Jose Belda-Medina
Biographic Data
| ID | 3557729 |
|---|---|
| NAME | Jose Belda-Medina |
| GIVEN NAMES | Jose |
| FAMILY NAME | Belda-Medina |
| SIGNATURE | BELDA-MEDINA J |
| AFFILIATIONS | University of Alicante |
| ORCID | 0000-0003-0115-0417 |
| VERIFIED | Yes |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 11 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2000 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Augmented Reality and Inferential Comprehension in Advanced EFL Learners
Augmented Reality (AR) continues to generate interest as a pedagogical tool in contexts where English is a Foreign Language (EFL). However, its role in developing higher-order cognitive skills, such as inferencing, remains underexplored. This exploratory, mixed-methods study investigates whether AR can scaffold inference-making in advanced EFL learners. Forty-seven university students in XX were assigned to either a control group (CG) or an exper…
Exploring image–text combinations in visual humour through large language models (LLMs)
This article aims to advance the scholarly discourse on the linguistic capabilities of Artificial Intelligence (AI) by analysing how three different Large Language models (LLMs) approach visual humour. Specifically, it focuses on meme generation and interpretation, with an emphasis on image–text combinations. In the first section, three LLMs were prompted to generate accompanying text for ten preselected images. In the second section, they were p…
Assessing the effect of Augmented Reality on English language learning and student motivation in secondary education
The integration of Augmented Reality (AR) in language learning has garnered attention in the field of education, yet its effectiveness in enhancing grammar proficiency among secondary school students remains relatively unexplored, especially given that previous research has predominantly focused on vocabulary acquisition at the primary and college levels. This study, based on a mixed-methods approach and convenience sampling, is aimed at assessin…
AI-Driven Digital Storytelling
This study aimed to explore the intersection of Artificial Intelligence (AI) tools and digital storytelling in the context of English as a Foreign Language (EFL) education among pre-service teachers. Conducted with third-year college students enrolled in a teacher training program, the study focuses on three main objectives: assessing the participants' prior knowledge of AI tools for EFL material creation, examining their attitudes towards the us…
Inclusive Education through Digital Comic Creation in Higher Learning Environments
This research aims to promote diversity and inclusion among higher education students by examining the integration of technology into project-based learning (PBL) for English as a foreign language (EFL) teacher candidates. Based on a mixed-methods approach and convenience sampling (n = 84 participants), this study involved pre-service teachers who collaboratively employed several authoring tools to create 16 digital comic strips for teaching Engl…
Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
There is a good body of literature about digital-game-based language learning (DGBL), but research has mainly focused on students as game players rather than as future educators. This paper reports on a research conducted among 154 teacher candidates at a higher-education institution in Spain regarding the adoption of digital games in education. It analyzes the participants’ knowledge of and attitudes toward digital games in foreign language lear…
The Application of Augmented Reality (AR) to Language Learning and its Impact on Student Motivation
The recent emergence of digital authoring tools related to Augmented Reality (AR), such as Zooburst, Roar or Aumentaty, has facilitated the integration of this cutting-edge technology in Education. Consequently, different publications have come out to light about the affordances and limitations of integrating technology AR in the EFL/ESL classroom. Thus, this study seeks to analyze and review the recent trends in AR implementation in the English …
Enhancing Multimodal Interaction and Communicative Competence through Task-Based Language Teaching (TBLT) in Synchronous Computer-Mediated Communication (SCMC)
The number of publications on live online teaching and distance learning has significantly increased over the past two years since the outbreak and worldwide spread of the COVID-19 pandemic, but more research is needed on effective methodologies and their impact on the learning process. This research aimed to analyze student interaction and multimodal communication through Task-Based Language Teaching (TBLT) in a Synchronous Computer-Mediated Com…
Promoting inclusiveness, creativity and critical thinking through digital storytelling among EFL teacher candidates
Storytelling is an essential component in language learning and acquisition but it has changed over time from early oral tradition to modern digital literacy. Although digital storytelling (DST) has become an important tool in language development inclusive and diverse stories are still underrepresented. The novelty of this article is that it reports the findings of a two-year research about the design and use of DST by 244 teacher candidates and…
Translating Computer Abbreviations from English into Spanish
Many computer terms have entered the Spanish language in recent years. Some of them are widely adopted without any previous modification. The number of English computer abbreviations used in Spanish is constantly increasing. Some of them are well-established, e.g. RAM, ROM, PC, but others have appeared very recently, e.g. WWW, ISP, IRC, HTML. This paper is intended to classify the different types of English abbreviations most commonly used in com…
Milagros Fernández Pérez. Introducción a la Lingüística. Barcelona
The journal is published by the Department of English Philology of the University of Alicante. Since its appearance in 1988, its aim is to provide a forum for debate and an outlet for research involving all aspects of English Studies
Promoting inclusiveness, creativity and critical thinking through digital storytelling among EFL teacher candidates
Storytelling is an essential component in language learning and acquisition but it has changed over time from early oral tradition to modern digital literacy. Although digital storytelling (DST) has become an important tool in language development inclusive and diverse stories are still underrepresented. The novelty of this article is that it reports the findings of a two-year research about the design and use of DST by 244 teacher candidates and…
