Reinhard Selten
Biographic Data
| ID | 342498 |
|---|---|
| NAME | Reinhard Selten |
| GIVEN NAMES | Reinhard |
| FAMILY NAME | Selten |
| SIGNATURE | SELTEN R |
| AFFILIATIONS | University of Bonn |
| VERIFIED | No |
| TOTAL WORKS | 15 |
| TOTAL CITATIONS | 29 |
| AUTHOR COUNT | 12 |
| EDITOR COUNT | 3 |
| FIRST PUBLICATION YEAR | 1971 |
| LATEST PUBLICATION YEAR | 2013 |
| H-INDEX | 3 |
Game Equilibrium Models IV: Social and Political Interaction
Dealing with Dynamic Decision Problems when Knowledge of the Environment Is Limited: An Approach Based on Goal Systems
We experimentally analyzed decision procedures for dealing with a dynamic decision‐making problem in which only qualitative information about the deterministic dynamics of the environment was available to participants. A participant's task was to maximize long‐term profit in a computer‐simulated monopoly market featuring delays and inertia. The design enabled a goal‐system‐based procedure, whereby a participant could select one or several short‐t…
Human Behaviour and Traffic Networks
How do people behave in different traffic situations? Are there general laws for mathematical modelling of decision dynamics? The answers, given at the first international workshop on "Human Behaviour in Traffic Networks", are presented in this volume. In 13 articles, well-known experts report about their current work on experiments and modelling in this area. The topics range from psychological behaviour in traffic situations, traffic simulation…
The Fisherman’s Problem: Exploring the tension between cooperative and non-cooperative concepts in a simple game
Bounded Rationality: The Adaptive Toolbox
Game Theory, Experience, Rationality
An axiomatic approach to consumers' welfare
Properties of a measure of predictive success
A General Theory of Equilibrium Selection in Games
A General Theory of Equilibrium Selection in Games
The authors, two of the most prominent game theorists of this generation, have devoted a number of years to the development of the theory presented here, and to its economic applications. They propose rational criteria for selecting one particular uniformly perfect equilibrium point as the solution of any noncooperative game. And, because any cooperative game can be remodelled as a noncooperative bargaining game, their theory defines a one-point …
End behavior in sequences of finite Prisoner's Dilemma supergames A learning theory approach
Evolutionary stability in extensive two-person games
The chain store paradox
Reexamination of the perfectness concept for equilibrium points in extensive games
Preispolitik der Mehrproduktenunternehmung in der statischen Theorie
Evolutionary stability in extensive two-person games
Properties of a measure of predictive success
Human Behaviour and Traffic Networks
How do people behave in different traffic situations? Are there general laws for mathematical modelling of decision dynamics? The answers, given at the first international workshop on "Human Behaviour in Traffic Networks", are presented in this volume. In 13 articles, well-known experts report about their current work on experiments and modelling in this area. The topics range from psychological behaviour in traffic situations, traffic simulation…
A General Theory of Equilibrium Selection in Games
The authors, two of the most prominent game theorists of this generation, have devoted a number of years to the development of the theory presented here, and to its economic applications. They propose rational criteria for selecting one particular uniformly perfect equilibrium point as the solution of any noncooperative game. And, because any cooperative game can be remodelled as a noncooperative bargaining game, their theory defines a one-point …
Dealing with Dynamic Decision Problems when Knowledge of the Environment Is Limited: An Approach Based on Goal Systems
We experimentally analyzed decision procedures for dealing with a dynamic decision‐making problem in which only qualitative information about the deterministic dynamics of the environment was available to participants. A participant's task was to maximize long‐term profit in a computer‐simulated monopoly market featuring delays and inertia. The design enabled a goal‐system‐based procedure, whereby a participant could select one or several short‐t…
A General Theory of Equilibrium Selection in Games
Preispolitik der Mehrproduktenunternehmung in der statischen Theorie
Reexamination of the perfectness concept for equilibrium points in extensive games
The chain store paradox
Evolutionary stability in extensive two-person games
End behavior in sequences of finite Prisoner's Dilemma supergames A learning theory approach
A General Theory of Equilibrium Selection in Games
A General Theory of Equilibrium Selection in Games
The authors, two of the most prominent game theorists of this generation, have devoted a number of years to the development of the theory presented here, and to its economic applications. They propose rational criteria for selecting one particular uniformly perfect equilibrium point as the solution of any noncooperative game. And, because any cooperative game can be remodelled as a noncooperative bargaining game, their theory defines a one-point …
Properties of a measure of predictive success
An axiomatic approach to consumers' welfare
Game Theory, Experience, Rationality
Bounded Rationality: The Adaptive Toolbox
The Fisherman’s Problem: Exploring the tension between cooperative and non-cooperative concepts in a simple game
Human Behaviour and Traffic Networks
How do people behave in different traffic situations? Are there general laws for mathematical modelling of decision dynamics? The answers, given at the first international workshop on "Human Behaviour in Traffic Networks", are presented in this volume. In 13 articles, well-known experts report about their current work on experiments and modelling in this area. The topics range from psychological behaviour in traffic situations, traffic simulation…
Dealing with Dynamic Decision Problems when Knowledge of the Environment Is Limited: An Approach Based on Goal Systems
We experimentally analyzed decision procedures for dealing with a dynamic decision‐making problem in which only qualitative information about the deterministic dynamics of the environment was available to participants. A participant's task was to maximize long‐term profit in a computer‐simulated monopoly market featuring delays and inertia. The design enabled a goal‐system‐based procedure, whereby a participant could select one or several short‐t…
Game Equilibrium Models IV: Social and Political Interaction
Computer Science (11 works) · Mathematical economics (11 works) · Economics (8 works) · Mathematics (8 works) · Economic theories and models (6 works) · Game Theory and Applications (6 works) · Game theory (5 works) · Decision-Making and Behavioral Economics (4 works) · Epistemology (4 works) · Philosophy (4 works)