Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Mark D Griffiths

Biographic Data

ID314839
NAMEMark D Griffiths
GIVEN NAMESMark D
FAMILY NAMEGriffiths
SIGNATUREGRIFFITHS M D
AFFILIATIONSNottingham Trent University
ORCID0000-0001-8880-6524
VERIFIEDYes
TOTAL WORKS641
TOTAL CITATIONS213
AUTHOR COUNT641
EDITOR COUNT0
FIRST PUBLICATION YEAR1990
LATEST PUBLICATION YEAR2026
H-INDEX8
  • Psychological and sociocultural patterns of cosmetic-procedure consideration: A machine-learning approach

    Open Access•Mehdi Akbari, Roya Forootan et al.•ARTICLE•Body Image•2026

  • Protection or constraint? A phenomenological study of the learning experience among doctors receiving postgraduate medical education during the Covid-19 pandemic

    Open Access•I T Hwang, I-Ting Hwang et al.•ARTICLE•BMC Medical Education•2026

  • Problematic TikTok and Facebook Use Among Bangladeshi Adolescents

    Open Access•Momotaj Begum, Md Abu Huraira et al.•ARTICLE•SAGE Open•2026

    Facebook and TikTok are two of the most popular social media platforms, especially among adolescents in Bangladesh. Although generalized problematic social media use among young adults in Bangladesh has been explored, specific problematic use of social media platforms such as Facebook and TikTok among adolescents and their associated risk factors remains underexplored. A sample of 1,183 adolescents was recruited from the Kurigram district of Bang…

  • Mindfulness-based interventions for gambling disorder: A systematic review

    Open Access•Atanas Tannous, Zsolt Demetrovics et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • Are you on the internet or using screen-based devices: Revisiting the concepts of ‘internet addiction’ and ‘smartphone addiction’

    Open Access•Zsolt Demetrovics, Andrea Czakó et al.•ARTICLE•Journal of Behavioral Addictions•2026

    The concept of ‘internet addiction’ was introduced in the 1990s and has increasingly been recognized as a clinical and public health issue. Although umbrella terms can be useful for screening, theoretical considerations, and intervention planning, the term itself has received criticism because of its conceptual heterogeneity, implying an addiction to a medium and not including a wide range of problematic behavioral patterns that are below the dia…

  • Three key lessons learned from over a decade of gaming disorder assessment research

    Open Access•Halley M Pontes, Mark D Griffiths•ARTICLE•Journal of Behavioral Addictions•2026

    Since the recognition of internet gaming disorder (IGD) in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders and gaming disorder (GD) in the eleventh revision of the International Classification of Diseases , significant progress has been made toward standardizing assessment practices. However, the present paper argues that three key lessons can be derived when considering the advancements in the field over the past d…

  • Exercise addiction: A review and evaluation of current research and theory

    Open Access•Bhavya Chhabra, Zsolt Demetrovics et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • A qualitative exploration of narratives among problematic exercise experiences

    Open Access•Alvaro Sicilia, Manuel Alcaraz-Ibáñez et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • Psychological mechanisms in video game monetization: A typology of contemporary strategies beyond loot boxes

    Open Access•Jan Ivern, Xavier Carbonell et al.•ARTICLE•Journal of Behavioral Addictions•2026

  • Addendum to: Instagram addiction and the big five of personality: The mediating role of self-liking

    Open Access•Kağan Kırcaburun, Mark D Griffiths•ARTICLE•Journal of Behavioral Addictions•2026

  • Nasal spray addiction: Further thoughts and observations –A qualitative analysis of addiction components in “rhinitis medicamentosa” by Lakatos et al. (2025)

    Open Access•Mark D Griffiths•ARTICLE•Journal of Behavioral Addictions•2026

    The recently published study by Lakatos et al. (2025) interviewed 20 individuals with rhinitis medicamentosa, and examined if nasal spray addiction existed by applying the components of addiction (i.e., looking for examples of salience, tolerance, mood modification, withdrawal, conflict, and relapse) in their interview transcripts. The authors claimed to have found evidence for all six components. In this commentary on the paper by Lakatos et al.…

