Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

Bibliographic Data

ID23327461
AuthorsGwo-Jen Hwang (0000-0001-5155-276X, National Taiwan University of Science and Technology, corresponding author), Li-Hsueh Yang, Li‐Hsueh Yang (National Taiwan University of Science and Technology), Shengyuan Wang (0000-0002-9264-4860, National Taiwan University of Science and Technology), Sheng-Yuan Wang (0000-0002-7618-5510)
Year2013
Volume69
Pages121-130
Publication date2013-11-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueComputers & Education (JOURNAL)
Journal identifiersISSN: 0360-1315 • E-ISSN: 1873-782X
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.compedu.2013.07.008
OpenAlexW2068690371
LanguageEN
Citations received158
References cited54

Computer game · Educational game · Educational technology · Game based learning · Human–computer interaction · Mathematics education · Multimedia · Natural (archaeology) · Process (computing) · Artificial Intelligence · Computer Science · Educational Games and Gamification · Innovative Teaching and Learning Methods · Online Learning and Analytics · Psychology

  • Produção científica de mapas conceituais em educação

    Open Access•Paula Magda da Silva Roma, Carolina Magda da Silva Roma•Revista Pesquisa Qualitativa•2021

  • An Internet Articles Retrieval Agent Combined With Dynamic Associative Concept Maps to Implement Online Learning in an Artificial Intelligence Course

    Open Access•Yu‐Ping Cheng, Shu-Chen Cheng et al.•The International Review of…•2022

  • Development of an interactive mathematics learning system based on a two-tier test diagnostic and guiding strategy

    Open Access•Tzu-Chi Yang, Tzu‐Chi Yang et al.•Australasian Journal of…•2016

  • Designing and integrating purposeful learning in game play

    Open Access•Fan Ke, Fengfeng Ke•Educational Technology Research…•2016

  • Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions

    Open Access•Shao‐Chen Chang, Shao-Chen Chang et al.•Computers & Education•2018

  • Studying and Constructing Concept Maps

    Open Access•Noah L Schroeder, John C Nesbit et al.•Educational Psychology Review•2018

  • Promoting the Quality of Life of Elderly during the Covid-19 Pandemic

    Open Access•Chia-Jung Lee, Yen Hsu•International Journal of…•2021

  • Using multimodal learning analytics to understand the combined effects of dynamic self-regulated scaffoldings and learning from examples on computer programming

    Open Access•Liyin Zhang, Xuan Wang et al.•International Journal of STEM…•2026

  • Exploring the impact of diverse feedback sources on learners’ performance, motivation, and preference in a translation course

    Open Access•Li Zhang, Ling Li et al.•Thinking Skills and Creativity•2026

  • Examining the impact of virtual reality on middle school students’ biology learning outcomes and experiences

    Open Access•Yan Zou, Xiaoming Zhai et al.•International Journal of Science…•2026

  • Modeling the factors influencing high school students’ computational thinking in educational robotics–based programming learning activities

    Haipeng Yang, Heidi Norman et al.•Computer Science Education•2026

  • Toward Deeper Learning

    Open Access•Ngoc Nguyen Nguyen, Hsiu‐Ling Chen•Journal of Educational Computing…•2026

  • The effect of metacognitive prompts using generative AI on cognitive load, task performance, and self-efficacy in online self-regulated learning

    Open Access•Sewon Joo, Insook Han et al.•Educational Psychology•2026

  • Not a universal benefit

    Open Access•Zhonghou Wang, Hui Pang•British Journal of Educational…•2026

  • Effects of AI-generated images in visual art education on students' classroom engagement, self-efficacy and cognitive load

    Open Access•Cunling Bian, Xiaofang Wang et al.•Humanities and Social Sciences…•2025

  • LLM-based collaborative programming

    Open Access•Yi-Miao Yan, Chuangqi Chen et al.•Humanities and Social Sciences…•2025

  • A whole learning process-oriented formative assessment framework to cultivate complex skills

    Open Access•Xianlong Xu, XU Xian-long et al.•Humanities and Social Sciences…•2023

  • Effects of Two-Tier Self-Explanation and Attention Cueing Strategy on the Learning Achievement in Distance Multimedia Learning

    Open Access•Yu-Chen Kuo, Hao-Chiang Koong Lin et al.•Frontiers in Education•2022

  • The Impact of Game-Based Learning on Motivation, Self-Efficacy, and Academic Achievement in the Natural Sciences

    Open Access•José Gabriel Soriano-Sánchez, Rocío Quijano‐López et al.•Education Sciences•2026

  • Using PLS-SEM Model to Explore the Influencing Factors of Learning Satisfaction in Blended Learning

    Open Access•Chun-Hsiung Huang•Education Sciences•2021

  • Exploratory Learning of Amis Indigenous Culture and Local Environments Using Virtual Reality and Drone Technology

    Open Access•Yu-Jung Wu, Tsu-Jen Ding et al.•ISPRS International Journal of…•2025

  • Can Gen AI Improve Creativity in Students with Low Academic Performance? A Quasi-Experimental Study Based on Chinese Samples

    Open Access•Yiran Cui, Meng Li•SAGE Open•2026

  • Scaffolding vocational high school students’ computational thinking with cognitive and metacognitive prompts in learning about programmable logic controllers

    Ching‐Huei Chen, Tung-Kai Liu et al.•Journal of Research on Technology…•2023

  • The effect of peer assessment-based collaborative concept mapping on pre-service teachers’ perceptions on smart learning environments

    Chenchen Liu, Dan Wang et al.•Journal of Research on Technology…•2026

  • Understanding the interaction between generative AI and factual knowledge in supporting students’ problem-solving

    Jia Qi, Huizhou Zhao et al.•Journal of Research on Technology…•2026

  • Efficiency of digital and non-digital educational games

    Tarık Talan, Yunus Dogan et al.•Journal of Research on Technology…•2020

  • Tablet-to-student ratio matters

    Cixiao Wang, Shufan Yu•Journal of Research on Technology…•2023

  • Facilitating pre-service teachers’ instructional design and higher-order thinking with generative AI

    Chenchen Liu, Dan Wang et al.•Journal of Research on Technology…•2026

  • Combining experiential learning with digital game-based learning to enhance learning motivation, reduce cognitive load and increase acceptance of sustainable education

    Chih‐Hung Wu, Chih-Hung Wu et al.•International Journal of…•2026

  • AI self-efficacy and knowledge graph-integrated generative AI feedback in higher education

    Open Access•Yun-Fang Tu, Yun‐Fang Tu et al.•The Internet and Higher Education•2026

  • Promoting communication skills in virtual reality-based professional training contexts

    Open Access•Chenchen Liu, Dan Wang et al.•Interactive Learning Environments•2026

  • Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection

    Jia‐Hua Zhao, Patcharin Panjaburee et al.•Interactive Learning Environments•2024

  • Strengthening collaborative argumentation with interactive guidance

    Zhiqiang Ma, Zhi-Qiang Ma et al.•Interactive Learning Environments•2025

  • The effect of students’ attitudes toward an AR-based library learning system on learning performance, cognitive load, and library anxiety

    Kai-Yi Chin, Tina Wu et al.•Interactive Learning Environments•2025

  • Effects of anthropomorphic features of generative artificial intelligence tools on learners’ role perceptions

    Liangliang Xia, Yan Dong et al.•Interactive Learning Environments•2026

  • Developing a collaborative writing system with visualization interaction network analysis to facilitate online learning performance

    Chung‐min Chen, Ming-Chaun Li et al.•Interactive Learning Environments•2023

  • Artificial intelligence-supported art education

    Min‐Chi Chiu, Min-Chi Chiu et al.•Interactive Learning Environments•2024

  • An innovative approach in middle school science courses

    Sevda Küçük, Zeynep Turan et al.•Interactive Learning Environments•2025

  • Generative AI + AR

    Su Cai, Hainachuan Huang et al.•Interactive Learning Environments•2025

  • Learners’ positive and negative emotion, various cognitive processing, and cognitive effectiveness and efficiency in situated task-centered digital game-based learning with different scaffolds

