to this medium, n…
Ethos through traditional construction processes: Historical development between community builder in the Minho Area of the North-western Iberian Peninsula and Pico Island in the Azores
Heritage places and the place attachment of adolescents: The case of the Castelo of Vila Nova de Cerveira (Portugal)
Refurbishment, vernacular architecture and invented traditions: The case of the Empordanet (Catalonia)
In the recent past, processes of urbanisation related to gentrification have been observed in some rural areas. This article analyses the role of the rehabilitation of vernacular architecture and mainly addresses social groups with high levels of income in the territorial dynamics of the Empordanet in Catalonia (Spain). This case is particularly relevant for two reasons. On the one hand, the Empordanet is under particularly intense and socially s…
Heritage places and the place attachment of adolescents: The case of the Castelo of Vila Nova de Cerveira (Portugal)
Refurbishment, vernacular architecture and invented traditions: The case of the Empordanet (Catalonia)
In the recent past, processes of urbanisation related to gentrification have been observed in some rural areas. This article analyses the role of the rehabilitation of vernacular architecture and mainly addresses social groups with high levels of income in the territorial dynamics of the Empordanet in Catalonia (Spain). This case is particularly relevant for two reasons. On the one hand, the Empordanet is under particularly intense and socially s…
Urban discourses and rural settlements: Toward a documentary analysis of the effects of governmentality on the built environment in rural Galicia (Spain)
Governmentality is a “key notion” needed to understand the path followed by territorial management in rural areas, and its effects on the landscape of the late modern period. • Government refers to more or less systemic, regulated and reflected modes of power that go beyond the spontaneous exercise of power over others, following a specific form of reasoning (discourse). • The modern nation-state as a ‘spatial framework’ characterized by the domi…
Heritage places as the settings for virtual playgrounds: Perceived Realism in Videogames, as a Tool for the Re-Localisation of Physical Places
It is argued that approaching video gaming as a (techno)cultural practice can enrich the understanding of the cultural heritage represented in video games, as well as their value, since games have become an important source of shared symbol systems amongst far-flung and heterogeneous audiences. The perceived realism of the environments (re)created in video games is a key concept for examining them and the consequences particular to this medium, n…
Refurbishment, vernacular architecture and invented traditions: The case of the Empordanet (Catalonia)
In the recent past, processes of urbanisation related to gentrification have been observed in some rural areas. This article analyses the role of the rehabilitation of vernacular architecture and mainly addresses social groups with high levels of income in the territorial dynamics of the Empordanet in Catalonia (Spain). This case is particularly relevant for two reasons. On the one hand, the Empordanet is under particularly intense and socially s…
Ethos through traditional construction processes: Historical development between community builder in the Minho Area of the North-western Iberian Peninsula and Pico Island in the Azores
Heritage places and the place attachment of adolescents: The case of the Castelo of Vila Nova de Cerveira (Portugal)
Heritage places as the settings for virtual playgrounds: Perceived Realism in Videogames, as a Tool for the Re-Localisation of Physical Places
It is argued that approaching video gaming as a (techno)cultural practice can enrich the understanding of the cultural heritage represented in video games, as well as their value, since games have become an important source of shared symbol systems amongst far-flung and heterogeneous audiences. The perceived realism of the environments (re)created in video games is a key concept for examining them and the consequences particular to this medium, n…
Urban discourses and rural settlements: Toward a documentary analysis of the effects of governmentality on the built environment in rural Galicia (Spain)
Governmentality is a “key notion” needed to understand the path followed by territorial management in rural areas, and its effects on the landscape of the late modern period. • Government refers to more or less systemic, regulated and reflected modes of power that go beyond the spontaneous exercise of power over others, following a specific form of reasoning (discourse). • The modern nation-state as a ‘spatial framework’ characterized by the domi…
Sensorial Design as a Mediating Practice in Leisure Events: Atmospheres of Engagement at the Boom Festival in Portugal
Leisure spaces, particularly transformational festivals, function as civic arenas where political and social discourse unfold through shared atmospheres. Recognizing these as multi-sensorial constructs integrating perceptions of space, culture, and philosophies of life, this article examines the Boom Festival as a case study to analyze how its intersubjective atmosphere fosters shared emotional experiences, enabling a distinct style of political …
Archaeology (5 works) · Political science (4 works) · Aesthetics (3 works) · Art (3 works) · Economic growth (3 works) · Economy (3 works) · History (3 works) · Migration, Aging, and Tourism Studies (3 works) · Rural development and sustainability (3 works) · Sociology (3 works)