Alberto Frank Lázaro-Aguirre
Biographic Data
| ID | 3547824 |
|---|---|
| NAME | Alberto Frank Lázaro-Aguirre |
| GIVEN NAMES | Alberto Frank |
| FAMILY NAME | Lázaro-Aguirre |
| SIGNATURE | LÁZARO-AGUIRRE A F |
| AFFILIATIONS | Universidade Estadual Paulista (Unesp) |
| ORCID | 0000-0002-5783-2276 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Revisión sistemática sobre la aplicación de la realidad virtual en la educación universitaria
Introduction. Currently there are studies that explore benefits, impacts and applications of Virtual Reality (VR) and Augmented Reality (AR) in different technological and professional areas. It has sparked interest in research due to its enormous potential and its application at all levels of education. The periods of analysis of the Bibliographic information have been from 2010 to 2021 as a reference. Objective. Describe the application of VR a…
Revisión sistemática sobre la aplicación de la realidad virtual en la educación universitaria
Introduction. Currently there are studies that explore benefits, impacts and applications of Virtual Reality (VR) and Augmented Reality (AR) in different technological and professional areas. It has sparked interest in research due to its enormous potential and its application at all levels of education. The periods of analysis of the Bibliographic information have been from 2010 to 2021 as a reference. Objective. Describe the application of VR a…
Revisión sistemática sobre la aplicación de la realidad virtual en la educación universitaria
Introduction. Currently there are studies that explore benefits, impacts and applications of Virtual Reality (VR) and Augmented Reality (AR) in different technological and professional areas. It has sparked interest in research due to its enormous potential and its application at all levels of education. The periods of analysis of the Bibliographic information have been from 2010 to 2021 as a reference. Objective. Describe the application of VR a…
E-Learning and Knowledge Management (1 works) · Educational Innovations and Technology (1 works) · Humanities (1 works) · Philosophy (1 works) · Philosophy (1 works) · Physics (1 works) · Scientific Research and Technology (1 works)