    Chi-Cheng Chang, Chi‐Cheng Chang et al.•Interactive Learning Environments•2024

  • Effects of experiencing authentic contexts on English speaking performances, anxiety and motivation of EFL students with different cognitive styles

    Mei-Rong Alice Chen, Gwo-Jen Hwang•Interactive Learning Environments•2022

  • Impact of a metaverse experience based on peer-facilitated learning on the sustainable education of university students

    Shu-Chen Cheng•Interactive Learning Environments•2025

  • Enhancing pre-service teachers training with AI-simulated students

    Mingfeng Li, Changfan Pan et al.•Interactive Learning Environments•2025

  • Facilitating decision-making performances in nursing treatments

    Gwo-Jen Hwang, Ching‐Yi Chang•Interactive Learning Environments•2023

  • A digital role-playing game for learning

    Hsiu‐Ling Chen, Cheng-Ting Wu•Interactive Learning Environments•2023

  • Learning with digital technology-facilitated empathy

    Xiao-ming Wang, Qing-Nan Hu et al.•Interactive Learning Environments•2023

  • Integrating AI-enhanced 4C/ID scaffolding into rural STEM education

    Jihong Ding, Huazhong Liu et al.•Interactive Learning Environments•2026

  • A systematic review of SVVR in language education in terms of the Addie model

    Di Zou, Morris Siu‐Yung Jong et al.•Interactive Learning Environments•2024

  • Ease over effort

    Xinyan Wang, Yen Hsu et al.•Interactive Learning Environments•2025

  • Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class

    Weilong Wu, Yen Hsu et al.•Interactive Learning Environments•2023

  • Improving information discernment skills

    Chenchen Liu, Dan Wang et al.•Interactive Learning Environments•2024

  • A ChatGPT-supported Qive model to enhance college students’ learning performance, problem-solving and self-efficacy in art appreciation

    Ying Hu, Jian Chen et al.•Interactive Learning Environments•2026

  • Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments

    Chenchen Liu, Jierui Hou et al.•Interactive Learning Environments•2023

  • Concept mapping in computer-supported learning environments

    Ching‐Yi Chang, Jie Chi Yang•Interactive Learning Environments•2023

  • The effects of a role-play-based micro-game strategy on students’ computational thinking, learning engagement and learning motivation

    Gang Yang, Dan Zheng et al.•Interactive Learning Environments•2024

  • The effects of STEAM-based mobile learning on learning achievement and cognitive load

    Chia-Chen Chen, Chia‐Chen Chen et al.•Interactive Learning Environments•2023

  • An assistive environment for EAL academic writing using formulaic sequences classification

    Muhammad Azeem Abbas, Shiza Hammad et al.•Interactive Learning Environments•2023

  • Effects of an article-structure strategy-based spherical video-based virtual reality approach on EFL learners’ English reading comprehension and learning conceptions

    Chenchen Liu, Yu Guo et al.•Interactive Learning Environments•2024

  • Roles, applications, and trends of concept map-supported learning

    Chun‐Chun Chang, Gwo-Jen Hwang et al.•Interactive Learning Environments•2023

  • Using a linked data-based knowledge navigation system to improve teaching effectiveness

    Pengfei Wu, Fengjuan Ma et al.•Interactive Learning Environments•2023

  • Effectiveness of using Decision trees to increase student's analytical skills and cognitive development in education

    Konstantin Bogdanov, Dmitry Gura et al.•Interactive Learning Environments•2024

  • Facilitating EFL learners’ active behaviors in speaking

    Chin-Yu Chen, Shao‐Chen Chang et al.•Interactive Learning Environments•2023

  • Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students’ learning achievement and behaviors in horticultural education

    Gwo-Jen Hwang, An-Chi Lin et al.•Interactive Learning Environments•2024

  • Value-added digital game-based learning in K-12 science education

    Mahmood H Hussein, Nor Lisa Sulaiman et al.•Interactive Learning Environments•2025

  • Mastering complex scientific experiments

    Shao‐Chen Chang, Hsuan-Yu Yeh et al.•Interactive Learning Environments•2026

  • Impacts of a ChatGPT-supported concept mapping approach on students’ database programming achievement and their problem-solving and critical thinking awareness

