Mark D Griffiths
Biographic Data
| ID | 314839 |
|---|---|
| NAME | Mark D Griffiths |
| GIVEN NAMES | Mark D |
| FAMILY NAME | Griffiths |
| SIGNATURE | GRIFFITHS M D |
| AFFILIATIONS | Nottingham Trent University |
| ORCID | 0000-0001-8880-6524 |
| VERIFIED | Yes |
| TOTAL WORKS | 641 |
| TOTAL CITATIONS | 213 |
| AUTHOR COUNT | 641 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1990 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 8 |
Psychological and sociocultural patterns of cosmetic-procedure consideration: A machine-learning approach
Protection or constraint? A phenomenological study of the learning experience among doctors receiving postgraduate medical education during the Covid-19 pandemic
Problematic TikTok and Facebook Use Among Bangladeshi Adolescents
Facebook and TikTok are two of the most popular social media platforms, especially among adolescents in Bangladesh. Although generalized problematic social media use among young adults in Bangladesh has been explored, specific problematic use of social media platforms such as Facebook and TikTok among adolescents and their associated risk factors remains underexplored. A sample of 1,183 adolescents was recruited from the Kurigram district of Bang…
Mindfulness-based interventions for gambling disorder: A systematic review
Are you on the internet or using screen-based devices: Revisiting the concepts of ‘internet addiction’ and ‘smartphone addiction’
The concept of ‘internet addiction’ was introduced in the 1990s and has increasingly been recognized as a clinical and public health issue. Although umbrella terms can be useful for screening, theoretical considerations, and intervention planning, the term itself has received criticism because of its conceptual heterogeneity, implying an addiction to a medium and not including a wide range of problematic behavioral patterns that are below the dia…
Three key lessons learned from over a decade of gaming disorder assessment research
Since the recognition of internet gaming disorder (IGD) in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders and gaming disorder (GD) in the eleventh revision of the International Classification of Diseases , significant progress has been made toward standardizing assessment practices. However, the present paper argues that three key lessons can be derived when considering the advancements in the field over the past d…
Exercise addiction: A review and evaluation of current research and theory
A qualitative exploration of narratives among problematic exercise experiences
Psychological mechanisms in video game monetization: A typology of contemporary strategies beyond loot boxes
Addendum to: Instagram addiction and the big five of personality: The mediating role of self-liking
Nasal spray addiction: Further thoughts and observations –A qualitative analysis of addiction components in “rhinitis medicamentosa” by Lakatos et al. (2025)
The recently published study by Lakatos et al. (2025) interviewed 20 individuals with rhinitis medicamentosa, and examined if nasal spray addiction existed by applying the components of addiction (i.e., looking for examples of salience, tolerance, mood modification, withdrawal, conflict, and relapse) in their interview transcripts. The authors claimed to have found evidence for all six components. In this commentary on the paper by Lakatos et al.…
Neurobiological and psychosocial correlates of problematic social media use: An addiction framework
Background Problematic social media use (PSMU) is characterized by maladaptive behaviors and symptoms paralleling addiction. Despite rising prevalence, PSMU lacks formal diagnostic criteria, underscoring the need to investigate its underpinnings. The present study aimed to investigate both psychosocial and neurobiological features that underpin the six characteristics of PSMU (i.e. conflict, mood modifications, relapse, salience, tolerance, withd…
Dynamic relationships between emotional distress, self-esteem, loneliness, and hope in adolescents: A psychometric and network analysis
Emotional distress during adolescence can significantly affect well-being and future psychological development, making its study an urgent matter. The present study aimed to examine the dynamic relationships between emotional distress symptoms—depression, anxiety, and stress—and key psychological constructs including self-esteem, loneliness, and hope among Chinese senior high school students (n = 1862; Mean age = 16.22, SD = 0.56; 49.8% female). …
From perceived workplace envy to deviance: A multi-theoretical model of envy-related workplace behaviors and the moderating role of social courage
Perceived workplace envy is associated with critical interpersonal dynamics in high-stakes settings such as air traffic control, where collaboration and error-minimization are paramount. The present study examined associations among perceived workplace envy, social loafing, workplace ostracism, and interpersonal deviant behavior, with workplace social courage as a moderator. Integrating social comparison, affective events, social exclusion, and s…
