Virtual Worlds
Inherently Immersive, Highly Social Learning Spaces
Bibliographic Data
| ID | 4254500 |
|---|---|
| Authors | Laurence F Johnson, Alan H Levine |
| Year | 2008 |
| Volume | 47 |
| Issue | 2 |
| Pages | 161-170 |
| Publication date | 2008-04-23 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Theory Into Practice (JOURNAL) |
| Journal identifiers | ISSN: 0040-5841 • E-ISSN: 1527-2532 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/00405840801992397 |
| OpenAlex | W2029770708 |
| Language | EN |
| Citations received | 4 |
| References cited | 1 |
Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as many examples from practice that can be modeled or adapted. A range of examples from K–12 and higher education are given, and the progression of both teacher and student is viewed in terms of learning styles and behavioral needs. Five essential steps for those wishing to develop their own projects are provided, as well as a list of useful resources. Notes 1For an overview, see the short video, NMC Campus: Seriously Engaging online at http://sl.nmc.org/2006/06/12/seriously-engaging-movie 2See http://rampoislands.blogspot.com/2007/02/of-mice-and-men.html for more. 3See http://www.skoolaborate.com/ for more information. 4To see Maslow's Heirarchy of Needs go to http://en.wikipedia.org/wiki/Image:Maslow%27s_hierarchy_of_needs.svg 5For a compelling example, see the moving story by Robbie Dingo called Better Life (http://www.youtube.com/watch?v=U6D9K9xTmt0) or the virtual western Silver Bells and Golden Spurs (http://bellsandspurs.com
Human–computer interaction · Instructional simulation · Internet privacy · Knowledge management · Mathematics education · Metaverse · Multimedia · Social learning · Sociology · Virtual reality · Computer Science · Psychology · Virtual Reality Applications and Impacts
Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research
Student Perceptions of Semester-Long In-Class Virtual Reality
The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas
Los entornos de aprendizaje inmersivo y la enseñanza a ciber-generaciones
| Unique citing works | 4 |
|---|---|
| Citations per year | 0,25 |
| Citation span | 2010 - 2020 (11) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 4 |