Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Heritage places as the settings for virtual playgrounds

Perceived Realism in Videogames, as a Tool for the Re-Localisation of Physical Places

Bibliographic Data

ID5701166
AuthorsMónica Alcindor (0000-0002-4939-0295, UPT-Universidade Portucalense. CIAUD Research Center, corresponding author), Delton Jackson (Studio UrbanArea LLP), Patricia Alcindor-Huelva (0000-0002-3821-9118, Infanta Leonor Hospital)
Year2022
Volume28
Issue7
Pages865-883
Publication date2022-07-03
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInternational Journal of Heritage Studies (JOURNAL)
Journal identifiersISSN: 1352-7258 • E-ISSN: 1470-3610
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/13527258.2022.2091638
OpenAlexW4283262984
LanguageEN
Citations received6
References cited66

It is argued that approaching video gaming as a (techno)cultural practice can enrich the understanding of the cultural heritage represented in video games, as well as their value, since games have become an important source of shared symbol systems amongst far-flung and heterogeneous audiences. The perceived realism of the environments (re)created in video games is a key concept for examining them and the consequences particular to this medium, namely, their capacity for the re-localisation of heritages places. In this paper, a qualitative and explorative study is undertaken through ethnographic research which draws on data from interviews. Photo elicitation has been used to assess the perceived realism of heritage places in video games, and the impact this has on players’ perceptions and attitudes towards those places, in order to understand how this might effect social spacialities. A number of challenges are highlighted, particularly the importance for depictions of heritage places to be clearly recognisable, and to ensure an integrated future for the socioeconomic life of heritage places through the new realities which are defining society

Aesthetics · Archaeology · Architectural engineering · Art · Cultural heritage · Human–computer interaction · Realism · Sociology · Virtual reality · Visual arts · Computer Science · Digital Games and Media · Engineering · History · Media, Gender, and Advertising · Multimedia Communication and Technology · Psychology

  • Digital Game-Based Heritage Education

    Open Access•Daniel Camuñas-García, María Pilar Cáceres Reche et al.•Education Sciences•2024

  • From pixels to places

    Open Access•Bingqin Han, Diyi Liu et al.•Humanities and Social Sciences…•2026

  • Video games and heritage intersect

    Xihuan Hu•Rethinking History•2025

  • Driving engagement in metaverse-mediated tourism environments

    Man Lai Cheung, Wilson K S Leung et al.•Internet Research•2024

  • Playing vs. viewing

    Jiawei Gao, Hanyun Huang et al.•Geografiska Annaler Series B…•2026

  • Animating a Plausible Past

    Open Access•Nicholas David Bowman, Alexander Vandewalle et al.•Games and Culture•2024

  • Communication in the Age of Virtual Reality

    Frank Biocca, Mark R Levy•Communication in the Age of…•2013

  • Historic urban landscapes on social media

    Open Access•Arno Van Der Hoeven•City Culture and Society•2019

  • Living with Television

    Open Access•George Gerbner, Larry Gross•Journal of Communication•1976

  • Critical Gaming

    Erik Champion•Critical Gaming•2016

  • Children, Childhood and Cultural Heritage

    L Smith, Kate Darian-Smith et al.•Children, childhood and cultural…•2012

  • Place Attachment

    Lynne C Manzo, Lynne Manzo et al.•Place Attachment•2013

  • The measurement of place attachment

    Open Access•Christopher M Raymond, Greg Brown et al.•Journal of Environmental Psychology•2010

  • The Internalization Theory of Emotions

    M Holodynski•Mind Culture and Activity•2013

  • Engaging in design activism and communicating cultural significance through contemporary heritage storytelling

    Open Access•Kimberley Wilson, Cheryl Desha•Journal of Cultural Heritage…•2016

  • History Is Our Playground”

    Open Access•Aris Politopoulos, Angus Mol et al.•Advances in Archaeological Practice•2019

  • Understanding heritage in practice

    Michael Fagence•Journal of Heritage Tourism•2011

  • The Nature of Television Realism Judgments

    Rick W Busselle, Bradley S Greenberg•Mass Communication & Society•2000

  • How male young adults construe their playing style in violent video games

    Open Access•Wannes Ribbens, Steven Malliet•New Media & Society•2014

  • Digital transformations and the archival nature of surrogates

    Open Access•Paul Conway•Archives and Museum Informatics•2014

  • Fictionality and Perceived Realism in Experiencing Stories

    Open Access•Rick W Busselle, Helena Bilandzic•Communication Theory•2008

  • The Wrong of Displacement

    Open Access•Cara Nine•Journal of Political Philosophy•2017

  • Heritage places and the place attachment of adolescents

    Open Access•Mónica Alcindor, Delton Jackson et al.•Journal of Rural Studies•2021

  • Engaging the global countryside

    Open Access•Michael Woods, Mike Woods•Progress in Human Geography•2007

  • Perception of young local residents toward sustainable conservation programmes

    Open Access•Mastura Jaafar, Shuhaida Md Noor et al.•Tourism Management•2015

  • Pokémon GO

    Victoria R Wagner-Greene, Amy J Wotring et al.•American Journal of Public Health•2017

  • Adolescents Online

    Open Access•Julie Blais, Julie J Blais et al.•Journal of Youth and Adolescence•2008

  • Writing worlds; discourse, text and metaphor in the representation of landscape

    Open Access•Rachel Woodward•Journal of Rural Studies•1992

  • How Places Shape Identity

    Japonica Brown-Saracino, Japonica Brown‐saracino•American Journal of Sociology•2015

  • Otherness of Place

    Erik Champion, Erik Malcolm Champion•International Journal of Heritage…•2008

  • Of Other Spaces

    Michel Foucault, Jay Miskowiec•diacritics•1986

  • Design Ethnography

    Open Access•Francis Muller, Anna Brailovsky et al.•Design Ethnography•2020

  • The entanglement of the heritage paradigm

    Veysel Apaydin, Veysel Apaydın•International Journal of Heritage…•2018

  • Identifying heritage values in local communities

    Leidulf Mydland, Wera Grahn•International Journal of Heritage…•2012

  • Digital surrogacy

    Open Access•William R Illsley•International Journal of Heritage…•2022

  • Evaluating presence in cultural heritage projects

    Laia Pujol, Erik Champion•International Journal of Heritage…•2012

  • Heritage and rural gentrification in Spain

    Pablo Alonso González•International Journal of Heritage…•2017

  • The relevance of researching video games and cultural heritage

    Xenia Zeiler, Suzie Thomas•International Journal of Heritage…•2021

  • When Rivers Were Trails

    Elizabeth Lapensée, Elizabeth A Lapensée•International Journal of Heritage…•2021

  • Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam

    Outi Laiti, Sabine Harrer et al.•International Journal of Heritage…•2021

  • Unveiling children's perceptions of World Heritage Sites

    Manal Ginzarly, F Jordan Srour•International Journal of Heritage…•2021

  • Virtual Bodies and Flickering Signifiers

    N Katherine Hayles•October•1993

  • Cyberspace and the World We Live in

    Open Access•Kevin Robins•Body & Society•1995

  • Introduction

    Open Access•A Appadurai•Cultural Anthropology•1988

  • Bargains with modernity in Papua New Guinea and elsewhere

    Open Access•Joel Sherzer, Robert J Foster•Anthropological Theory•2002

  • Putting Belonging into Place

    Open Access•Roberta Raffaetà, Cameron Duff•City & Society•2013

  • Engagement, Gentrification, and the Neoliberal Hijacking of History

    M Herzfeld•Current Anthropology•2010

Unique citing works6
Citations per year3
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 6

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae