Effects of immersive virtual reality classrooms on students' academic achievement, motivation and cognitive load in science lessons
Bibliographic Data
| ID | 21499352 |
|---|---|
| Authors | Ruixue Liu (0000-0002-1342-6583, School of Educational Technology Northwest Normal University Lanzhou China, corresponding author), Lei Wang (0000-0001-5326-565X, Instructional Design, Development and Evaluation Department Syracuse University Syracuse New York USA), Tiffany A Koszalka (0000-0002-6850-3259, Instructional Design, Development and Evaluation Department Syracuse University Syracuse New York USA), Kun Wan (0009-0005-2133-3474, Institute of Information center Shangrao Normal University Shangrao China) |
| Year | 2022 |
| Volume | 38 |
| Issue | 5 |
| Pages | 1422-1433 |
| Publication date | 2022-10-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Computer Assisted Learning (JOURNAL) |
| Journal identifiers | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.12688 |
| OpenAlex | W4281298915 |
| Language | EN |
| Citations received | 31 |
| References cited | 37 |
Academic achievement · Cognition · Cognitive Load · Feeling · Mathematics education · Science education · Educational Games and Gamification · Psychology · Social Psychology · Virtual Reality Applications and Impacts · Visual and Cognitive Learning Processes
Investigating the impact of a virtual reality mobile application on learners' interpreting competence
Effects of virtual reality-based collaborative learning on students’ learning achievement
Examining the impact of virtual reality on middle school students’ biology learning outcomes and experiences
Toward Deeper Learning
Methodological Strategies to Enhance Motivation and Academic Performance in Natural Sciences Didactics
Are primary schools ready for immersive virtual reality? Resistance among stakeholders
EFL classroom settings
Immersive poetry learning
Effects of whiteboard and frame-by-frame animation on secondary students' knowledge acquisition of Pascal's law
A meta-analysis of the impact of virtual experiments on students’ development
Identifying emerging learning spaces for future educational sustainability
Exploring the relationship between motivation and augmented reality presence using the augmented reality presence scale (ARPS)
Virtual reality in primary science education
Imagine & immerse yourself
The impact of virtual technology on students’ creativity
Immersive insights
Who benefits and who doesn't in virtual reality learning
Examination of Multimedia Learning Principles in Augmented Reality and Virtual Reality Learning Environments
Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality
Impact of Integrating Computational Thinking in STEM Education on Students' Cognitive and Non‐Cognitive Skills
Promoting international high‐school students' C hinese language learning achievements and perceptions
Enhancing students’ science learning using virtual simulation technologies
Generative AI-powered arts-based learning in middle school history
Capturing self‐regulated learning processes in virtual reality
Virtual Environment, Real Impacts
The Influence of Systems Thinking on Immersive Learning Design Decisions
The Power of Storyliving
Using Virtual Reality to Enhance Forensic Science Education
The relationship between psychological stress and academic performance among college students
Impact of Virtual Reality on the academic performance of K-12 students
Teachers' Continued VR Technology Usage Intention
Learning science in immersive virtual reality.
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
Instructional control of cognitive load in the training of complex cognitive tasks
A structural equation modeling investigation of the emotional value of immersive virtual reality in education
A case study of immersive virtual field trips in an elementary classroom
Virtual Reality Technology
Why is science difficult to learn? Things are seldom what they seem
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
Investigating the process of learning with desktop virtual reality
Cognitive Load Theory and Instructional Design
A concept map-embedded educational computer game for improving students' learning performance in natural science courses
How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach
Cognitive and affective processes for learning science in immersive virtual reality
Can an immersive virtual reality simulation increase students’ interest and career aspirations in science
Effects of an immersive virtual reality‐based classroom on students’ learning performance in science lessons
Defining Virtual Reality
| Unique citing works | 31 |
|---|---|
| Citations per year | 10,33 |
| Citation span | 2023 - 2026 (4) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 30 |