  • Neurobiological and psychosocial correlates of problematic social media use: An addiction framework

    Holly Shannon, Matteo Montgomery et al.•ARTICLE•Addiction Research & Theory•2026

    Background Problematic social media use (PSMU) is characterized by maladaptive behaviors and symptoms paralleling addiction. Despite rising prevalence, PSMU lacks formal diagnostic criteria, underscoring the need to investigate its underpinnings. The present study aimed to investigate both psychosocial and neurobiological features that underpin the six characteristics of PSMU (i.e. conflict, mood modifications, relapse, salience, tolerance, withd…

  • Dynamic relationships between emotional distress, self-esteem, loneliness, and hope in adolescents: A psychometric and network analysis

    Open Access•You Li, Xu Wang et al.•ARTICLE•Current Psychology•2026

    Emotional distress during adolescence can significantly affect well-being and future psychological development, making its study an urgent matter. The present study aimed to examine the dynamic relationships between emotional distress symptoms—depression, anxiety, and stress—and key psychological constructs including self-esteem, loneliness, and hope among Chinese senior high school students (n = 1862; Mean age = 16.22, SD = 0.56; 49.8% female). …

  • From perceived workplace envy to deviance: A multi-theoretical model of envy-related workplace behaviors and the moderating role of social courage

    Open Access•Kemal KÖKSAL, Cenk Tufan et al.•ARTICLE•Current Psychology•2026

    Perceived workplace envy is associated with critical interpersonal dynamics in high-stakes settings such as air traffic control, where collaboration and error-minimization are paramount. The present study examined associations among perceived workplace envy, social loafing, workplace ostracism, and interpersonal deviant behavior, with workplace social courage as a moderator. Integrating social comparison, affective events, social exclusion, and s…

  • Development and psychometric evaluation of a measure to assess ageism using a socioecological model: Attitudes and Thoughts Toward Older People Scale (AT-Tops)

    Open Access•Yi-Jung Chen, Chieh-hsiu Liu et al.•ARTICLE•Current Psychology•2026

  • Psychometric properties of the Expanded Exercise Addiction Inventory 3 (EAI-3) in a Danish sample

    Open Access•Umberto Granziol, Mia Beck Lichtenstein et al.•ARTICLE•Current Psychology•2026

    The risk of exercise addiction, characterized by an uncontrollable urge to engage in physical activity, poses significant health risks yet lacks clinical diagnostic criteria. The need for its assessment is increasing in research and applied settings. The present study evaluated the psychometric properties and reliability of the Expanded Exercise Addiction Inventory (EAI-3) within a Danish population. The present study involved 392 Danish adults w…

  • Potential effects of a gaming restriction policy on problematic use of the internet and time spent on the internet among Chinese adolescents: A longitudinal study

    Open Access•Chao-Ying Chen, Chaoying Chen et al.•ARTICLE•Computers in Human Behavior•2026

  • The impact of short-form video cues on interference and response inhibition: An experimental study

    Yuanting Jin, Zeyang Yang et al.•ARTICLE•Behaviour and Information…•2026

    Watching short-form videos has become a popular form of entertainment for internet users, especially among university students. Students who habitually watch short-form videos may be more sensitive to short-form video-related stimuli, and may be more likely to be distracted when faced with tasks, leading to insufficient inhibitory control. The main aims of the present study were to (i) investigate the effect of short-form video cues on university…

  • Fear of missing out and escapism mediate the relationship between loneliness and both problematic social media and problematic smartphone use

    Open Access•Paolo Soraci, Mark D Griffiths et al.•ARTICLE•Behaviour and Information…•2026

  • Physical Appearance Anxiety and Eating Disorders Symptomatology: A Systematic Review and Meta‐Analysis

    Open Access•Manuel Alcaraz‐ibáñez, Adrián Paterna et al.•ARTICLE•Scandinavian Journal of Psychology•2026

