Inclusive Education through Digital Comic Creation in Higher Learning Environments
Bibliographic Data
| ID | 13025870 |
|---|---|
| Authors | Jose Belda-Medina (0000-0003-0115-0417, University of Alicante, corresponding author) |
| Year | 2024 |
| Volume | 13 |
| Issue | 5 |
| Pages | 272-272 |
| Publication date | 2024-05-19 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Social Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2076-0760 • E-ISSN: 2076-0760 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/socsci13050272 |
| OpenAlex | W4398141341 |
| Language | EN |
| Citations received | 4 |
| References cited | 22 |
This research aims to promote diversity and inclusion among higher education students by examining the integration of technology into project-based learning (PBL) for English as a foreign language (EFL) teacher candidates. Based on a mixed-methods approach and convenience sampling (n = 84 participants), this study involved pre-service teachers who collaboratively employed several authoring tools to create 16 digital comic strips for teaching English. The focus of the project was on inclusivity, cultural diversity, and affective education. This study consisted of five stages corresponding to different critical thinking skills: comprehension, negotiation, creation, presentation, and evaluation. The instruments used for quantitative data included a pre/post-survey based on two validated scales. Qualitative data were gathered through class discussions and semi-structured interviews. The results, analyzed through SPSS and QDA Miner Lite, revealed that teacher candidates lacked prior experience using digital tools to create EFL-inclusive materials. However, the study also highlighted increased awareness of inclusive education and strong advocacy for the integration of transformative technology in teacher training programs
Cognitive psychology · Comics · Human–computer interaction · Multimedia · Computer Science · Digital Storytelling and Education · Educational Games and Gamification · Psychology · Technology-Enhanced Education Studies · Artificial Intelligence
Developing critical thinking in english teacher training programs - a systematic review
Comics as a Tool for Advancing Inclusivity in the Physical Education Classroom
The Use of Digital Comics in Foreign Language Teaching
Audio Visual Comics as Resilience for Child and Adolescent Protection from Cyberbullying in the Digital Era
| Citations per year | 4 |
|---|---|
| Citation span | 2025 - 2026 (2) |
| Highly cited | No |