Development and psychometric evaluation of a measure to assess ageism using a socioecological model: Attitudes and Thoughts Toward Older People Scale (AT-Tops)
Psychometric properties of the Expanded Exercise Addiction Inventory 3 (EAI-3) in a Danish sample
The risk of exercise addiction, characterized by an uncontrollable urge to engage in physical activity, poses significant health risks yet lacks clinical diagnostic criteria. The need for its assessment is increasing in research and applied settings. The present study evaluated the psychometric properties and reliability of the Expanded Exercise Addiction Inventory (EAI-3) within a Danish population. The present study involved 392 Danish adults w…
Potential effects of a gaming restriction policy on problematic use of the internet and time spent on the internet among Chinese adolescents: A longitudinal study
The impact of short-form video cues on interference and response inhibition: An experimental study
Watching short-form videos has become a popular form of entertainment for internet users, especially among university students. Students who habitually watch short-form videos may be more sensitive to short-form video-related stimuli, and may be more likely to be distracted when faced with tasks, leading to insufficient inhibitory control. The main aims of the present study were to (i) investigate the effect of short-form video cues on university…
Fear of missing out and escapism mediate the relationship between loneliness and both problematic social media and problematic smartphone use
Physical Appearance Anxiety and Eating Disorders Symptomatology: A Systematic Review and Meta‐Analysis
The present study aimed to assess the link between physical appearance anxiety (PAA) and eating disorder (ED) symptomatology by a meta‐analysis of existing literature. Eligible studies were searched across six electronic databases up until November 20, 2025. Pooled effect sizes ( r ) were calculated using random‐effects models. Potential variables that influence effect heterogeneity were analyzed by univariable and multivariable meta‐regressions.…
Celebrity Worship, Narcissism, and Problematic Instagram Use: The Mediating Role of Difficulties in Emotion Regulation and Fear of Missing Out
Instagram's popularity as a social network platform has generated concerns about its underlying mechanisms and potential negative consequences. Through examining structural relationships, the present study sought to explore the relationship between narcissism, celebrity worship, fear of missing out (FoMO), difficulty in emotion regulation, and problematic Instagram use. The sample comprised 450 students (78.9% female) from six universities in Ira…
Differences in online gambling expenditure between players from Germany, Spain, Netherlands, Great Britain, US and Canada: A largescale online player tracking study
The present study aimed to compare the expenditure of real-world online gamblers (N = 926,086) from six countries (Great Britain, Netherlands, Germany, Spain, Canada [Ontario], and US) to identify potential impacts of specific regulatory aspects on the amount of money gambled by players. The dataset comprised 233,221 British players, 167,826 Dutch players, 89,456 German players, 55,229 Spanish players, 18,463 Canadian players, and 361,891 US play…
The Motivations for Micro-Transactions Use Scale (MMUS): Development and validation
Videogame micro-transactions are a popular form of monetization for game companies. Studies to date have identified an association between specific forms of micro-transaction and problematic gaming and gambling behaviour. Few studies have discussed motivations for the use of a wide range of micro-transactions. The present study reports the development and validation of a novel scale assessing motivations for the use of multiple forms of micro-tra…
Attachment Styles and Dating App Use: A PRISMA-Based Systematic Literature Review
Dating apps have become an increasingly prominent context for romantic and sexual interactions, and their use has attracted growing research attention in scientific literature. In light of this, the present systematic review investigated the association between adult attachment styles and dating app use. Following the updated 2020 PRISMA guidelines, a systematic search was conducted across three electronic scientific databases (Scopus, PubMed, an…
Inconsistent Condom Use and Its Associations Among Individuals with Substance Use Disorders: A Systematic Review and Meta-analysis
The Development of the Problematic Pornography Consumption Scale (PPCS)