    The present study aimed to assess the link between physical appearance anxiety (PAA) and eating disorder (ED) symptomatology by a meta‐analysis of existing literature. Eligible studies were searched across six electronic databases up until November 20, 2025. Pooled effect sizes ( r ) were calculated using random‐effects models. Potential variables that influence effect heterogeneity were analyzed by univariable and multivariable meta‐regressions.…

  • Celebrity Worship, Narcissism, and Problematic Instagram Use: The Mediating Role of Difficulties in Emotion Regulation and Fear of Missing Out

    Hadi Fazelirad, Mehrane Pirzade et al.•ARTICLE•The Journal of Psychology•2026

    Instagram's popularity as a social network platform has generated concerns about its underlying mechanisms and potential negative consequences. Through examining structural relationships, the present study sought to explore the relationship between narcissism, celebrity worship, fear of missing out (FoMO), difficulty in emotion regulation, and problematic Instagram use. The sample comprised 450 students (78.9% female) from six universities in Ira…

  • Differences in online gambling expenditure between players from Germany, Spain, Netherlands, Great Britain, US and Canada: A largescale online player tracking study

    Open Access•Michael Auer, Mark D Griffiths•ARTICLE•Acta Psychologica•2026

    The present study aimed to compare the expenditure of real-world online gamblers (N = 926,086) from six countries (Great Britain, Netherlands, Germany, Spain, Canada [Ontario], and US) to identify potential impacts of specific regulatory aspects on the amount of money gambled by players. The dataset comprised 233,221 British players, 167,826 Dutch players, 89,456 German players, 55,229 Spanish players, 18,463 Canadian players, and 361,891 US play…

  • The Motivations for Micro-Transactions Use Scale (MMUS): Development and validation

    Open Access•Erin Gibson, Mark D Griffiths et al.•ARTICLE•Technology in Society•2026

    Videogame micro-transactions are a popular form of monetization for game companies. Studies to date have identified an association between specific forms of micro-transaction and problematic gaming and gambling behaviour. Few studies have discussed motivations for the use of a wide range of micro-transactions. The present study reports the development and validation of a novel scale assessing motivations for the use of multiple forms of micro-tra…

  • Attachment Styles and Dating App Use: A PRISMA-Based Systematic Literature Review

    Eleonora Topino, Mark D Griffiths et al.•ARTICLE•European Psychologist•2026

    Dating apps have become an increasingly prominent context for romantic and sexual interactions, and their use has attracted growing research attention in scientific literature. In light of this, the present systematic review investigated the association between adult attachment styles and dating app use. Following the updated 2020 PRISMA guidelines, a systematic search was conducted across three electronic scientific databases (Scopus, PubMed, an…

  • Inconsistent Condom Use and Its Associations Among Individuals with Substance Use Disorders: A Systematic Review and Meta-analysis

    Open Access•Bahram Armoon, Mark D Griffiths et al.•ARTICLE•Sexuality Research and Social…•2026

Next
  • The Development of the Problematic Pornography Consumption Scale (PPCS)

    Beáta Bőthe, István Tóth‐király et al.•ARTICLE•The Journal of Sex Research•2017•Cited by: 31•References: 3

    To date, no short scale exists with strong psychometric properties that can assess problematic pornography consumption based on an overarching theoretical background. The goal of the present study was to develop a brief scale, the Problematic Pornography Consumption Scale (PPCS), based on Griffiths's (2005) six-component addiction model that can distinguish between nonproblematic and problematic pornography use. The PPCS was developed using an on…

  • Sex on the internet: Observations and implications for internet sex addiction

    Mark D Griffiths, Mark Griffiths•ARTICLE•The Journal of Sex Research•2001•Cited by: 24

    Some academics claim that social pathologies referred to as technological addictions are beginning to surface in cyberspace. One related area that deserves further examination is the concept of sex addiction and its relationship with excessive Internet usage. This article therefore overviews (a) sex‐related uses of the Internet, (b) the concept of “Internet addiction” in relation to excessive sexual behavior, (c) cybersex and cyber‐relationships,…

  • Towards a Conceptualization of Young People’s Political Engagement: A Qualitative Focus Group Study

    Open Access•Ana Isabel Pontes, Matt Henn et al.•ARTICLE•Societies•2018•Cited by: 12•References: 30

