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Vanessa Cesário

Biographic Data

ID3080848
NAMEVanessa Cesário
GIVEN NAMESVanessa
FAMILY NAMECesário
SIGNATURECESÁRIO V
AFFILIATIONSInstituto de Tecnologias Interativas
ORCID0000-0002-0938-9476
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS2
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Co-Designing Heritage Futures: Teenagers and Traditional Crafts in Madeira Island

    Open Access•Vanessa Cesário•ARTICLE•Heritage•2025

    This study explores how teenagers from Madeira Island perceive traditional crafts and envision their future through digital communication. Addressing the limited research on youth participation in safeguarding crafts, it applies a co-design approach to capture creative and critical perspectives from younger generations. Sixty students aged 17–20 participated in structured 90 min workshops conducted in classroom settings. Working in small groups w…

  • Bridging Cultural Gaps: Insights from Communication in Migrant-Inclusive Cultural Initiatives

    Open Access•Vanessa Cesário, Pedro Campos•ARTICLE•Societies•2025•References: 4

    This research offers an in-depth analysis of participatory cultural projects engaging migrant communities across six distinct European locations. By interviewing the Principal Investigators (PIs) of these projects, this study examines technology’s dual role as both facilitator and barrier, alongside the critical role of human facilitators in fostering trust and sustainable engagement. It highlights the nuanced dynamics of power relations and the …

  • Empowering cultural heritage professionals: Designing Interactive Exhibitions With Authoring Tools

    Open Access•Vanessa Cesário, João Freitas et al.•ARTICLE•Museum Management and Curatorship•2025•Cited by: 2•References: 31

    This paper advocates for the involvement of Cultural Heritage Professionals (CHPs) such as curators, staff, and volunteers, in the design process for creating engaging museum exhibitions. The paper presents two prototypes: a desktop system that assists CHPs in creating interactive tools easily and intuitively, and a mobile application that allows museum visitors to enjoy interactive experiences created by museum curators. The system supports CHPs…

  • Designing mobile museum experiences for teenagers

    Vanessa Cesário, Valentina Nisi•ARTICLE•Museum Management and Curatorship•2023•References: 58

    While museums are often designed to engage and interest a wide variety of audiences, teenagers are a neglected segment. This article describes a set of findings that aids in designing enjoyable interactive experiences inside natural history museums for teenagers (15–19 years old). For this research, 223 teenagers have been involved through co-design sessions and testing of Augmented Reality prototypes (130 of these teenagers took part in a focus …

  • Empowering cultural heritage professionals: Designing Interactive Exhibitions With Authoring Tools

    Open Access•Vanessa Cesário, João Freitas et al.•ARTICLE•Museum Management and Curatorship•2025•Cited by: 2•References: 31

    This paper advocates for the involvement of Cultural Heritage Professionals (CHPs) such as curators, staff, and volunteers, in the design process for creating engaging museum exhibitions. The paper presents two prototypes: a desktop system that assists CHPs in creating interactive tools easily and intuitively, and a mobile application that allows museum visitors to enjoy interactive experiences created by museum curators. The system supports CHPs…

  • Designing mobile museum experiences for teenagers

    Vanessa Cesário, Valentina Nisi•ARTICLE•Museum Management and Curatorship•2023•References: 58

    While museums are often designed to engage and interest a wide variety of audiences, teenagers are a neglected segment. This article describes a set of findings that aids in designing enjoyable interactive experiences inside natural history museums for teenagers (15–19 years old). For this research, 223 teenagers have been involved through co-design sessions and testing of Augmented Reality prototypes (130 of these teenagers took part in a focus …

  • Co-Designing Heritage Futures: Teenagers and Traditional Crafts in Madeira Island

    Open Access•Vanessa Cesário•ARTICLE•Heritage•2025

    This study explores how teenagers from Madeira Island perceive traditional crafts and envision their future through digital communication. Addressing the limited research on youth participation in safeguarding crafts, it applies a co-design approach to capture creative and critical perspectives from younger generations. Sixty students aged 17–20 participated in structured 90 min workshops conducted in classroom settings. Working in small groups w…

  • Bridging Cultural Gaps: Insights from Communication in Migrant-Inclusive Cultural Initiatives

    Open Access•Vanessa Cesário, Pedro Campos•ARTICLE•Societies•2025•References: 4

    This research offers an in-depth analysis of participatory cultural projects engaging migrant communities across six distinct European locations. By interviewing the Principal Investigators (PIs) of these projects, this study examines technology’s dual role as both facilitator and barrier, alongside the critical role of human facilitators in fostering trust and sustainable engagement. It highlights the nuanced dynamics of power relations and the …

  • Empowering cultural heritage professionals: Designing Interactive Exhibitions With Authoring Tools

    Open Access•Vanessa Cesário, João Freitas et al.•ARTICLE•Museum Management and Curatorship•2025•Cited by: 2•References: 31

    This paper advocates for the involvement of Cultural Heritage Professionals (CHPs) such as curators, staff, and volunteers, in the design process for creating engaging museum exhibitions. The paper presents two prototypes: a desktop system that assists CHPs in creating interactive tools easily and intuitively, and a mobile application that allows museum visitors to enjoy interactive experiences created by museum curators. The system supports CHPs…

Computer Science (3 works) · Sociology (3 works) · Cultural heritage (2 works) · Innovative Human-Technology Interaction (2 works) · Museums and Cultural Heritage (2 works) · Political science (2 works) · Anthropology (1 works) · Art (1 works) · Art Education and Development (1 works) · Augmented Reality Applications (1 works)

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