Adding immersive virtual reality to a science lab simulation causes more presence but less learning
Bibliographic Data
| ID | 23385643 |
|---|---|
| Authors | Guido Makransky (0000-0003-1862-7824, University of Copenhagen, corresponding author), Thomas Terkildsen (0000-0002-7138-1547, University of Copenhagen), Thomas S Terkildsen, Richard E Mayer (0000-0003-4055-6938, University of California, Santa Barbara) |
| Year | 2019 |
| Volume | 60 |
| Pages | 225-236 |
| Publication date | 2019-04-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Learning and Instruction (JOURNAL) |
| Journal identifiers | ISSN: 0959-4752 • E-ISSN: 1873-3263 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.learninstruc.2017.12.007 |
| OpenAlex | W2777517149 |
| Language | EN |
| Citations received | 255 |
| References cited | 47 |
Cognition · Cognitive Load · Cognitive psychology · Electroencephalography · Human–computer interaction · Immersion (mathematics) · Instructional simulation · Learning effect · Multimedia · Virtual reality · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts · Visual and Cognitive Learning Processes
Virtual Reality Methods
Psychosocial dimensions of immersive learning
Features of Values Formation Among Students of Modern Russian Universities
Virtual Reality in Education
Learning to Teach with Virtual Reality
Using Low-immersive Virtual Reality in Online Learning
Factors affecting Chinese university students’ intention to continue using virtual and remote labs
Using head mounted display virtual reality simulations in large engineering classes
Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments
Investigating the process of mine rescuers' safety training with immersive virtual reality
Virtual reality for fire safety training
Investigating the process of learning with desktop virtual reality
Immersive virtual field trips and elementary students’ perceptions
Investigating the effect of pre-training when learning through immersive virtual reality and video
Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality
A structural equation modeling investigation of the emotional value of immersive virtual reality in education
A case study of immersive virtual field trips in an elementary classroom
The potential of immersive virtual reality to enhance learning
A review of immersive virtual reality serious games to enhance learning and training
The Cognitive Affective Model of Immersive Learning (Camil)
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
Immersive virtual reality as a pedagogical tool in education
Integrating Virtual Reality Into a Structural Geology Curriculum
Cognitive Impact of Social Virtual Reality
Examining the Auditory Selective Attention Switch in a Child-Suited Virtual Reality Classroom Environment
Expert interview study on the pedagogical aspects and practical implementation of virtual laboratories
Using LLM-empowered virtual avatars in immersive virtual reality technology to enhance psychological perception and learning outcomes
The Impact of Artificial Intelligence-Supported Instruction on Student Learning in STEM
Exploring the Impact of Augmented Reality on Cognitive Load, Emotion, and Creative Performance
Metaverse-supported blended EFL
Extraneous Cognitive Load as a Gateway to Curiosity
Validity of Eye-Tracking Measures in Immersive Virtual Reality
The effect of high-immersion virtual reality environments on L2 learners’ socio-emotional variables
Effect of Physical Fidelity and Immersion Level on Learning Experiences and Outcomes in VR-Based Fire-Safety Education
Integrating AI into Spherical Video-Based Virtual Reality for Teaching Applications in Elementary Chinese Writing Education
EFL classroom settings
Accessible virtual reality for library orientation
Integrating educational theories with virtual reality
A Review of Photogrammetry and Photorealistic 3D Models in Education From a Psychological Perspective
Authenticity and interest in virtual reality
The perceived coolness of using virtual reality technology in blended learning performance can improve learning motivation and learning satisfaction
The effects of smart learning environments on learning outcomes
Research Into improved Distance Learning Using VR Technology
Signaling in 360° Desktop Virtual Reality Influences Learning Outcome and Cognitive Load
AI-based avatars are changing the way we learn and teach
Immersive virtual reality training in radiology
Innovative strategies to strengthen teaching-researching skills in chemistry and biology education
Adding immersive virtual reality laboratory simulations to traditional teaching methods enhances biotechnology learning outcomes
Exploring the impact of virtual reality on presence
Virtual Reality and Digital Twins for Mechanical Engineering Lab Education
Beyond Visuals and Audio
Assessment of Supporting Visual Learning Technologies in the Immersive VET Cyber-Physical Learning Model