To date, no short scale exists with strong psychometric properties that can assess problematic pornography consumption based on an overarching theoretical background. The goal of the present study was to develop a brief scale, the Problematic Pornography Consumption Scale (PPCS), based on Griffiths's (2005) six-component addiction model that can distinguish between nonproblematic and problematic pornography use. The PPCS was developed using an on…
Sex on the internet: Observations and implications for internet sex addiction
Some academics claim that social pathologies referred to as technological addictions are beginning to surface in cyberspace. One related area that deserves further examination is the concept of sex addiction and its relationship with excessive Internet usage. This article therefore overviews (a) sex‐related uses of the Internet, (b) the concept of “Internet addiction” in relation to excessive sexual behavior, (c) cybersex and cyber‐relationships,…
Towards a Conceptualization of Young People’s Political Engagement: A Qualitative Focus Group Study
Disenchantment with politics and low electoral turnout does not mean young people are not engaged with politics. However, our understanding of what being ‘politically engaged’ entails is somewhat challenged by the lack of consensus concerning the definition of this particular concept. Furthermore, existing conceptualizations of political engagement and participation (offline and online) often center on a limited set of political action items, fai…
Computer game playing in adolescence: Prevalence and demographic indicators
Computer game playing is a popular activity among adolescents yet there have been no systematic studies in the U.K. on its prevalence and its demographics. A questionnaire study was undertaken with 387 adolescents (12–16 years of age) to establish the time spent playing computer games, who they first started playing with, the reasons why they first started and why they play now and negative consequences of play. Results revealed that for many ado…
The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents: A Temporal Dynamics Analysis
The Pornography “Rebooting” Experience: A Qualitative Analysis of Abstinence Journals on an Online Pornography Abstinence Forum
A growing number of individuals using online forums are attempting to abstain from pornography (colloquially termed “rebooting”) due to self-perceived pornography-related problems. The present qualitative study explored phenomenological experiences of abstinence among members of an online “rebooting” forum. A total of 104 abstinence journals by male forum members were systematically analyzed using thematic analysis. A total of four themes (with a…
Revisiting the Role of Impulsivity and Compulsivity in Problematic Sexual Behaviors
Impulsivity and compulsivity are transdiagnostic features associated with clinically relevant aspects of psychiatric disorders, including addictions. However, little research has investigated how impulsivity and compulsivity relate to hypersexuality and problematic pornography use. Thus, the aims of the present study were to investigate (a) self-reported impulsivity and compulsivity with respect to hypersexuality and problematic pornography use a…
The Social Impact of Internet Gambling
Technology has always played a role in the development of gambling practices and continues to provide new market opportunities. One of the fastest growing areas is that of Internet gambling. The effect of such technologies should not be accepted uncritically, particularly as there may be areas of potential concern based on what is known about problem gambling offline. This article has three aims. First, it overviews some of the main social concer…
Marketing and Advertising Online Sports Betting: A Problem Gambling Perspective
In this article, online sports betting is explored with the objective of critically examining the potential impact on problem gambling of the emerging product features and advertising techniques used to market it. First, the extent of the issue is assessed by reviewing the sports betting prevalence rates and its association with gambling disorders, acknowledging the methodological difficulties of an unambiguous identification of what exactly cons…
A Model of Online Protection to Reduce Children’s Online Risk Exposure: Empirical Evidence From Asia
Hypersexuality, Gender, and Sexual Orientation: A Large-Scale Psychometric Survey Study
The Psychometric Properties of the Hypersexual Behavior Inventory Using a Large-Scale Nonclinical Sample
The conceptualization of hypersexuality has begun to converge as a result of proposed diagnostic criteria. However, its measurement is still diverse. The Hypersexual Behavior Inventory (HBI) is one of the most appropriate scales used to assess hypersexuality, but further examination is needed to test its psychometric properties among different clinical and nonclinical groups, including samples outside of the United States. The aim of the present …
Understanding the convergence of markets in online sports betting
