Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning
Bibliographic Data
| ID | 21499205 |
|---|---|
| Authors | Daniela Decker (0000-0002-0811-8906, Department Teaching, Learning, Counselling German Institute for Adult Education – Leibniz Centre for Lifelong Learning Bonn Germany, corresponding author), Martin Merkt (0000-0001-8817-8433, Department Teaching, Learning, Counselling German Institute for Adult Education – Leibniz Centre for Lifelong Learning Bonn Germany) |
| Year | 2024 |
| Volume | 40 |
| Issue | 3 |
| Pages | 1201-1217 |
| Publication date | 2024-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Computer Assisted Learning (JOURNAL) |
| Journal identifiers | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.12945 |
| OpenAlex | W4391329286 |
| Language | EN |
| Citations received | 3 |
| References cited | 70 |
Cognition · Cognitive Load · Cognitive psychology · Human–computer interaction · Learning effect · Multimedia · Narrative · Virtual reality · Computer Science · Psychology · Spatial Cognition and Navigation · Virtual Reality Applications and Impacts · Visual and Cognitive Learning Processes
Investigating the effect of pre-training when learning through immersive virtual reality and video
Learning science in immersive virtual reality.
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)
Development and validation of the Multimodal Presence Scale for virtual reality environments
A dissociation between mental rotation and perspective-taking spatial abilities
A structural equation modeling investigation of the emotional value of immersive virtual reality in education
A case study of immersive virtual field trips in an elementary classroom
Educational virtual environments
Signaling text-picture relations in multimedia learning
Development and Validation of Two Instruments Measuring Intrinsic, Extraneous, and Germane Cognitive Load
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
Google Effects on Memory
The Cognitive Affective Model of Immersive Learning (Camil)
Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario
A meta-analysis of how signaling affects learning with media
A computational theory of executive cognitive processes and multiple-task performance
What are the learning affordances of 3‐D virtual environments?
Mental Rotations, a Group Test of Three-Dimensional Spatial Visualization
G*Power 3
Cognitive Architecture and Instructional Design
Signaling in 360° Desktop Virtual Reality Influences Learning Outcome and Cognitive Load
A meta-analysis of signaling principle in multimedia learning environments
A systematic review of immersive virtual reality applications for higher education
The potential of 360-degree virtual reality videos to teach water-safety skills to children
Signaling in virtual reality influences learning outcome and cognitive load
Cognitive and affective processes for learning science in immersive virtual reality
The validation and further development of a multidimensional cognitive load scale for virtual environments
Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality
Control over spatial representation format enhances information extraction but prevents long-term learning
Sense of agency in health and disease
Measuring Presence in Virtual Environments
Presence, Explicated
Dual-task interference in simple tasks
| Unique citing works | 3 |
|---|---|
| Citations per year | 3 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 3 |