The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas
Bibliographic Data
| ID | 5771243 |
|---|---|
| Authors | Kung Wong Lau (0000-0003-4896-264X, Hong Kong Polytechnic University), Paula Young Lee (0000-0001-7639-9765, Hong Kong Baptist University), Pui Yuen Lee (0000-0001-6081-2893) |
| Year | 2012 |
| Volume | 23 |
| Issue | 1 |
| Pages | 3-18 |
| Publication date | 2012-11-27 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Interactive Learning Environments (JOURNAL) |
| Journal identifiers | ISSN: 1049-4820 • E-ISSN: 1744-5191 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/10494820.2012.745426 |
| OpenAlex | W2002511400 |
| Language | EN |
| Citations received | 25 |
| References cited | 29 |
This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing virtual simulation to enrich students' learning experiences. The researchers found that virtual reality can possibly enhance students' learning experiences by providing them with a heuristic and highly interactive simulated virtual environment. Being explorative and fun are essential parts of students' learning experiences in virtual reality. This paper suggests that educators create stimulated virtual learning environments, for example game-like environments, to help students develop positive learning behaviors in the learning process
Creativity in Education and Neuroscience · Educational Games and Gamification · Neuroscience, Education and Cognitive Function
From virtual to reality
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Around the world in less than a day
Los entornos de aprendizaje inmersivo y la enseñanza a ciber-generaciones
| Unique citing works | 25 |
|---|---|
| Citations per year | 2,5 |
| Citation span | 2016 - 2026 (11) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 25 |