Designing mobile museum experiences for teenagers
Bibliographic Data
| ID | 5718441 |
|---|---|
| Authors | Vanessa Cesário (0000-0002-0938-9476, ITI/LARSyS, IST University of Lisbon, Lisbon, Portugal, corresponding author), Valentina Nisi (0000-0002-8051-3230, ITI/LARSyS, IST University of Lisbon, Lisbon, Portugal) |
| Year | 2023 |
| Volume | 38 |
| Issue | 3 |
| Pages | 272-292 |
| Publication date | 2023-05-04 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Museum Management and Curatorship (JOURNAL) |
| Journal identifiers | ISSN: 0964-7775 • E-ISSN: 1872-9185 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/09647775.2022.2111329 |
| OpenAlex | W4293090383 |
| Language | EN |
| Citations received | 5 |
| References cited | 59 |
While museums are often designed to engage and interest a wide variety of audiences, teenagers are a neglected segment. This article describes a set of findings that aids in designing enjoyable interactive experiences inside natural history museums for teenagers (15–19 years old). For this research, 223 teenagers have been involved through co-design sessions and testing of Augmented Reality prototypes (130 of these teenagers took part in a focus group as well). This work also involved 3 museums from Portugal, 12 cultural heritage professionals, and 17 master's students as sources of information who took part in different research studies. Through qualitative analysis, the findings from the studies provide a strong foundation to inform and inspire work within the emerging research field concerning museum offerings and the current teenage generation
Field trip · Focus group · Political science · Public relations · Qualitative research · Social science · Sociology · Anthropology · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Engineering · History · Museums and Cultural Heritage · Psychology
The Museum Experience Revisited
Museums and Education
From game design elements to gamefulness
Framing a topic
Walking and designing with cultural heritage volunteers
Audience Development and Social Inclusion in Britain
A study of experience expectations of museum visitors
Designing museum exhibits that facilitate visitor reflection and discussion
Museene mellom konservering og konsum. Nye tider og nye utfordringer for museenes verdigrunnlag og målsetting
The feeling of exclusion
Fresh Eyes
Video Games and the Future of Learning
Homo ludens
Teacher's impact on museum education and design of new-generation school and museum collaboration in Turkey
Children's influence in museum visits
Identification of key components of visitor education in a museum
Playing with words
Participatory Action Research with young people in museums
Learning through exploration at museum exhibitions
Interconnected impact
The status of natural history museums' utilisation of inclusive education practices in the United States of America
Museum environments, visitors' behaviour, and well-being
Custom-made reflective practice
Bridging contexts and interpretations
| Unique citing works | 5 |
|---|---|
| Citations per year | 2,5 |
| Citation span | 2024 - 2026 (3) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 5 |