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Malcolm Ryan

Biographic Data

ID3589678
NAMEMalcolm Ryan
GIVEN NAMESMalcolm
FAMILY NAMERyan
SIGNATURERYAN M
AFFILIATIONSMacquarie University
ORCID0000-0002-4878-0216
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS4
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2023
H-INDEX2
  • The effect of morality meters on ethical decision making in video games: A quantitative study

    Open Access•Malcolm Ryan, Mitchell McEwan et al.•ARTICLE•Computers in Human Behavior•2023

  • Making moral machines: Why we need artificial moral agents

    Open Access•Paul Formosa, Malcolm Ryan•ARTICLE•AI & Society•2021

  • Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study

    Open Access•Paul Formosa, Malcolm Ryan et al.•ARTICLE•Games and Culture•2021•References: 2

    Morality meters are a commonly used mechanic in many ethically notable video games. However, there have been several theoretical critiques of such meters, including that people can find them alienating, they can instrumentalise morality, and they reduce morality to a binary of good and evil with no room for complexity. While there has been much theoretical discussion of these issues, there has been far less empirical investigation. We address thi…

  • Playing Around With Morality: "Introducing the Special Issue on "Morality Play

    Open Access•Malcolm Ryan, Paul Formosa et al.•ARTICLE•Games and Culture•2019•References: 5

    This special issue of Games and Culture focuses on the intersection between video games and ethics. This introduction briefly sets out the key research questions in the research field and identifies trends in the articles included in this special issue

  • Morality Play: A Model for Developing Games of Moral Expertise

    Open Access•Dan Staines, Paul Formosa et al.•ARTICLE•Games and Culture•2019•Cited by: 2•References: 26

    According to cognitive psychologists, moral decision-making is a dual-process phenomenon involving two types of cognitive processes: explicit reasoning and implicit intuition. Moral development involves training and integrating both types of cognitive processes through a mix of instruction, practice, and reflection. Serious games are an ideal platform for this kind of moral training, as they provide safe spaces for exploring difficult moral probl…

  • My Friend Scarlet: Interactive Tragedy in The Path

    Open Access•Malcolm Ryan, Brigid Costello•ARTICLE•Games and Culture•2012•Cited by: 2•References: 6

    Interactive storytelling has been a topic of much debate for the past two decades. Many have foreseen exciting new works; while others have cast doubt on the whole endeavor. In terms of actual titles, most games express a familiar story of a hero triumphing against the odds in order to save the day. However, a number of recent titles have attempted to innovate. The Path is one such game. Rather than a tale of heroism, The Path is a tragedy of sha…

  • Morality Play: A Model for Developing Games of Moral Expertise

    Open Access•Dan Staines, Paul Formosa et al.•ARTICLE•Games and Culture•2019•Cited by: 2•References: 26

    According to cognitive psychologists, moral decision-making is a dual-process phenomenon involving two types of cognitive processes: explicit reasoning and implicit intuition. Moral development involves training and integrating both types of cognitive processes through a mix of instruction, practice, and reflection. Serious games are an ideal platform for this kind of moral training, as they provide safe spaces for exploring difficult moral probl…

  • My Friend Scarlet: Interactive Tragedy in The Path

    Open Access•Malcolm Ryan, Brigid Costello•ARTICLE•Games and Culture•2012•Cited by: 2•References: 6

    Interactive storytelling has been a topic of much debate for the past two decades. Many have foreseen exciting new works; while others have cast doubt on the whole endeavor. In terms of actual titles, most games express a familiar story of a hero triumphing against the odds in order to save the day. However, a number of recent titles have attempted to innovate. The Path is one such game. Rather than a tale of heroism, The Path is a tragedy of sha…

  • My Friend Scarlet: Interactive Tragedy in The Path

    Open Access•Malcolm Ryan, Brigid Costello•ARTICLE•Games and Culture•2012•Cited by: 2•References: 6

    Interactive storytelling has been a topic of much debate for the past two decades. Many have foreseen exciting new works; while others have cast doubt on the whole endeavor. In terms of actual titles, most games express a familiar story of a hero triumphing against the odds in order to save the day. However, a number of recent titles have attempted to innovate. The Path is one such game. Rather than a tale of heroism, The Path is a tragedy of sha…

  • Playing Around With Morality: "Introducing the Special Issue on "Morality Play

    Open Access•Malcolm Ryan, Paul Formosa et al.•ARTICLE•Games and Culture•2019•References: 5

    This special issue of Games and Culture focuses on the intersection between video games and ethics. This introduction briefly sets out the key research questions in the research field and identifies trends in the articles included in this special issue

  • Morality Play: A Model for Developing Games of Moral Expertise

    Open Access•Dan Staines, Paul Formosa et al.•ARTICLE•Games and Culture•2019•Cited by: 2•References: 26

    According to cognitive psychologists, moral decision-making is a dual-process phenomenon involving two types of cognitive processes: explicit reasoning and implicit intuition. Moral development involves training and integrating both types of cognitive processes through a mix of instruction, practice, and reflection. Serious games are an ideal platform for this kind of moral training, as they provide safe spaces for exploring difficult moral probl…

  • Making moral machines: Why we need artificial moral agents

    Open Access•Paul Formosa, Malcolm Ryan•ARTICLE•AI & Society•2021

  • Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study

    Open Access•Paul Formosa, Malcolm Ryan et al.•ARTICLE•Games and Culture•2021•References: 2

    Morality meters are a commonly used mechanic in many ethically notable video games. However, there have been several theoretical critiques of such meters, including that people can find them alienating, they can instrumentalise morality, and they reduce morality to a binary of good and evil with no room for complexity. While there has been much theoretical discussion of these issues, there has been far less empirical investigation. We address thi…

  • The effect of morality meters on ethical decision making in video games: A quantitative study

    Open Access•Malcolm Ryan, Mitchell McEwan et al.•ARTICLE•Computers in Human Behavior•2023

Computer Science (6 works) · Epistemology (5 works) · Morality (4 works) · Psychology (4 works) · Psychology of Moral and Emotional Judgment (4 works) · Sociology (4 works) · Philosophy (3 works) · Social Psychology (3 works) · Digital Games and Media (2 works) · Ethics in Business and Education (2 works)

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