The Role of Cognitive Learner Prerequisites for Cognitive Load and Learning Outcomes in AR-Supported Lab Work
Implications of Virtual Reality in Arts Education
Fostering Performance in Hands-On Laboratory Work with the Use of Mobile Augmented Reality (AR) Glasses
Surveying Reality (SurReal)
Understanding the intention to stay and defend during a bushfire
Using Directional Cues in Immersive Journalism
Group Decision-Making in Multi-User Immersive Virtual Reality
The Effects of Nature-Based Travel in Virtual Reality
Teachers’ perceptions of exploiting immersive virtual field trips for learning in primary education
Virtual reality and affective learning in commemorative history teaching
‘Transition into relatable reality’
Beyond the Screen
Film in university teaching
De la Realidad Extendida al Metaverso
Smell-e technology
Virtual reality experiences for breathing and relaxation training
Enhancing rural fire safety education through virtual reality
Neuroimaging tools in multimedia learning
The effectiveness of VR environment on primary and secondary school students’ learning performance in science courses
Can the utilization of technology-enhanced learning spaces lead to improved learning outcomes? A meta-analysis based on 39 experimental and quasi-experimental studies
A meta-analysis of the impact of virtual experiments on students’ development
Ease over effort
Investigating high school students’ perceptions and presences under VR learning environment
A virtual reality-based collaborative argument mapping approach in the EFL classroom
Effects of virtual reality on creative design performance and creative experiential learning
Investigating Virtual Reality and the Virtual medicine room for nursing education
How are the sense of presence and learning outcomes being investigated when using virtual reality? A 24 years systematic literature review
A meta-analysis of the effect of virtual reality technology use in education
Learning with virtual reality simulations
Comparing immersive Virtual Reality to mobile applications in foreign language learning in higher education
The potential of human-machine collaborative learning in educational virtual environments for knowledge retention in science learners
Mind and mood in harmony
Signaling feedback mechanisms to promoting self-regulated learning and motivation in virtual reality transferred to real-world hands-on tasks
Advancing immersive virtual reality-based simulation practices
How does technology-based embodied learning affect learning effectiveness? – Based on a systematic literature review and meta-analytic approach
Nursing students’ satisfaction with the instructional design of a computer-based virtual learning environment for mathematical medication learning
Learning in the spherical video-based virtual reality context
The entity belief of concentration ability predicts cognitive load, failure-attribution, and flow experience when using a virtual reality device
Facial expressions capturing emotional engagement while learning with desktop VR
Developing a cycle-mode Poed model and using scientific inquiry for a practice activity to improve students’ learning motivation, learning performance, and hands-on ability
Learning with virtual reality
Transitioning to virtual reality learning in 5E learning model
Still trapped in media comparison? A systematic review of comparative research on immersive virtual reality in education
Embodied immersion and virtual authenticity
Immersive virtual reality–based manual therapy training
Dual empowerment in VR-based technical training
Virtual reality in primary science education
Teachers and machines
Interest and effort in education.
Handbook of Motivation at School
Handbook of Motivation at School
The Power of Interest for Motivation and Engagement
The Cambridge Handbook of Multimedia Learning
Cognitive constraints on multimedia learning
Physical and Virtual Laboratories in Science and Engineering Education
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education
Development and validation of the Multimodal Presence Scale for virtual reality environments
An introduction to the Rasch measurement model
The learning effects of computer simulations in science education
Interactive Multimodal Learning Environments
Digital Games, Design, and Learning
A Framework for Immersive Virtual Environments (Five)
The Experience of Presence
Multimedia learning
Emotional Design in Digital Media for Learning
How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach
Cognitive Theory of Multimedia Learning
Cognitive principles of multimedia learning
Computer Gaming and Interactive Simulations for Learning
A Meta‐analytic Examination of the Instructional Effectiveness of Computer‐based Simulation Games
| Unique citing works | 255 |
|---|---|
| Citations per year | 31,88 |
| Citation span | 2018 - 2026 (9) |
| Citation velocity | current |
| Highly cited | Yes |
| Citation types | Neutral: 242 |