Collaboration of 3D technology and fashion innovations
A creative accessory development assessment
Bibliographic Data
| ID | 21875348 |
|---|---|
| Authors | LaPorchia C Davis (ISNI: 0000000122244258 Morgan State University), LaPorchia Davis (0000-0002-8797-8583, Morgan State University), Joel Tomlinson (University of Maryland Eastern Shore), Lombuso Khoza (University of Maryland Eastern Shore), Najma Jamaludeen (Morgan State University) |
| Year | 2020 |
| Volume | 7 |
| Issue | 2 |
| Pages | 179-191 |
| Publication date | 2020-03-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Fashion Style & Popular Culture (JOURNAL) |
| Journal identifiers | ISSN: 2050-0726 • E-ISSN: 2050-0734 |
| Publisher | Intellect (PUBLISHER • GB) |
| DOI | 10.1386/fspc_00013_1 |
| OpenAlex | W3027450288 |
| Language | EN |
| References cited | 9 |
In this study, we examined student experiences surrounding the utilization of 3D printing for accessory production by fashion merchandising students enrolled in an Apparel Construction and Evaluation course at a historically Black university. The students designed and produced a sustainable 3D accessory prototype, and at the end of the course, completed a survey on their experiences surrounding drafting and the design-making process using computer-aided design (CAD). Faculty in the Apparel Construction and Evaluation course collaborated with Department of Technology faculty to help advance students' design skills in mass manufacturing in the fashion industry. Each student completed a month of impactful technology experience by creating sustainable prototypes of 3D accessories for their end-of-year fashion showcase held annually in the department. Results were compiled from student-completed surveys administered at the end of the course. This research was undertaken with the primary goal of assessing creative learning and was focused on three objectives: (1) to have students rethink and develop their own sustainable accessory line; (2) to provide students with real-world fashion accessory applications and (3) to increase students' understanding of computer-aided methods of design through 3D modeling, shapes and figures
Clothing · Engineering management · Fashion design · Medical education · Sustainability · Sustainable Design · Computer Science · Crafts, Textile, and Design · Design Education and Practice · Engineering · Fashion and Cultural Textiles · Medicine
| Citation velocity | historical |
|---|---|
| Highly cited | No |