    Yen-Fen Lee, Gwo-Jen Hwang et al.•Interactive Learning Environments•2026

  • Potential effects of a role-playing digital gaming learning system on the learning performance and motivation in a humanities course

    Kai-Yi Chin, Yen‐Lin Chen•Interactive Learning Environments•2023

  • The effect of educational mobile games on learning performance

    Ahmed Tlili, Michael Agyemang Adarkwah et al.•Interactive Learning Environments•2024

  • An interactive technological solution to foster preservice teachers’ theoretical knowledge and instructional design skills

    Chenchen Liu, Haijie Wang et al.•Interactive Learning Environments•2024

  • University students’ conceptions of ChatGPT-supported learning

    Yun‐Fang Tu, Gwo-Jen Hwang•Interactive Learning Environments•2024

  • Roles of computer agents in digital games

    Di Zhang, Gwo-Jen Hwang et al.•Interactive Learning Environments•2024

  • An experiential learning-based virtual reality approach to fostering problem-resolving competence in professional training

    Chun‐Chun Chang, Chun-Chun Chang et al.•Interactive Learning Environments•2023

  • Effects of an automated programming assessment system on the learning performances of experienced and novice learners

    Li-Chen Cheng, Li‐Chen Cheng et al.•Interactive Learning Environments•2023

  • Understanding how to assess the impact of Artificial Intelligence on learning

    Marine Cloux, Davy Monticolo et al.•Interactive Learning Environments•2025

  • Cognitive load and creativity of knowledge workers

    Open Access•Weina Yu, Xue Qin et al.•Current Psychology•2024

  • Impact of a virtual environment on the learning effectiveness, motivation, cognitive load, and group self-efficacy of elementary school students in collaborative learning

    Open Access•I-Hsuan Cho, Jun-Hui Yeo et al.•Educational Technology Research…•2022

  • Associating spatial knowledge with concept maps to facilitate learning in digital gaming contexts

    Open Access•Gwo-Jen Hwang, Yu-Chun Lin et al.•Educational Technology Research…•2023

  • Adaptive scaffolding and engagement in digital game-based learning

    Open Access•Ching‐Huei Chen, Victor Law et al.•Educational Technology Research…•2023

  • Technology-based interactive guidance to promote learning performance and self-regulation

    Open Access•Yen-Fen Lee, Gwo-Jen Hwang et al.•Educational Technology Research…•2025

  • A progressive concept map-based digital gaming approach for mathematics courses

    Open Access•Kai-Hsiang Yang, Hui‐Chun Chu et al.•Educational Technology Research…•2025

  • Effects of different feedback strategies on academic achievements, learning motivations, and self-efficacy for novice programmers

    Open Access•Qian Fu, Yafeng Zheng et al.•Educational Technology Research…•2023

  • The implementation of a group knowledge awareness tool to promote collaborative discussions in China’s higher education

    Open Access•Fan Ouyang, Ning Zhang•Educational Technology Research…•2026

  • Impacts of an AI-based chabot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation

    Open Access•Yen-Fen Lee, Gwo-Jen Hwang et al.•Educational Technology Research…•2022

  • Exploring Spatial Cognitive Process Among STEM Students and Its Role in STEM Education

    Open Access•Xiaoshan Li, Wenjing Wang•Science & Education•2021

  • Blended pedagogies in practice-based courses in undergraduate education

    Open Access•P Pandya•International Journal of…•2025

  • Designing and evaluating a high interactive augmented reality system for programming learning

    Open Access•Gloria Yi-Ming Kao, Cheng-An Ruan•Computers in Human Behavior•2022

  • How a company’s gamification strategy influences corporate learning

    Open Access•Sehoon Kim•Telematics and Informatics•2021

  • Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading

    Open Access•Gloria Yi-Ming Kao, Hui‐Chin Yeh et al.•Computers & Education•2025

  • The effects of web-based inquiry learning mode with the support of collaborative digital reading annotation system on information literacy instruction

