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Virtual Worlds

Inherently Immersive, Highly Social Learning Spaces

Bibliographic Data

ID4254500
AuthorsLaurence F Johnson, Alan H Levine
Year2008
Volume47
Issue2
Pages161-170
Publication date2008-04-23
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueTheory Into Practice (JOURNAL)
Journal identifiersISSN: 0040-5841 • E-ISSN: 1527-2532
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/00405840801992397
OpenAlexW2029770708
LanguageEN
Citations received4
References cited1

Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as many examples from practice that can be modeled or adapted. A range of examples from K–12 and higher education are given, and the progression of both teacher and student is viewed in terms of learning styles and behavioral needs. Five essential steps for those wishing to develop their own projects are provided, as well as a list of useful resources. Notes 1For an overview, see the short video, NMC Campus: Seriously Engaging online at http://sl.nmc.org/2006/06/12/seriously-engaging-movie 2See http://rampoislands.blogspot.com/2007/02/of-mice-and-men.html for more. 3See http://www.skoolaborate.com/ for more information. 4To see Maslow's Heirarchy of Needs go to http://en.wikipedia.org/wiki/Image:Maslow%27s_hierarchy_of_needs.svg 5For a compelling example, see the moving story by Robbie Dingo called Better Life (http://www.youtube.com/watch?v=U6D9K9xTmt0) or the virtual western Silver Bells and Golden Spurs (http://bellsandspurs.com

Human–computer interaction · Instructional simulation · Internet privacy · Knowledge management · Mathematics education · Metaverse · Multimedia · Social learning · Sociology · Virtual reality · Computer Science · Psychology · Virtual Reality Applications and Impacts

  • Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research

    Open Access•Peter Leong, Samuel R H Joseph et al.•Journal of Virtual Worlds Research•2010

  • Student Perceptions of Semester-Long In-Class Virtual Reality

    Patrick D Hagge, Patrick Hagge•Journal of Geography in Higher…•2020

  • The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas

    Kung Wong Lau, Paula Young Lee et al.•Interactive Learning Environments•2012

  • Los entornos de aprendizaje inmersivo y la enseñanza a ciber-generaciones

    Open Access•Claudia Eugenia Toca Torres, Jesús Carrillo Rodríguez•Educação e Pesquisa•2019

  • A theory of human motivation

    Abraham H Maslow•Psychological Review•1943

Unique citing works4
Citations per year0,25
Citation span2010 - 2020 (11)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 4

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