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The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas

Bibliographic Data

ID5771243
AuthorsKung Wong Lau (0000-0003-4896-264X, Hong Kong Polytechnic University), Paula Young Lee (0000-0001-7639-9765, Hong Kong Baptist University), Pui Yuen Lee (0000-0001-6081-2893)
Year2012
Volume23
Issue1
Pages3-18
Publication date2012-11-27
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/10494820.2012.745426
OpenAlexW2002511400
LanguageEN
Citations received25
References cited29

This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing virtual simulation to enrich students' learning experiences. The researchers found that virtual reality can possibly enhance students' learning experiences by providing them with a heuristic and highly interactive simulated virtual environment. Being explorative and fun are essential parts of students' learning experiences in virtual reality. This paper suggests that educators create stimulated virtual learning environments, for example game-like environments, to help students develop positive learning behaviors in the learning process

Creativity in Education and Neuroscience · Educational Games and Gamification · Neuroscience, Education and Cognitive Function

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Unique citing works25
Citations per year2,5
Citation span2016 - 2026 (11)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 25

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