Betting on sports via online platforms has rapidly become a popular form of gambling in many countries. Despite the growing body of research investigating the psychosocial and individual psychological factors determining gambling behaviour, much less attention has been devoted to understanding the market characteristics of online sports betting and its intersection with products from adjacent industries. From an economic convergence perspective, …
Sickness presenteeism determines job satisfaction via affective-motivational states
Moscow after the Apocalypse
This article focuses on the apocalyptic images of Moscow that not only proliferated in the immediate aftermath of the fall of the Soviet Union but that have also persisted during the 2000s. Mark Griffiths analyzes Tat'iana Tolstaia's Kys' (2000) and Dmitrii Glukhovskii's Metro 2033 (2005), comparing and contrasting the roles of Muscovite space in these narratives. Riddled with misinterpreted ideas and mutated remainders, turned upside down by ide…
The role of social factors in gambling: Evidence from the 2007 British Gambling Prevalence Survey
Using data from the 2007 British Gambling Prevalence Survey, relationships were explored between gambling variables and each of the three key indices of a person's social position, controlling for age and sex. Personal income was found to be positively and linearly related to gambling prevalence, to number of gambling activities engaged in, and to positive attitudes towards gambling; household occupational category was significantly associated wi…
Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents
The mediating role of problematic social media use in the relationship between social avoidance/distress and self-esteem
Dangerous sports and recreational drug‐use: Rationalizing and contextualizing risk
This article reports upon the Interpretative Phenomenological Analysis (IPA) of a small number of semi‐structured interviews, conducted with persons engaging in either recreational drug‐use (primarily identified here as Ecstasy‐users) or dangerous sports (primarily identified here as bungee‐jumpers). Our analysis focuses upon the manner in which these participants make sense of their initiation and maintenance experiences, and the means by which …
Adolescents’ Body Shame and Social Networking Sites: The Mediating Effect of Body Image Control in Photos
Computer Game Playing in Early Adolescence
Home computer game playing appears to be one of the social and leisure phenomena of the nineties, yet there is still little known about the acquisition, development, and maintenance of computer game playing among children and adolescents. A survey of 147 eleven-year-old computer game players attending a summer camp revealed that their main reasons for playing were for fun, for a challenge, because there was nothing else to do, and because their f…
The observational study of adolescent gambling in UK amusement arcades
In the UK, excessive fruit machine playing is the most documented form of pathological gambling amongst adolescents. Although there have been a few retrospective questionnaire studies in adolescent fruit machine gambling, there has been very little systematic observational fieldwork into the behaviour. The studies reported explore the social world of fruit machine playing using data collected via the monitoring of 33 UK amusement arcades employin…
Zoom fatigue and integrated anxiety-stress: The mediating roles of mind wandering and boredom proneness
A Longitudinal Study of Pubertal Timing and Tempo on Body Shame Among Young Adolescent Girls and Boys
Suicidality among individuals with gambling problems: A meta-analytic literature review
Gambling problems have consistently been linked to suicidality, including suicidal ideation, attempts, and suicide. However, the magnitude of the relationship has varied significantly across studies and the potential causal link between gambling problems and suicidality is currently unclear. A meta-analytic literature review was conducted to (a) synthesize pooled prevalence rates of suicidality among individuals with gambling problems; (b) determ…
Addiction to fruit machines: A preliminary study among young males
The acquisition, development, and maintenance of fruit machine gambling in adolescents
The cognitive psychology of gambling
Self-concept changes in shy, Socially isolated adolescents following social skills training emphasising role plays
This study compared two social skills training programmes for shy-isolated adolescents. The investigation employed a test-retest quasi experimental design with a no contact contrast group. One programme used a traditional discussion-activities approach, the other used psychodramatic role-plays. There were significant changes in social behaviours following both interventions. There was a significant positive change in self-concept following the ro…
Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines
The introduction of video games has met with mixed reviews. In the US, an ongoing debate focusing on the potential problems of video game playing has been taken up by parents, politicians and social scientists. A number of the concerns that have been raised about the playing of video games in the US are very similar to the concerns raised about the playing of fruit machines (slot machines) in the UK. This paper attempts to put the ongoing US and …
Teenage Gambling: A Pilot Study
Structured interviews were conducted of 40 gamblers between 17 and 24 years of age. They were males who reported playing 3 or more times per week and spending £1 to £4 per session. Many were unemployed or at school
The observational study of adolescent gambling in UK amusement arcades
In the UK, excessive fruit machine playing is the most documented form of pathological gambling amongst adolescents. Although there have been a few retrospective questionnaire studies in adolescent fruit machine gambling, there has been very little systematic observational fieldwork into the behaviour. The studies reported explore the social world of fruit machine playing using data collected via the monitoring of 33 UK amusement arcades employin…
Pinball Wizard: The Case of a Pinball Machine Addict
Pinball Wizard: The Case of a Pinball Machine Addict
This is a description of a young man who is addicted to playing pinball machines. The subject's playing history and playing pathology are outlined using an adapted version of the DSM-III-R criteria for pathological gambling. Such an adaptation of these criteria is proposed as beneficial in monitoring and recording objective measures of all gaming-machine addictions
Factors in problem adolescent fruit machine gambling: Results of a small postal survey
Pathological gambling: Possible treatment using an audio playback technique
Fruit machine gambling: The importance of structural characteristics
Fruit machine addiction in adolescence: A case study
An exploratory study of gambling cross addictions
Beating the fruit machine: Systems and ploys both legal and illegal
The role of cognitive bias and skill in fruit machine gambling
Although a single theory of the cognitive psychology of gambling is unlikely to fully explain persistent gambling, a number of recent studies have shown that there may be a strong cognitive bias involved in gambling behaviour. In this study a number of factors and variables relating to the cognitive psychology of fruit machine players were examined in 60 subjects (30 regular and 30 non-regular gamblers) in a British amusement arcade. This involve…
Technological addictions
The role of subjective mood states in the maintenance of fruit machine gambling behaviour
Current trends in slot machine gambling: Research and policy issues
Towards a risk factor model of fruit machine addiction: A brief note
Computer game playing in adolescence: Prevalence and demographic indicators
Computer game playing is a popular activity among adolescents yet there have been no systematic studies in the U.K. on its prevalence and its demographics. A questionnaire study was undertaken with 387 adolescents (12–16 years of age) to establish the time spent playing computer games, who they first started playing with, the reasons why they first started and why they play now and negative consequences of play. Results revealed that for many ado…
Behavioural addiction: An issue for everybody?
For many people the concept of addiction involves taking drugs. Therefore it is perhaps unsurprising that most official definitions concentrate on drug ingestion. Despite such definitions, there is now a growing movement which views a number of behaviours as potentially addictive, including many behaviours which do not involve the ingestion of a drug. But do behavioural addictions really exist? Answers this question by examining the various commo…
Gambling on the internet: A brief note
Psychology of Computer Use: Xlhi. Some Comments on 'Addictive Use of the Internet' by Young
This paper adds further comments to a case description by Young on addictive use of the Internet. Brief comments relating to the Internet as a behaviourial addiction and the problem of to what users are actually addicted, are discussed
Arcade Gambling: A Research Note
Preliminary observational data relating to slot machine gamblers in two amusement arcades were collected over 3 mo. in the winter in Plymouth (south-west England). Arcades were frequented largely by males most of whom appeared to be adolescent. Slot machine gambling seemed to be an essentially solitary activity even when people entered the arcades in groups
Psychology (562 works) · Clinical Psychology (351 works) · Psychiatry (346 works) · Medicine (313 works) · Impact of Technology on Adolescents (293 works) · Social Psychology (262 works) · Clinical Psychology (241 works) · Addiction (216 works) · Public health (203 works) · Health psychology (192 works)