    Disenchantment with politics and low electoral turnout does not mean young people are not engaged with politics. However, our understanding of what being ‘politically engaged’ entails is somewhat challenged by the lack of consensus concerning the definition of this particular concept. Furthermore, existing conceptualizations of political engagement and participation (offline and online) often center on a limited set of political action items, fai…

  • Computer game playing in adolescence: Prevalence and demographic indicators

    Open Access•Mark D Griffiths, Nigel Hunt•ARTICLE•Journal of Community & Applied…•1995•Cited by: 10

    Computer game playing is a popular activity among adolescents yet there have been no systematic studies in the U.K. on its prevalence and its demographics. A questionnaire study was undertaken with 387 adolescents (12–16 years of age) to establish the time spent playing computer games, who they first started playing with, the reasons why they first started and why they play now and negative consequences of play. Results revealed that for many ado…

  • The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents: A Temporal Dynamics Analysis

    Open Access•Qifan Nie, Qian Nie et al.•ARTICLE•Journal of Youth and Adolescence•2024•Cited by: 9•References: 64

  • The Pornography “Rebooting” Experience: A Qualitative Analysis of Abstinence Journals on an Online Pornography Abstinence Forum

    Open Access•David P Fernandez, Daria J Ku et al.•ARTICLE•Archives of Sexual Behavior•2021•Cited by: 9•References: 71

    A growing number of individuals using online forums are attempting to abstain from pornography (colloquially termed “rebooting”) due to self-perceived pornography-related problems. The present qualitative study explored phenomenological experiences of abstinence among members of an online “rebooting” forum. A total of 104 abstinence journals by male forum members were systematically analyzed using thematic analysis. A total of four themes (with a…

  • Revisiting the Role of Impulsivity and Compulsivity in Problematic Sexual Behaviors

    Open Access•Beáta Bőthe, István Tóth‐király et al.•ARTICLE•The Journal of Sex Research•2018•Cited by: 9•References: 4

    Impulsivity and compulsivity are transdiagnostic features associated with clinically relevant aspects of psychiatric disorders, including addictions. However, little research has investigated how impulsivity and compulsivity relate to hypersexuality and problematic pornography use. Thus, the aims of the present study were to investigate (a) self-reported impulsivity and compulsivity with respect to hypersexuality and problematic pornography use a…

  • The Social Impact of Internet Gambling

    Mark D Griffiths, Jonathan Parke•ARTICLE•Social Science Computer Review•2002•Cited by: 9

    Technology has always played a role in the development of gambling practices and continues to provide new market opportunities. One of the fastest growing areas is that of Internet gambling. The effect of such technologies should not be accepted uncritically, particularly as there may be areas of potential concern based on what is known about problem gambling offline. This article has three aims. First, it overviews some of the main social concer…

  • Marketing and Advertising Online Sports Betting: A Problem Gambling Perspective

    Open Access•Hibai Lopez-Gonzalez, Ana Estévez et al.•ARTICLE•Journal of Sport and Social Issues•2017•Cited by: 7•References: 37

    In this article, online sports betting is explored with the objective of critically examining the potential impact on problem gambling of the emerging product features and advertising techniques used to market it. First, the extent of the issue is assessed by reviewing the sports betting prevalence rates and its association with gambling disorders, acknowledging the methodological difficulties of an unambiguous identification of what exactly cons…

  • A Model of Online Protection to Reduce Children’s Online Risk Exposure: Empirical Evidence From Asia

    Open Access•Misha Teimouri, Seyed Rahim Benrazavi et al.•ARTICLE•Sexuality & Culture•2018•Cited by: 6•References: 4

  • Hypersexuality, Gender, and Sexual Orientation: A Large-Scale Psychometric Survey Study

    Open Access•Beáta Bőthe, Réka Bartók et al.•ARTICLE•Archives of Sexual Behavior•2018•Cited by: 6•References: 57

  • The Psychometric Properties of the Hypersexual Behavior Inventory Using a Large-Scale Nonclinical Sample

