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Adding immersive virtual reality to a science lab simulation causes more presence but less learning

Bibliographic Data

ID23385643
AuthorsGuido Makransky (0000-0003-1862-7824, University of Copenhagen, corresponding author), Thomas Terkildsen (0000-0002-7138-1547, University of Copenhagen), Thomas S Terkildsen, Richard E Mayer (0000-0003-4055-6938, University of California, Santa Barbara)
Year2019
Volume60
Pages225-236
Publication date2019-04-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueLearning and Instruction (JOURNAL)
Journal identifiersISSN: 0959-4752 • E-ISSN: 1873-3263
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.learninstruc.2017.12.007
OpenAlexW2777517149
LanguageEN
Citations received255
References cited47

Cognition · Cognitive Load · Cognitive psychology · Electroencephalography · Human–computer interaction · Immersion (mathematics) · Instructional simulation · Learning effect · Multimedia · Virtual reality · Computer Science · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts · Visual and Cognitive Learning Processes

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Unique citing works255
Citations per year31,88
Citation span2018 - 2026 (9)
Citation velocitycurrent
Highly citedYes
Citation typesNeutral: 242

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