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Exploring the Influence of Various Digital Game‐Based Learning Platforms on Critical Thinking

Bibliographic Data

ID21499482
AuthorsTsung‐Yen Chuang (0000-0002-9048-4402, Department of Information and Learning Technology National University of Tainan Tainan Taiwan), Szu‐Kai Tsai (0009-0005-8979-1789, Department of Information and Learning Technology National University of Tainan Tainan Taiwan, corresponding author), Yu‐Hsuan Lu (0009-0005-1405-5787, Department of Information and Learning Technology National University of Tainan Tainan Taiwan)
Year2025
Volume41
Issue6
Publication date2025-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Computer Assisted Learning (JOURNAL)
Journal identifiersISSN: 0266-4909 • E-ISSN: 1365-2729
PublisherWiley (PUBLISHER • GB)
DOI10.1111/jcal.70141
OpenAlexW4415255095
LanguageEN
References cited79

Adaptability · Critical thinking · Digital Learning · Imitation · Perception · Virtual reality · Education and Critical Thinking Development · Education and Learning Interventions · Educational Games and Gamification

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