    Open Access•Chung‐min Chen, Chih-Ming Chen et al.•Computers & Education•2022

  • A structured reflection-based graphic organizer approach for professional training

    Open Access•Chun‐Chun Chang, Chun-Chun Chang et al.•Computers & Education•2022

  • Effects of artificial Intelligence–Enabled personalized recommendations on learners’ learning engagement, motivation, and outcomes in a flipped classroom

    Open Access•Anna Y Q Huang, Owen H T Lu et al.•Computers & Education•2023

  • Promoting art appreciation performances and behaviors in effective and joyful contexts

    Open Access•Gwo-Jen Hwang, Min‐Chi Chiu et al.•Computers & Education•2023

  • Conceptions of the metaverse in higher education

    Open Access•Gwo-Jen Hwang, Yun‐Fang Tu et al.•Computers & Education•2023

  • Learning performance and behavioral patterns of online collaborative learning

    Open Access•Cixiao Wang, Ting Fang et al.•Computers & Education•2020

  • Fostering professional trainers with robot-based digital storytelling

    Open Access•Chun‐Chun Chang, Chun-Chun Chang et al.•Computers & Education•2023

  • Effects of a multi-level concept mapping-based question-posing approach on students’ ubiquitous learning performance and perceptions

    Open Access•Gwo-Jen Hwang, Di Zou et al.•Computers & Education•2020

  • Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance

    Open Access•Vando Gusti Al Hakim, Su‐Hang Yang et al.•Computers & Education•2022

  • Balancing cognitive complexity and gaming level

    Open Access•Qifan Yang, Qi-Fan Yang et al.•Computers & Education•2020

  • An intelligent recommender system based on K-nearest neighbors to foster self-regulated learning and reduce cognitive load in online higher education

    Open Access•Shao‐Chen Chang, Ngoc Diep Dao•Computers & Education•2026

  • Effects of a concept mapping-based two-tier test strategy on students’ digital game-based learning performances and behavioral patterns

    Open Access•Fengying Li, Feng-Ying Li et al.•Computers & Education•2021

  • Learning How to Learn

    Open Access•Joseph D Novak, D Bob Gowin et al.•Learning How to Learn•1984

  • A two-tier test approach to developing location-aware mobile learning systems for natural science courses

    Open Access•Hui‐Chun Chu, Gwo-Jen Hwang et al.•Computers & Education•2010

  • Training strategies for attaining transfer of problem-solving skill in statistics

    Fred Paas, Fred G W C Paas•Journal of Educational Psychology•1992

  • Cognitive Load Measurement as a Means to Advance Cognitive Load Theory

    Fred Paas, Juhani E Tuovinen et al.•Educational Psychologist•2003

  • Instructional control of cognitive load in the training of complex cognitive tasks

    Open Access•Fred Paas, Fred G W C Paas et al.•Educational Psychology Review•1994

  • Digital Game-Based Learning in high school Computer Science education

    Open Access•Μαρίνα Παπαστεργίου, Marina Papastergiou•Computers & Education•2009

  • A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students

    Open Access•Gwo-Jen Hwang, Hsun-Fang Chang•Computers & Education•2011

  • The effects of game strategy and preference‐matching on flow experience and programming performance in game‐based learning

    Li-Chun Wang, Li‐Chun Wang et al.•Innovations in Education and…•2010

  • Cognitive Architecture and Instructional Design

    Open Access•John Sweller, Jeroen J G Van Merriënboer et al.•Educational Psychology Review•1998

  • Computers as mindtools for engaging learners in critical thinking

    Open Access•David H Jonassen, Chad S Carr et al.•TechTrends•1998

  • Integrating Commercial Off-the-Shelf Video Games into School Curriculums

    Open Access•Dennis Charsky, Clif Mims•TechTrends•2008

  • How Computer Games Help Children Learn

    Open Access•David Williamson Shaffer, D Shaffer et al.•How Computer Games Help Children…•2006

Unique citing works158
Citations per year15,8
Citation span2016 - 2026 (11)
Citation velocitycurrent
Highly citedYes
Citation typesNeutral: 155

Tools

Open DOISci-Hub
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae