Paula Rodríguez-Rivera
Biographic Data
| ID | 3547401 |
|---|---|
| NAME | Paula Rodríguez-Rivera |
| GIVEN NAMES | Paula |
| FAMILY NAME | Rodríguez-Rivera |
| SIGNATURE | RODRÍGUEZ-RIVERA P |
| AFFILIATIONS | Universidade de Vigo |
| ORCID | 0000-0002-0415-4125 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Efectos de la combinación de aprendizaje-servicio y aprendizaje basado en juego sobre las competencias cooperativas del alumnado universitario
Este estudio analiza el impacto del “Aprendizaje-Servicio Lúdico”, un proyecto de innovación educativa que integra Aprendizaje-Servicio (ApS) y Aprendizaje Basado en Juego (ABJ), en el desarrollo del aprendizaje cooperativo. Se utilizó un diseño cuasi-experimental con grupo control y mediciones pre y postest, con una muestra de 411 estudiantes de cinco universidades españolas. Los resultados evidencian mejoras significativas en todas las dimensio…
Digital game-based learning for transgender identity awareness
Unleashing Creativity and Cooperation
This article examines the implementation of a cooperative training workshop for Spanish undergraduate social educators. The workshop aimed to explore the integration of escape rooms and breakouts in teaching, specifically addressing cyberbullying as a curricular topic. A total of 40 students participated in designing and qualitatively evaluating the training workshop. The findings highlight the workshop’s effectiveness in enhancing social educati…
Pluralidad terminológica, evaluativa y de intervención en la adicción a internet en la adolescencia
Objective. The study aims to analyze the scientific production on Internet addiction in adolescents. Methodology. A systematic review, following PRISMA guidelines, was conducted on articles published between 2010 and 2020 in journals indexed in PubMed, Web of Science, Scopus, and ERIC databases. To conduct the review, a parameterized search was performed using the following keywords: Internet, adolescents, addiction, treatment, prevention, educat…
Pluralidad terminológica, evaluativa y de intervención en la adicción a internet en la adolescencia
Objective. The study aims to analyze the scientific production on Internet addiction in adolescents. Methodology. A systematic review, following PRISMA guidelines, was conducted on articles published between 2010 and 2020 in journals indexed in PubMed, Web of Science, Scopus, and ERIC databases. To conduct the review, a parameterized search was performed using the following keywords: Internet, adolescents, addiction, treatment, prevention, educat…
Unleashing Creativity and Cooperation
This article examines the implementation of a cooperative training workshop for Spanish undergraduate social educators. The workshop aimed to explore the integration of escape rooms and breakouts in teaching, specifically addressing cyberbullying as a curricular topic. A total of 40 students participated in designing and qualitatively evaluating the training workshop. The findings highlight the workshop’s effectiveness in enhancing social educati…
Pluralidad terminológica, evaluativa y de intervención en la adicción a internet en la adolescencia
Objective. The study aims to analyze the scientific production on Internet addiction in adolescents. Methodology. A systematic review, following PRISMA guidelines, was conducted on articles published between 2010 and 2020 in journals indexed in PubMed, Web of Science, Scopus, and ERIC databases. To conduct the review, a parameterized search was performed using the following keywords: Internet, adolescents, addiction, treatment, prevention, educat…
Digital game-based learning for transgender identity awareness
Efectos de la combinación de aprendizaje-servicio y aprendizaje basado en juego sobre las competencias cooperativas del alumnado universitario
Este estudio analiza el impacto del “Aprendizaje-Servicio Lúdico”, un proyecto de innovación educativa que integra Aprendizaje-Servicio (ApS) y Aprendizaje Basado en Juego (ABJ), en el desarrollo del aprendizaje cooperativo. Se utilizó un diseño cuasi-experimental con grupo control y mediciones pre y postest, con una muestra de 411 estudiantes de cinco universidades españolas. Los resultados evidencian mejoras significativas en todas las dimensio…
Impact of Technology on Adolescents (3 works) · Mathematics education (2 works) · Pedagogy (2 works) · Political science (2 works) · Psychology (2 works) · Child Development and Digital Technology (1 work) · Communication and COVID-19 Impact (1 work) · Creativity (1 work) · Educational Games and Gamification (1 work) · Educational Innovations and Technology (1 work)