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Laurence F Johnson

Biographic Data

ID3983223
NAMELaurence F Johnson
GIVEN NAMESLaurence F
FAMILY NAMEJohnson
SIGNATUREJOHNSON L F
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS3
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2008
LATEST PUBLICATION YEAR2008
H-INDEX1
  • Virtual Worlds

    Laurence F Johnson, Alan H Levine•ARTICLE•Theory Into Practice•2008•Cited by: 3•References: 1

    Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as many examples from practice that can be modeled or adapted. A range of examples from K–12 and higher edu…

  • Virtual Worlds

    Laurence F Johnson, Alan H Levine•ARTICLE•Theory Into Practice•2008•Cited by: 3•References: 1

    Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as many examples from practice that can be modeled or adapted. A range of examples from K–12 and higher edu…

  • Virtual Worlds

    Laurence F Johnson, Alan H Levine•ARTICLE•Theory Into Practice•2008•Cited by: 3•References: 1

    Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as many examples from practice that can be modeled or adapted. A range of examples from K–12 and higher edu…

Computer Science (1 works) · Human–computer interaction (1 works) · Instructional simulation (1 works) · Internet privacy (1 works) · Knowledge management (1 works) · Mathematics education (1 works) · Metaverse (1 works) · Multimedia (1 works) · Psychology (1 works) · Social learning (1 works)

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