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Kung Wong Lau

Biographic Data

ID3424942
NAMEKung Wong Lau
GIVEN NAMESKung Wong
FAMILY NAMELau
SIGNATURELAU K W
AFFILIATIONSHong Kong Polytechnic University
ORCID0000-0003-4896-264X
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS5
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Advergames for children's health education and communication practices

    Open Access•Paula Young Lee, Pui Yuen Lee et al.•ARTICLE•Health Education•2023

    Purpose Appropriate and deliberate use of drug prevention methods is the key to educating children about the dangers of addiction and the way of prevention. With the growing prevalence of digital games among youngsters, health education and communication among children can try adopting advergames on digital television instead of traditional media, which has also been supported by prior research. It is, therefore, this research attempts to apply d…

  • A new triadic creative role for advertising industry

    Pui Yuen Lee, Kung Wong Lau•ARTICLE•Creative Industries Journal•2018

    202402 bckw

  • The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas

    Kung Wong Lau, Paula Young Lee et al.•ARTICLE•Interactive Learning Environments•2012•Cited by: 5•References: 4

    This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing virtual simulation to enrich students' learning experiences. The researchers found that virtual reality c…

  • The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas

    Kung Wong Lau, Paula Young Lee et al.•ARTICLE•Interactive Learning Environments•2012•Cited by: 5•References: 4

    This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing virtual simulation to enrich students' learning experiences. The researchers found that virtual reality c…

  • The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas

    Kung Wong Lau, Paula Young Lee et al.•ARTICLE•Interactive Learning Environments•2012•Cited by: 5•References: 4

    This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing virtual simulation to enrich students' learning experiences. The researchers found that virtual reality c…

  • A new triadic creative role for advertising industry

    Pui Yuen Lee, Kung Wong Lau•ARTICLE•Creative Industries Journal•2018

    202402 bckw

  • Advergames for children's health education and communication practices

    Open Access•Paula Young Lee, Pui Yuen Lee et al.•ARTICLE•Health Education•2023

    Purpose Appropriate and deliberate use of drug prevention methods is the key to educating children about the dangers of addiction and the way of prevention. With the growing prevalence of digital games among youngsters, health education and communication among children can try adopting advergames on digital television instead of traditional media, which has also been supported by prior research. It is, therefore, this research attempts to apply d…

Addiction (1 works) · Advertising (1 works) · Advertising account executive (1 works) · Advertising campaign (1 works) · Advertising research (1 works) · Applied Psychology (1 works) · Business (1 works) · Child Development and Digital Technology (1 works) · Consumer Behavior in Brand Consumption and Identification (1 works) · Corporate Identity and Reputation (1 works)

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