    Beáta Bőthe, Márton Kovács et al.•ARTICLE•The Journal of Sex Research•2018•Cited by: 5•References: 9

    The conceptualization of hypersexuality has begun to converge as a result of proposed diagnostic criteria. However, its measurement is still diverse. The Hypersexual Behavior Inventory (HBI) is one of the most appropriate scales used to assess hypersexuality, but further examination is needed to test its psychometric properties among different clinical and nonclinical groups, including samples outside of the United States. The aim of the present …

  • Understanding the convergence of markets in online sports betting

    Open Access•Hibai Lopez-Gonzalez, Mark D Griffiths•ARTICLE•International Review for the…•2018•Cited by: 5•References: 23

    Betting on sports via online platforms has rapidly become a popular form of gambling in many countries. Despite the growing body of research investigating the psychosocial and individual psychological factors determining gambling behaviour, much less attention has been devoted to understanding the market characteristics of online sports betting and its intersection with products from adjacent industries. From an economic convergence perspective, …

  • Sickness presenteeism determines job satisfaction via affective-motivational states

    Open Access•Maria Karanika-Murray, Halley M Pontes et al.•ARTICLE•Social Science & Medicine•2015•Cited by: 5•References: 45

  • Moscow after the Apocalypse

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Slavic Review•2013•Cited by: 5•References: 13

    This article focuses on the apocalyptic images of Moscow that not only proliferated in the immediate aftermath of the fall of the Soviet Union but that have also persisted during the 2000s. Mark Griffiths analyzes Tat'iana Tolstaia's Kys' (2000) and Dmitrii Glukhovskii's Metro 2033 (2005), comparing and contrasting the roles of Muscovite space in these narratives. Riddled with misinterpreted ideas and mutated remainders, turned upside down by ide…

  • The role of social factors in gambling: Evidence from the 2007 British Gambling Prevalence Survey

    Jim Orford, Heather Wardle et al.•ARTICLE•Community Work & Family•2010•Cited by: 5•References: 1

    Using data from the 2007 British Gambling Prevalence Survey, relationships were explored between gambling variables and each of the three key indices of a person's social position, controlling for age and sex. Personal income was found to be positively and linearly related to gambling prevalence, to number of gambling activities engaged in, and to positive attitudes towards gambling; household occupational category was significantly associated wi…

  • Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents

    Open Access•Qifan Nie, Qian Nie et al.•ARTICLE•Journal of Youth and Adolescence•2024•Cited by: 4•References: 74

  • The mediating role of problematic social media use in the relationship between social avoidance/distress and self-esteem

    Open Access•Oli Ahmed, Syeda Jannatun Nayeem Siddiqua et al.•ARTICLE•Technology in Society•2021•Cited by: 4•References: 44

  • Dangerous sports and recreational drug‐use: Rationalizing and contextualizing risk

    Open Access•Michael Larkin, Mark D Griffiths•ARTICLE•Journal of Community & Applied…•2004•Cited by: 4•References: 4

    This article reports upon the Interpretative Phenomenological Analysis (IPA) of a small number of semi‐structured interviews, conducted with persons engaging in either recreational drug‐use (primarily identified here as Ecstasy‐users) or dangerous sports (primarily identified here as bungee‐jumpers). Our analysis focuses upon the manner in which these participants make sense of their initiation and maintenance experiences, and the means by which …

  • Adolescents’ Body Shame and Social Networking Sites: The Mediating Effect of Body Image Control in Photos

    Open Access•Francesca Gioia, Mark D Griffiths et al.•ARTICLE•Sex Roles•2020•Cited by: 3•References: 9

  • Computer Game Playing in Early Adolescence

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Youth & Society•1997•Cited by: 3•References: 16

    Home computer game playing appears to be one of the social and leisure phenomena of the nineties, yet there is still little known about the acquisition, development, and maintenance of computer game playing among children and adolescents. A survey of 147 eleven-year-old computer game players attending a summer camp revealed that their main reasons for playing were for fun, for a challenge, because there was nothing else to do, and because their f…

  • The observational study of adolescent gambling in UK amusement arcades

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Community & Applied…•1991•Cited by: 3

