Heritage places as the settings for virtual playgrounds
Perceived Realism in Videogames, as a Tool for the Re-Localisation of Physical Places
Bibliographic Data
| ID | 5701166 |
|---|---|
| Authors | Mónica Alcindor (0000-0002-4939-0295, UPT-Universidade Portucalense. CIAUD Research Center, corresponding author), Delton Jackson (Studio UrbanArea LLP), Patricia Alcindor-Huelva (0000-0002-3821-9118, Infanta Leonor Hospital) |
| Year | 2022 |
| Volume | 28 |
| Issue | 7 |
| Pages | 865-883 |
| Publication date | 2022-07-03 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | International Journal of Heritage Studies (JOURNAL) |
| Journal identifiers | ISSN: 1352-7258 • E-ISSN: 1470-3610 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/13527258.2022.2091638 |
| OpenAlex | W4283262984 |
| Language | EN |
| Citations received | 6 |
| References cited | 66 |
It is argued that approaching video gaming as a (techno)cultural practice can enrich the understanding of the cultural heritage represented in video games, as well as their value, since games have become an important source of shared symbol systems amongst far-flung and heterogeneous audiences. The perceived realism of the environments (re)created in video games is a key concept for examining them and the consequences particular to this medium, namely, their capacity for the re-localisation of heritages places. In this paper, a qualitative and explorative study is undertaken through ethnographic research which draws on data from interviews. Photo elicitation has been used to assess the perceived realism of heritage places in video games, and the impact this has on players’ perceptions and attitudes towards those places, in order to understand how this might effect social spacialities. A number of challenges are highlighted, particularly the importance for depictions of heritage places to be clearly recognisable, and to ensure an integrated future for the socioeconomic life of heritage places through the new realities which are defining society
Aesthetics · Archaeology · Architectural engineering · Art · Cultural heritage · Human–computer interaction · Realism · Sociology · Virtual reality · Visual arts · Computer Science · Digital Games and Media · Engineering · History · Media, Gender, and Advertising · Multimedia Communication and Technology · Psychology
Communication in the Age of Virtual Reality
Historic urban landscapes on social media
Living with Television
Critical Gaming
Children, Childhood and Cultural Heritage
Place Attachment
The measurement of place attachment
The Internalization Theory of Emotions
Engaging in design activism and communicating cultural significance through contemporary heritage storytelling
History Is Our Playground”
Understanding heritage in practice
The Nature of Television Realism Judgments
How male young adults construe their playing style in violent video games
Digital transformations and the archival nature of surrogates
Fictionality and Perceived Realism in Experiencing Stories
The Wrong of Displacement
Heritage places and the place attachment of adolescents
Engaging the global countryside
Perception of young local residents toward sustainable conservation programmes
Pokémon GO
Adolescents Online
Writing worlds; discourse, text and metaphor in the representation of landscape
How Places Shape Identity
Otherness of Place
Of Other Spaces
Design Ethnography
The entanglement of the heritage paradigm
Identifying heritage values in local communities
Digital surrogacy
Evaluating presence in cultural heritage projects
Heritage and rural gentrification in Spain
The relevance of researching video games and cultural heritage
When Rivers Were Trails
Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam
Unveiling children's perceptions of World Heritage Sites
Virtual Bodies and Flickering Signifiers
Cyberspace and the World We Live in
Introduction
Bargains with modernity in Papua New Guinea and elsewhere
Putting Belonging into Place
Engagement, Gentrification, and the Neoliberal Hijacking of History
| Unique citing works | 6 |
|---|---|
| Citations per year | 3 |
| Citation span | 2024 - 2026 (3) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 6 |