Inclusive Education through Digital Comic Creation in Higher Learning Environments
This research aims to promote diversity and inclusion among higher education students by examining the integration of technology into project-based learning (PBL) for English as a foreign language (EFL) teacher candidates. Based on a mixed-methods approach and convenience sampling (n = 84 participants), this study involved pre-service teachers who collaboratively employed several authoring tools to create 16 digital comic strips for teaching Engl…
Milagros Fernández Pérez. Introducción a la Lingüística. Barcelona
The journal is published by the Department of English Philology of the University of Alicante. Since its appearance in 1988, its aim is to provide a forum for debate and an outlet for research involving all aspects of English Studies
Translating Computer Abbreviations from English into Spanish
Many computer terms have entered the Spanish language in recent years. Some of them are widely adopted without any previous modification. The number of English computer abbreviations used in Spanish is constantly increasing. Some of them are well-established, e.g. RAM, ROM, PC, but others have appeared very recently, e.g. WWW, ISP, IRC, HTML. This paper is intended to classify the different types of English abbreviations most commonly used in com…
Enhancing Multimodal Interaction and Communicative Competence through Task-Based Language Teaching (TBLT) in Synchronous Computer-Mediated Communication (SCMC)
The number of publications on live online teaching and distance learning has significantly increased over the past two years since the outbreak and worldwide spread of the COVID-19 pandemic, but more research is needed on effective methodologies and their impact on the learning process. This research aimed to analyze student interaction and multimodal communication through Task-Based Language Teaching (TBLT) in a Synchronous Computer-Mediated Com…
Promoting inclusiveness, creativity and critical thinking through digital storytelling among EFL teacher candidates
Storytelling is an essential component in language learning and acquisition but it has changed over time from early oral tradition to modern digital literacy. Although digital storytelling (DST) has become an important tool in language development inclusive and diverse stories are still underrepresented. The novelty of this article is that it reports the findings of a two-year research about the design and use of DST by 244 teacher candidates and…
Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
There is a good body of literature about digital-game-based language learning (DGBL), but research has mainly focused on students as game players rather than as future educators. This paper reports on a research conducted among 154 teacher candidates at a higher-education institution in Spain regarding the adoption of digital games in education. It analyzes the participants’ knowledge of and attitudes toward digital games in foreign language lear…
The Application of Augmented Reality (AR) to Language Learning and its Impact on Student Motivation
The recent emergence of digital authoring tools related to Augmented Reality (AR), such as Zooburst, Roar or Aumentaty, has facilitated the integration of this cutting-edge technology in Education. Consequently, different publications have come out to light about the affordances and limitations of integrating technology AR in the EFL/ESL classroom. Thus, this study seeks to analyze and review the recent trends in AR implementation in the English …
Assessing the effect of Augmented Reality on English language learning and student motivation in secondary education
The integration of Augmented Reality (AR) in language learning has garnered attention in the field of education, yet its effectiveness in enhancing grammar proficiency among secondary school students remains relatively unexplored, especially given that previous research has predominantly focused on vocabulary acquisition at the primary and college levels. This study, based on a mixed-methods approach and convenience sampling, is aimed at assessin…
AI-Driven Digital Storytelling
This study aimed to explore the intersection of Artificial Intelligence (AI) tools and digital storytelling in the context of English as a Foreign Language (EFL) education among pre-service teachers. Conducted with third-year college students enrolled in a teacher training program, the study focuses on three main objectives: assessing the participants' prior knowledge of AI tools for EFL material creation, examining their attitudes towards the us…
Inclusive Education through Digital Comic Creation in Higher Learning Environments
This research aims to promote diversity and inclusion among higher education students by examining the integration of technology into project-based learning (PBL) for English as a foreign language (EFL) teacher candidates. Based on a mixed-methods approach and convenience sampling (n = 84 participants), this study involved pre-service teachers who collaboratively employed several authoring tools to create 16 digital comic strips for teaching Engl…
Augmented Reality and Inferential Comprehension in Advanced EFL Learners
Augmented Reality (AR) continues to generate interest as a pedagogical tool in contexts where English is a Foreign Language (EFL). However, its role in developing higher-order cognitive skills, such as inferencing, remains underexplored. This exploratory, mixed-methods study investigates whether AR can scaffold inference-making in advanced EFL learners. Forty-seven university students in XX were assigned to either a control group (CG) or an exper…
Exploring image–text combinations in visual humour through large language models (LLMs)
This article aims to advance the scholarly discourse on the linguistic capabilities of Artificial Intelligence (AI) by analysing how three different Large Language models (LLMs) approach visual humour. Specifically, it focuses on meme generation and interpretation, with an emphasis on image–text combinations. In the first section, three LLMs were prompted to generate accompanying text for ten preselected images. In the second section, they were p…
Computer Science (9 works) · Psychology (8 works) · Mathematics education (6 works) · Multimedia (5 works) · Linguistics (4 works) · Pedagogy (4 works) · Augmented reality (3 works) · Digital Storytelling and Education (3 works) · English language (3 works) · Foreign language (3 works)