Don’t forget to assess
How teachers check for new and deeper learning when integrating virtual reality in the classroom
Bibliographic Data
| ID | 21744238 |
|---|---|
| Authors | Lisa M Castaneda (American Foundry Society, corresponding author), Samantha W Bindman (0000-0002-5748-3352, American Foundry Society), Riddhi A Divanji (0009-0005-0978-7385, American Foundry Society) |
| Year | 2023 |
| Volume | 55 |
| Issue | 2 |
| Pages | 210-229 |
| Publication date | 2023-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Research on Technology in Education (JOURNAL) |
| Journal identifiers | ISSN: 1539-1523 • E-ISSN: 1945-0818 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/15391523.2021.1950083 |
| OpenAlex | W3187239243 |
| Language | EN |
| Citations received | 1 |
| References cited | 43 |
Teachers consider learning goals as they implement new technologies like Virtual Reality in the classroom, but may overlook or struggle with verifying whether new learning actually occurred. We interviewed six US high school teachers and surveyed 277 of their students to understand the pedagogical implications and challenges of coordinating assessments with the integration of VR in their classrooms. Some teachers devised new assessment strategies to capture the deep, constructivist, learning they saw occurring in their students as a result of VR. Students’ responses suggest they needed more explicit goals for the VR class activities, but students provided insights about the benefits they perceived for their retention of relevant information. Future work should continue to explore the alignment of learning objectives, technology, and assessment.Supplemental data for this article is available online at https://doi.org/10.1080/15391523.2021.1950083
Educational technology · Human–computer interaction · Mathematics education · Pedagogy · Technology integration · Virtual reality · Computer Science · Education and Learning Interventions · Psychology · Technology-Enhanced Education Studies · Virtual Reality Applications and Impacts · Artificial Intelligence
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| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |