Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Cognitive and affective processes for learning science in immersive virtual reality

Bibliographic Data

ID21499249
AuthorsJocelyn Parong (0000-0001-7076-2535, Department of Psychological and Brain Sciences University of California, Santa Barbara Santa Barbara California USA, corresponding author), Richard E Mayer (0000-0003-4055-6938, Department of Psychological and Brain Sciences University of California, Santa Barbara Santa Barbara California USA)
Year2021
Volume37
Issue1
Pages226-241
Publication date2021-02-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Computer Assisted Learning (JOURNAL)
Journal identifiersISSN: 0266-4909 • E-ISSN: 1365-2729
PublisherWiley (PUBLISHER • GB)
DOI10.1111/jcal.12482
OpenAlexW3080093691
LanguageEN
Citations received91
References cited55

As immersive virtual reality (IVR) systems proliferate in classrooms, it is important to understand how they affect learning outcomes and the underlying affective and cognitive processes that may cause these outcomes. Proponents argue that IVR could improve learning by increasing positive affective and cognitive processing, thereby supporting improved performance on tests of learning outcome, whereas opponents of IVR contend that it could hurt learning by increasing distraction, thereby disrupting cognitive learning processes and leading to poorer learning outcomes. In a media comparison study, students viewed a biology lesson either as an interactive animated journey in IVR or as a slideshow on a desktop monitor. Those who viewed the IVR lesson performed significantly worse on transfer tests, reported higher emotional arousal, reported more extraneous cognitive load and showed less engagement based on EEG measures than those who viewed the slideshow lesson, with or without practice questions added to the lessons. Mediational analyses showed that the lower retention scores for the IVR lesson were related to an increase in self‐reported extraneous cognitive load and emotional arousal. These results support the notion that immersive environments create high affective and cognitive distraction, which leads to poorer learning outcomes than desktop environments

Arousal · Cognition · Cognitive Load · Cognitive psychology · Distraction · Human–computer interaction · Transfer of training · Virtual reality · Communication · Computer Science · Flow Experience in Various Fields · Psychology · Social Psychology · Virtual Reality Applications and Impacts · Visual and Cognitive Learning Processes

  • Sachunterricht in der Informationsgesellschaft

    Open Access•Friedrich Gervé, Andrea Becher et al.•Sachunterricht in der Informationsg…•2022

  • Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality

    Open Access•Guido Makransky, Richard E Mayer•Educational Psychology Review•2022

  • The Past, Present, and Future of the Cognitive Theory of Multimedia Learning

    Open Access•Richard E Mayer•Educational Psychology Review•2024

  • The Cognitive Affective Model of Immersive Learning (Camil)

    Open Access•Guido Makransky, Gustav Bøg Petersen•Educational Psychology Review•2021

  • Design Beyond the Headset

    Open Access•Eileen M Grodziak, Eileen Grodziak et al.•TechTrends•2026

  • Immersive Creativity

    Open Access•Enikő Orsolya Bereczki, Albert L Lehrman et al.•Thinking Skills and Creativity•2026

  • How is preservice teachers’ gaze during classroom observation connected to their assessments of teaching quality? A controlled study in screen-based and immersive video environments

    Open Access•Tosca Daltoè, Tobias Appel et al.•Learning and Instruction•2026

  • Examining the impact of virtual reality on middle school students’ biology learning outcomes and experiences

    Open Access•Yan Zou, Xiaoming Zhai et al.•International Journal of Science…•2026

  • Toward Deeper Learning

    Open Access•Ngoc Nguyen Nguyen, Hsiu‐Ling Chen•Journal of Educational Computing…•2026

  • Need-Supportive Immersive Learning Design Based on Self-Determination Theory

    Open Access•Pei-Chin Tien, Gwo-Jen Hwang et al.•Journal of Educational Computing…•2026

  • Effect of Physical Fidelity and Immersion Level on Learning Experiences and Outcomes in VR-Based Fire-Safety Education

    Open Access•Wenhao Li, Li Qian et al.•Journal of Educational Computing…•2026

  • Can Virtual Reality Promote Cognitive, Affective, and Psychomotor Learning? A Synthesis of Systematic Reviews and Meta-Analytic Evidence

    Open Access•Yuchun Zhong, Chunqi Li et al.•Journal of Educational Computing…•2026