    In the UK, excessive fruit machine playing is the most documented form of pathological gambling amongst adolescents. Although there have been a few retrospective questionnaire studies in adolescent fruit machine gambling, there has been very little systematic observational fieldwork into the behaviour. The studies reported explore the social world of fruit machine playing using data collected via the monitoring of 33 UK amusement arcades employin…

  • Zoom fatigue and integrated anxiety-stress: The mediating roles of mind wandering and boredom proneness

    Open Access•Tuğba Turgut, Sinan Okur et al.•ARTICLE•Technology in Society•2025•Cited by: 2•References: 1

  • A Longitudinal Study of Pubertal Timing and Tempo on Body Shame Among Young Adolescent Girls and Boys

    Open Access•Alvaro Sicilia, Mark D Griffiths et al.•ARTICLE•Sex Roles•2024•Cited by: 2•References: 16

  • Suicidality among individuals with gambling problems: A meta-analytic literature review

    Open Access•Joakim Hellumbråten Kristensen, Ståle Pallesen et al.•ARTICLE•Psychological Bulletin•2023•Cited by: 2•References: 4

    Gambling problems have consistently been linked to suicidality, including suicidal ideation, attempts, and suicide. However, the magnitude of the relationship has varied significantly across studies and the potential causal link between gambling problems and suicidality is currently unclear. A meta-analytic literature review was conducted to (a) synthesize pooled prevalence rates of suicidality among individuals with gambling problems; (b) determ…

  • Addiction to fruit machines: A preliminary study among young males

    Open Access•Mark D Griffiths•ARTICLE•Journal of Gambling Studies•1990

  • The acquisition, development, and maintenance of fruit machine gambling in adolescents

    Open Access•Mark D Griffiths•ARTICLE•Journal of Gambling Studies•1990

  • The cognitive psychology of gambling

    Open Access•Mark D Griffiths•ARTICLE•Journal of Gambling Studies•1990

  • Self-concept changes in shy, Socially isolated adolescents following social skills training emphasising role plays

    Open Access•James J Jupp, Mark D Griffiths•ARTICLE•Australian Psychologist•1990•Cited by: 1•References: 1

    This study compared two social skills training programmes for shy-isolated adolescents. The investigation employed a test-retest quasi experimental design with a no contact contrast group. One programme used a traditional discussion-activities approach, the other used psychodramatic role-plays. There were significant changes in social behaviours following both interventions. There was a significant positive change in self-concept following the ro…

  • Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines

    Open Access•Mark D Griffiths•ARTICLE•Journal of Adolescence•1991

    The introduction of video games has met with mixed reviews. In the US, an ongoing debate focusing on the potential problems of video game playing has been taken up by parents, politicians and social scientists. A number of the concerns that have been raised about the playing of video games in the US are very similar to the concerns raised about the playing of fruit machines (slot machines) in the UK. This paper attempts to put the ongoing US and …

  • Teenage Gambling: A Pilot Study

    Open Access•J Trott, J C Trott et al.•ARTICLE•Psychological Reports•1991

    Structured interviews were conducted of 40 gamblers between 17 and 24 years of age. They were males who reported playing 3 or more times per week and spending £1 to £4 per session. Many were unemployed or at school

  • The observational study of adolescent gambling in UK amusement arcades

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Community & Applied…•1991•Cited by: 3

    In the UK, excessive fruit machine playing is the most documented form of pathological gambling amongst adolescents. Although there have been a few retrospective questionnaire studies in adolescent fruit machine gambling, there has been very little systematic observational fieldwork into the behaviour. The studies reported explore the social world of fruit machine playing using data collected via the monitoring of 33 UK amusement arcades employin…

  • Pinball Wizard: The Case of a Pinball Machine Addict

    Mark D Griffiths, M A Griffiths•ARTICLE•Psychological Reports•1992

  • Pinball Wizard: The Case of a Pinball Machine Addict

    Open Access•Mark D Griffiths•ARTICLE•Psychological Reports•1992

    This is a description of a young man who is addicted to playing pinball machines. The subject's playing history and playing pathology are outlined using an adapted version of the DSM-III-R criteria for pathological gambling. Such an adaptation of these criteria is proposed as beneficial in monitoring and recording objective measures of all gaming-machine addictions

  • Factors in problem adolescent fruit machine gambling: Results of a small postal survey

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Gambling Studies•1993

  • Pathological gambling: Possible treatment using an audio playback technique

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Gambling Studies•1993

  • Fruit machine gambling: The importance of structural characteristics

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Gambling Studies•1993

  • Fruit machine addiction in adolescence: A case study

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Gambling Studies•1993

  • An exploratory study of gambling cross addictions

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Gambling Studies•1994

  • Beating the fruit machine: Systems and ploys both legal and illegal

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Gambling Studies•1994

  • The role of cognitive bias and skill in fruit machine gambling

    Open Access•Mark D Griffiths•ARTICLE•British Journal of Psychology•1994•Cited by: 2

    Although a single theory of the cognitive psychology of gambling is unlikely to fully explain persistent gambling, a number of recent studies have shown that there may be a strong cognitive bias involved in gambling behaviour. In this study a number of factors and variables relating to the cognitive psychology of fruit machine players were examined in 60 subjects (30 regular and 30 non-regular gamblers) in a British amusement arcade. This involve…

  • Technological addictions

    Mark D Griffiths, Mark Griffiths•ARTICLE•Clinical Psychology Forum•1995

  • The role of subjective mood states in the maintenance of fruit machine gambling behaviour

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Gambling Studies•1995

  • Current trends in slot machine gambling: Research and policy issues

    Open Access•Sue Fisher, Mark D Griffiths et al.•ARTICLE•Journal of Gambling Studies•1995

  • Towards a risk factor model of fruit machine addiction: A brief note

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Gambling Studies•1995

  • Computer game playing in adolescence: Prevalence and demographic indicators

    Open Access•Mark D Griffiths, Nigel Hunt•ARTICLE•Journal of Community & Applied…•1995•Cited by: 10

    Computer game playing is a popular activity among adolescents yet there have been no systematic studies in the U.K. on its prevalence and its demographics. A questionnaire study was undertaken with 387 adolescents (12–16 years of age) to establish the time spent playing computer games, who they first started playing with, the reasons why they first started and why they play now and negative consequences of play. Results revealed that for many ado…

  • Behavioural addiction: An issue for everybody?

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Employee Counselling Today•1996

    For many people the concept of addiction involves taking drugs. Therefore it is perhaps unsurprising that most official definitions concentrate on drug ingestion. Despite such definitions, there is now a growing movement which views a number of behaviours as potentially addictive, including many behaviours which do not involve the ingestion of a drug. But do behavioural addictions really exist? Answers this question by examining the various commo…

  • Gambling on the internet: A brief note

    Open Access•Mark D Griffiths, Mark Griffiths•ARTICLE•Journal of Gambling Studies•1996

  • Psychology of Computer Use: Xlhi. Some Comments on 'Addictive Use of the Internet' by Young

    Mark D Griffiths, Mark Griffiths•ARTICLE•Psychological Reports•1997

    This paper adds further comments to a case description by Young on addictive use of the Internet. Brief comments relating to the Internet as a behaviourial addiction and the problem of to what users are actually addicted, are discussed

  • Arcade Gambling: A Research Note

    Open Access•Mark D Griffiths, Mark Griffiths et al.•ARTICLE•Psychological Reports•1997

    Preliminary observational data relating to slot machine gamblers in two amusement arcades were collected over 3 mo. in the winter in Plymouth (south-west England). Arcades were frequented largely by males most of whom appeared to be adolescent. Slot machine gambling seemed to be an essentially solitary activity even when people entered the arcades in groups

Psychology (562 works) · Clinical Psychology (351 works) · Psychiatry (346 works) · Medicine (313 works) · Impact of Technology on Adolescents (293 works) · Social Psychology (262 works) · Clinical Psychology (241 works) · Addiction (216 works) · Public health (203 works) · Health psychology (192 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae