Bhimaraya Metri
Biographic Data
| ID | 3067726 |
|---|---|
| NAME | Bhimaraya Metri |
| GIVEN NAMES | Bhimaraya |
| FAMILY NAME | Metri |
| SIGNATURE | METRI B |
| AFFILIATIONS | Indian Institute of Management Ahmedabad |
| VERIFIED | No |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 7 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Students' adoption of AI-based teacher-bots (T-bots) for learning in higher education
Purpose The purpose of this paper is to investigate students' adoption intention (ADI) and actual usage (ATU) of artificial intelligence (AI)-based teacher bots (T-bots) for learning using technology adoption model (TAM) and context-specific variables. Design/methodology/approach A mixed-method design is used wherein the quantitative and qualitative approaches were used to explore the adoption of T-bots for learning. Overall, 45 principals/direct…
Why do consumers buy impulsively during live streaming? A deep learning-based dual-stage SEM-ANN analysis
The power of livestreaming commerce to rake in billions of revenues within hours has thrust this nascent commercial model into the global spotlight; that said, despite the prevalence of impulsive buying in livestreaming commerce, the existing knowledge regarding the phenomenon remains relatively scarce. This research seeks to unravel the critical determinants that influence consumers’ impulsive buying in livestreaming. Grounded in the Stimulus-Or…
Metaverse beyond the hype
The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persi…
Virtual agents and flow experience
Challenges common service centers (CSCs) face in delivering e-government services in rural India
Disaster mitigation framework for India using quality circle approach
Purpose Given the widespread lack of proper mechanism for disaster management, this paper aims to develop a disaster mitigation framework using quality circle (QC) – a bottom‐up approach. Design/methodology/approach The paper considers QC and discussing the utility of the concept with respect to disaster management. Discusses the process of systematically building a disaster mitigation framework. Findings By having the proposed framework, the dis…
Disaster mitigation framework for India using quality circle approach
Purpose Given the widespread lack of proper mechanism for disaster management, this paper aims to develop a disaster mitigation framework using quality circle (QC) – a bottom‐up approach. Design/methodology/approach The paper considers QC and discussing the utility of the concept with respect to disaster management. Discusses the process of systematically building a disaster mitigation framework. Findings By having the proposed framework, the dis…
Challenges common service centers (CSCs) face in delivering e-government services in rural India
Why do consumers buy impulsively during live streaming? A deep learning-based dual-stage SEM-ANN analysis
The power of livestreaming commerce to rake in billions of revenues within hours has thrust this nascent commercial model into the global spotlight; that said, despite the prevalence of impulsive buying in livestreaming commerce, the existing knowledge regarding the phenomenon remains relatively scarce. This research seeks to unravel the critical determinants that influence consumers’ impulsive buying in livestreaming. Grounded in the Stimulus-Or…
Metaverse beyond the hype
The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persi…
Virtual agents and flow experience
Students' adoption of AI-based teacher-bots (T-bots) for learning in higher education
Purpose The purpose of this paper is to investigate students' adoption intention (ADI) and actual usage (ATU) of artificial intelligence (AI)-based teacher bots (T-bots) for learning using technology adoption model (TAM) and context-specific variables. Design/methodology/approach A mixed-method design is used wherein the quantitative and qualitative approaches were used to explore the adoption of T-bots for learning. Overall, 45 principals/direct…
Computer Science (4 works) · Business (3 works) · Technology Adoption and User Behaviour (3 works) · AI in Service Interactions (2 works) · Consumer Retail Behavior Studies (2 works) · Digital Marketing and Social Media (2 works) · Economics (2 works) · Geography (2 works) · Government (linguistics (2 works) · Human–computer interaction (2 works)