Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Improving procedural skills for autistic adults in a 3D virtual world through embodied hands-on learning

Bibliographic Data

ID21631746
AuthorsYu‐Ju Lan (0000-0003-0229-5079, National Taiwan Normal University, corresponding author), Scott Grant (0000-0002-2413-288X, Monash University), Hsiao-Yun Chang (0000-0002-8470-566X, Kanner Foundation)
Year2025
Volume33
Issue8
Pages4820-4844
Publication date2025-09-14
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2025.2471911
OpenAlexW4408276368
LanguageEN
References cited62

The study aimed to help adults with autism spectrum disorder (ASD) develop procedural, social, and communication skills by integrating two elements, i.e. procedural tasks and authentic contexts. A two-stage design-based research method was adopted to cyclically confirm and evaluate the functions of a 3D virtual Kanner Support Center in Second Life to achieve this aim. The real-world Kanner Support Center is a training and support center set up by the Kanner Foundation of Taiwan. Nine autistic adults from the Kanner center participated in the preliminary study, with three involved in the first stage (material development) and six in the second stage (training). Each participant learned to control and move their avatars around in the 3D virtual center space. They also completed the procedural tasks of welcoming and serving customers there. The procedural tasks were pre – and post-tested, and the results indicate that autistic adults successfully learned procedural skills by self-directed practicing in the virtual center. The findings of this study can be used as a reference for ASD-related research and the design of VR environments for ASD learners

Autism · Cognitive psychology · Developmental psychology · Educational technology · Embodied cognition · Human–computer interaction · Mathematics education · Autism Spectrum Disorder Research · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts · Artificial Intelligence

  • Diagnostic and Statistical Manual of Mental Disorders

    American Psychiatric Association American Psychiatric Association, Ewer Ewer•Diagnostic And Statistical Manual…•2013

  • Digital Language Learning (DLL)

    Open Access•P Li, Yu-Ju Lan et al.•Bilingualism Language and Cognition•2022

  • A systematic review

    Grace Mak, Lea Zhao•Interactive Learning Environments•2023

  • Virtual reality for fire safety training

    Open Access•Sarah Morélot, Alain Garrigou et al.•Computers & Education•2021

  • Cognitive and affective processes for learning science in immersive virtual reality

    Open Access•Jocelyn Parong, Richard E Mayer•Journal of Computer Assisted…•2021

  • Embodied aspects of learning to be a surgeon

    Amanda B Cooper, Elizabeth J Tisdell•Medical Teacher•2020

  • A bibliometrics analysis and visualization of autism spectrum disorder

    Open Access•Ping Rong, Qianfang Fu et al.•Frontiers in Psychiatry•2022

  • Employees With Autism Spectrum Disorders in the Digitized Work Environment

    Open Access•Michał T Tomczak•Journal of Disability Policy…•2020

  • A Simplest Systematics for the Organization of Turn-Taking for Conversation

    Open Access•Harvey Sacks, Emanuel A Schegloff et al.•Language•2025

Citation velocityhistorical
Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae