A Systematic Review of Virtual Reality Applications for Adaptive Behavior Training in Individuals with Intellectual Disabilities
Bibliographic Data
| ID | 22043881 |
|---|---|
| Authors | Pei Zhou (0000-0002-7823-3416, South China Normal University), Zehui Zhan (0000-0002-6936-1977, South China Normal University) |
| Year | 2025 |
| Volume | 15 |
| Issue | 8 |
| Pages | 1014 |
| Publication date | 2025-08-07 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci15081014 |
| Language | EN |
| Citations received | 1 |
| References cited | 61 |
(1) Deficits in adaptive behavior significantly hinder individuals with intellectual disabilities from performing essential daily tasks and participating in community life. Although virtual reality shows promise for supporting adaptive behavior in this population, systematic reviews on this topic remain scarce. (2) Methods: Twenty-five experimental studies from the databases Web of Science, PubMed, Scopus, and ERIC, published between 2005 and 2024, were analyzed in the context of a systematic review. (3) Results: The studies revealed a significant surge in research on VR interventions for adaptive behavior in individuals with intellectual disabilities, particularly after 2021. The most frequently applied domain was practical skills, while social and conceptual skills received relatively less attention. Most studies employed high-immersion head-mounted displays as the primary technology type and adopted controller-based unimodal interaction as the dominant interaction mode. Pedagogical strategies such as ABA, structured teaching, and contextual learning are favored in interventions. (4) Conclusions: VR interventions have been increasingly applied to support adaptive behavior development in this population. However, further exploration is needed to tailor VR designs to better accommodate the individual differences and specific needs. This review synthesizes current evidence, identifies key trends and limitations, and offers guidance for future research
Diagnostic and Statistical Manual of Mental Disorders
An Overview of Intellectual Disability
Virtual Reality Technology
The PRISMA 2020 statement
The Qualitative Researcher's Companion
A systematic review of immersive virtual reality applications for higher education
Cognitive and affective processes for learning science in immersive virtual reality
Let's go shopping
Using immersive virtual reality to support designing skills in vocational education
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 1 |