  • Prompting in-depth learning in immersive virtual reality

    Open Access•Andrea Vogt, Franziska Babel et al.•Computers & Education•2021

  • Signaling in virtual reality influences learning outcome and cognitive load

    Open Access•Patrick Albus, Andrea Vogt et al.•Computers & Education•2021

  • Research Into improved Distance Learning Using VR Technology

    Open Access•Pengfei Li, Zelong Fang et al.•Frontiers in Education•2022

  • Signaling in 360° Desktop Virtual Reality Influences Learning Outcome and Cognitive Load

    Open Access•Patrick Albus, Tina Seufert•Frontiers in Education•2022

  • Immersive equity

    Open Access•Bester Chimbo, Kudakwashe Maguraushe et al.•Frontiers in Education•2026

  • Exploring the impact of virtual reality on presence

    Open Access•Christine Austermann, Florin Blanckenburg et al.•Frontiers in Education•2025

  • Virtual Reality and Digital Twins for Mechanical Engineering Lab Education

    Open Access•Ali Darejeh, Guy Chilcott et al.•Education Sciences•2025

  • A Systematic Review of Virtual Reality Applications for Adaptive Behavior Training in Individuals with Intellectual Disabilities

    Open Access•Pei Zhou, Zehui Zhan•Education Sciences•2025

  • Designing Translingual and Transmodal Scaffolding and VR Pair Programming for Supporting Multilingual Learners’ Participation in Scientific Sensemaking

    Open Access•Ai-Chu Elisha Ding, Jorge Hernandez Cervantes et al.•Education Sciences•2025

  • Don’t forget to assess

    Open Access•Lisa M Castaneda, Samantha W Bindman et al.•Journal of Research on Technology…•2023

  • The impact of teachers’ TK and TPACK in their composed SVVR on students’ active learning and learning engagement

    Open Access•Shu-Hao Wu, Shu‐Hao Wu et al.•Journal of Research on Technology…•2025

  • From movement to learning

    Open Access•Matisse Poupard, Florian Larrue et al.•International Journal of…•2026

  • Experiential Learning in Upper Elementary Science Classrooms

    Open Access•Neyoulla T AlJurdi, Sara Salloum•Journal of Experiential Education•2025

  • Enhancing rural fire safety education through virtual reality

    Li Qian, Liangya Li et al.•Interactive Learning Environments•2026

  • The effectiveness of VR environment on primary and secondary school students’ learning performance in science courses

    Shenglin Cao, Juan Chu et al.•Interactive Learning Environments•2024

  • Ease over effort

    Xinyan Wang, Yen Hsu et al.•Interactive Learning Environments•2025

  • The effectiveness of a VR-based mobile learning system for university students to learn geological knowledge

    Kai-Yi Chin, Ching-Sheng Wang•Interactive Learning Environments•2024

  • Identifying key factors of dynamic Addie model for instructional virtual reality design

    Open Access•Ruo‐Yu Li, Jerry Chih-Yuan Sun•Interactive Learning Environments•2024

  • The potential of human-machine collaborative learning in educational virtual environments for knowledge retention in science learners

    Open Access•Gaoyu Chen, Mohamed Oubibi et al.•Interactive Learning Environments•2026

  • Improving procedural skills for autistic adults in a 3D virtual world through embodied hands-on learning

    Yu‐Ju Lan, Scott Grant et al.•Interactive Learning Environments•2025

  • Learning in the spherical video-based virtual reality context

    Wenhao Li, Cuiru Wang et al.•Interactive Learning Environments•2024

  • Mobile learning for science education

    Juan Garzón, Georgios Lampropoulos•Interactive Learning Environments•2024

  • Facial expressions capturing emotional engagement while learning with desktop VR

    Open Access•Ilana Dubovi•Interactive Learning Environments•2024

  • Measuring presence in virtual world teacher education

    Open Access•Enrico Gandolfi, Ilker Soytürk et al.•Educational Technology Research…•2026

  • Virtual reality in primary science education

    Open Access•Corinna Martarelli, Josua Dubach et al.•Educational Technology Research…•2025

  • Look at me! Can a pedagogical agent facilitate orientation and support learning in VR

    Open Access•Daniela Decker, Martin Merkt•Educational Technology Research…•2025

  • Redundancy effects of information design on immersive virtual literary reading

    Open Access•Kun‐Hung Cheng•Educational Technology Research…•2026

  • Making in virtual reality environments

    Open Access•Matthew Caratachea, William M Jones•Educational Technology Research…•2024

  • Immersive virtual reality in STEM

    Open Access•Liisalotte Elme, Maria L M Jørgensen et al.•Educational Technology Research…•2022

  • Influences of immersive virtual reality (IVR)-based science, technology, religion, engineering, art, and mathematics (STREAM) instructional approach on students’ learning performances

    Open Access•Melese Astatke, Cathy Weng et al.•Educational Technology Research…•2024

  • Design, development, and evaluation of educational virtual reality environment

    Open Access•Ali Geri̇ş, Nesrin Özdener•Educational Technology Research…•2024

  • Immersive virtual reality learning and cognitive load

    Open Access•Benjamin De Witte, Vincent Reynaert et al.•Computers in Human Behavior•2026

  • Heart or mind? The impact of congruence on the persuasiveness of cognitive versus affective appeals in debunking messages on social media during public health crises

    Open Access•Shuai Zhang, Yang Zhang et al.•Computers in Human Behavior•2024

  • The impact of different collaboration formats on mathematical problem-solving in augmented reality

    Open Access•Candace Walkington, Julianna Washington-Henderson et al.•Computers & Education•2026

  • Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

    Open Access•Mihye Won, Dewi Ayu Kencana Ungu et al.•Computers & Education•2023

  • The Interplay of Self-regulation, Cognitive Load and Learner Resources

    Open Access•Nina R Peltzer, Nina Peltzer et al.•Computers & Education•2026

  • Cognitive and emotional engagement while learning with VR

    Open Access•Ilana Dubovi•Computers & Education•2022

  • A novel quantitative assessment of engagement in virtual reality

    Open Access•Vishal Kiran Kuvar, Jeremy N Bailenson et al.•Computers & Education•2024

  • Classifying and modeling secondary students’ active learning in a virtual learning environment through generated questions

    Open Access•Rebecca L Hite, M Gail Jones et al.•Computers & Education•2024

  • Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment

    Open Access•Wenhao Li, Qinna Feng et al.•Computers & Education•2023

  • Promoting musical instrument learning in virtual reality environment

    Open Access•Shufan Yu, Qingtang Liu et al.•Computers & Education•2023

  • Using virtual reality for enhancing neuroanatomy learning by optimizing cognitive load and intrinsic motivation

    Open Access•Matisse Poupard, Florian Larrue et al.•Computers & Education•2025

  • A study of how immersion and interactivity drive VR learning

    Open Access•Gustav Bøg Petersen, Giorgos Petkakis et al.•Computers & Education•2022

  • Can virtual reality improve social-emotional learning among adolescents? An experimental study

    Open Access•Qinna Feng, Gege Li et al.•Computers & Education•2026

  • Unintended consequences of spatial presence on learning in virtual reality

    Open Access•Sun Joo Ahn, Kristine L Nowak et al.•Computers & Education•2022

  • Investigating the value of immersive virtual reality tools for organizational training

    Open Access•Sarune Baceviciute, Ainara Lopez Cordoba et al.•Journal of Computer Assisted…•2022

  • Investigating the Modality and Signalling Principles in Immersive Augmented Reality Learning Environments

    Open Access•Rabea Bödding, Günter W Maier•Journal of Computer Assisted…•2026

  • Text‐to‐speech and virtual reality agents in primary school classroom environments

    Open Access•Laduona Dai, Veronika Kritskaia et al.•Journal of Computer Assisted…•2024

  • Systematically Reviewing the Rigour of Immersive Virtual Reality Research in STEM Education

    Open Access•Amedee Marchand Martella, Alyssa P Lawson et al.•Journal of Computer Assisted…•2026

  • Empowering virtual reality with feedback and reflection in hands‐on learning

    Open Access•Yueh-Min Huang, Wei‐Sheng Wang et al.•Journal of Computer Assisted…•2024

  • Who benefits and who doesn't in virtual reality learning

    Open Access•Radovan Sikl, Karla Brücknerová et al.•Journal of Computer Assisted…•2024

  • A Nuanced Perspective on VR Learning

    Open Access•Idit Adler, Liat Liberman et al.•Journal of Computer Assisted…•2025

  • The effects of embedded quizzes on self‐regulated processes and learning performance during a multimedia lesson

    Open Access•Camille Tordet, Jonathan Fernandez et al.•Journal of Computer Assisted…•2025

  • Does Using Virtual Reality to Enhance Students' Presentation Skills Work? The Role of Feedback and Presence

    Open Access•Roberta Di Palma, Simon Beausaert et al.•Journal of Computer Assisted…•2025

  • Examining virtual reality as a platform for developing mental models of industrial systems

    Open Access•Robert J Slezaka, Nir Keren et al.•Journal of Computer Assisted…•2023

  • The Role of Enjoyment and Epistemic Emotions in Middle School AR Learning

    Open Access•Daniela Olea‐Ibarra, Christian Hartmann et al.•Journal of Computer Assisted…•2025

  • Implementing Pretraining to Optimise Learning in Immersive Virtual Reality

    Open Access•Cynthia Y Delgado, Richard E Mayer•Journal of Computer Assisted…•2025

  • Reshaping Teaching Practices Through Interactive Technology Training

    Open Access•Karim Ragab, Enrique Martínez‐Jiménez et al.•Journal of Computer Assisted…•2026

  • Effects of immersive virtual reality classrooms on students' academic achievement, motivation and cognitive load in science lessons

    Open Access•Ruixue Liu, Lei Wang et al.•Journal of Computer Assisted…•2022

  • Capturing cognitive load management during authentic virtual reality flight training with behavioural and physiological indicators

    Open Access•Joni Lämsä, Joonas Mannonen et al.•Journal of Computer Assisted…•2023

  • Learning With a Pedagogical Agent in Virtual Reality

    Open Access•Guoliang Zhang, Zhaofeng Ren et al.•Journal of Computer Assisted…•2026

  • Continuous Temporal Contiguity Narration‐Animation for Learning in Virtual Reality

    Open Access•Laurie Porte, Jean‐Michel Boucheix et al.•Journal of Computer Assisted…•2026

  • Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning

    Open Access•Daniela Decker, Martin Merkt•Journal of Computer Assisted…•2024

  • Inserting Generative Learning Activities During Pauses in Slideshow and Virtual Reality Lessons

    Open Access•Alyssa P Lawson, Cynthia Y Delgado et al.•Journal of Computer Assisted…•2026

  • A Sequencing Effect of Adding Generative Learning Strategies to Immersive Virtual Reality on Middle School Students' Performance, Intrinsic Motivation, and Self‐Efficacy

    Open Access•Carl Boel, Tijs Rotsaert et al.•Journal of Computer Assisted…•2025

  • Virtual reality enhances safety training in the maritime industry

    Open Access•Guido Makransky, Sara Klingenberg•Journal of Computer Assisted…•2022

  • Individual differences in executive function affect learning with immersive virtual reality

    Open Access•Alyssa P Lawson, Richard E Mayer•Journal of Computer Assisted…•2024

  • The effect of the modality principle to support learning with virtual reality

    Open Access•Liat Liberman, Ilana Dubovi•Journal of Computer Assisted…•2023

  • Promoting international high‐school students' C hinese language learning achievements and perceptions

    Open Access•Jia‐Hua Zhao, Qifan Yang•Journal of Computer Assisted…•2023

  • How video-viewing behaviours influence learning effectiveness in online video-based platform

    Open Access•Jung‐kuei Hsieh, Jung-Kuei Hsieh et al.•Behaviour and Information…•2026

  • The modality effect reverses in a virtual reality learning environment and influences cognitive load

    Open Access•Patrick Albus, Tina Seufert•Instructional Science•2023

  • A systematic review of immersive technologies for education

    Open Access•Matisse Poupard, Florian Larrue et al.•British Journal of Educational…•2025

  • Comparing video and virtual reality as tools for fostering interest and self‐efficacy in classroom management

    Open Access•Yizhen Huang, Elise Richter et al.•British Journal of Educational…•2023

  • Immersive virtual reality or auditory text first? Effects of adequate sequencing and prompting on learning outcome

    Open Access•Andrea Vogt, Franziska Babel et al.•British Journal of Educational…•2021

  • Four-dimensional instructional design as a framework for immersive learning to advance inclusive education (SDG 4)

    Małgorzata Gawlik-Kobylińska•International Journal of…•2026

  • An empirical investigation of reasons influencing pre-service teachers acceptance and rejection of immersive virtual reality usage

    Open Access•Chuangqi Chen, Chuang-Qi Chen et al.•Teaching and Teacher Education•2023

  • Persuasive communication and spatial presence

    Open Access•Priska Breves•Annals of the International…•2023

  • Immersive Digital Technologies

    Siobhán Wittig McPhee, Nina Hewitt•Annals of the American…•2025

  • Teachers' Continued VR Technology Usage Intention

    Open Access•Wenbin Du, Ruo-Yu Liang•SAGE Open•2024

  • Multimedia Learning

    Open Access•Richard E Mayer•Multimedia Learning•2009

  • Cognitive Load Theory

    Open Access•Alexander Renkl, John Sweller et al.•Cognitive Load Theory•2011

  • Make It Stick

    Peter C Brown, Peter de Nully Brown et al.•Make It Stick•2014

  • Learning science in immersive virtual reality.

    Open Access•Jocelyn Parong, Richard E Mayer•Journal of Educational Psychology•2018

  • Adding immersive virtual reality to a science lab simulation causes more presence but less learning

    Open Access•Guido Makransky, Thomas Terkildsen et al.•Learning and Instruction•2019

  • The critical role of retrieval practice in long-term retention

    Open Access•Henry L Roediger, Andrew C Butler•Trends in Cognitive Sciences•2011

  • Cognitive constraints on multimedia learning

    Richard E Mayer, Julie Heiser et al.•Journal of Educational Psychology•2001

  • The Influences of Emotion on Learning and Memory

    Open Access•Chai Meei Tyng, Hafeez Ullah Amin et al.•Frontiers in Psychology•2017

  • Looking at pictures

    Open Access•Peter J Lang, Mark K Greenwald et al.•Psychophysiology•1993

  • Emotional design in multimedia learning

    Open Access•Jan L Pla, Steffi Heidig et al.•Learning and Instruction•2014

  • Aging and emotional memory

    Susan T Charles, Mara Mather et al.•Journal of Experimental…•2003

  • Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change

    Open Access•D M Markowitz, Rob Laha et al.•Frontiers in Psychology•2018

  • Emotional design in multimedia learning.

    Eunjoon “Rachel” Um, Eunjoon Rachel Um et al.•Journal of Educational Psychology•2012

  • Test-Enhanced Learning

    Open Access•Henry L Roediger, Jeffrey D Karpicke•Psychological Science•2006

  • Heart Rate Variability as an Index of Regulated Emotional Responding

    Open Access•Bradley M Appelhans, Linda J Luecken•Review of General Psychology•2006

  • A structural equation modeling investigation of the emotional value of immersive virtual reality in education

    Open Access•Guido Makransky, Lau Lilleholt•Educational Technology Research…•2018

  • A Literature Review on Immersive Virtual Reality in Education

    Laura Freina, Michela Ott•eLearning and Software for…•2015

  • Improving Students’ Learning With Effective Learning Techniques

    Open Access•John Dunlosky, Katherine A Rawson et al.•Psychological Science in the…•2013

  • Affective Arousal as Information

    Open Access•Justin Storbeck, Gerald L Clore•Social and Personality Psychology…•2008

  • How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence

    James J Cummings, Jeremy N Bailenson•Media Psychology•2016

  • Stress and Heart Rate Variability

    Open Access•Hye-Geum Kim, Eun-Jin Cheon et al.•Psychiatry Investigation•2018

  • Principles for Reducing Extraneous Processing in Multimedia Learning

    Open Access•Richard E Mayer, Logan Fiorella•The Cambridge Handbook of…•2014

  • Four Ways of Considering Emotion in Cognitive Load Theory

    Open Access•Jan L Pla, Slava Kalyuga•Educational Psychology Review•2019

  • Are affective events richly recollected or simply familiar? The experience and process of recognizing feelings past.

    Kevin N Ochsner•Journal of Experimental…•2000

  • Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments

    Open Access•Guido Makransky, Stefan Borre‐Gude et al.•Journal of Computer Assisted…•2019

  • Benefits of emotional design in multimedia instruction

    Open Access•Richard E Mayer, Gabriel Estrella•Learning and Instruction•2014

  • An Overview of Heart Rate Variability Metrics and Norms

    Open Access•Fred Shaffer, J P Ginsberg•Frontiers in Public Health•2017

  • Cognitive Theory of Multimedia Learning

    Open Access•Richard E Mayer•The Cambridge Handbook of…•2014

  • G*Power 3

    Open Access•Franz Faul, Edgar Erdfelder et al.•Behavior Research Methods•2007

  • Controlling the False Discovery Rate

    Open Access•Yoav Benjamini, Yosef Hochberg•Journal of the Royal Statistical…•1995

  • Core affect and the psychological construction of emotion.

    James A Russell•Psychological Review•2003

  • A systematic review of immersive virtual reality applications for higher education

    Open Access•Jaziar Radianti, Tim A Majchrzak et al.•Computers & Education•2020

  • A meta-analysis of virtual reality training programs for social skill development

    Open Access•M C Howard, Melissa B Gutworth•Computers & Education•2020

  • Learning as a Generative Activity

    Open Access•Logan Fiorella, Richard E Mayer•Learning As a Generative Activity•2015

  • Measuring Presence in Virtual Environments

    Bob G Witmer, Michael J Singer•PRESENCE Virtual and Augmented…•1998

Unique citing works91
Citations per year18,2
Citation span2021 - 2026 (6)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 91

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae