Morality Play
A Model for Developing Games of Moral Expertise
Bibliographic Data
| ID | 2969870 |
|---|---|
| Authors | Dan Staines (0000-0002-4314-9695, Concordia University, corresponding author), Paul Formosa (0000-0002-7490-0242, Macquarie University), Malcolm Ryan (0000-0002-4878-0216, Macquarie University) |
| Year | 2019 |
| Volume | 14 |
| Issue | 4 |
| Pages | 410-429 |
| Publication date | 2019-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412017729596 |
| OpenAlex | W2793702744 |
| Language | EN |
| Citations received | 11 |
| References cited | 28 |
According to cognitive psychologists, moral decision-making is a dual-process phenomenon involving two types of cognitive processes: explicit reasoning and implicit intuition. Moral development involves training and integrating both types of cognitive processes through a mix of instruction, practice, and reflection. Serious games are an ideal platform for this kind of moral training, as they provide safe spaces for exploring difficult moral problems and practicing the skills necessary to resolve them. In this article, we present Morality Play, a model for the design of serious games for ethical expertise development based on the Integrative Ethical Education framework from moral psychology and the Lens of the Toy model for serious game design
Cognition · Cognitive development · Cognitive science · Dual process theory (moral psychology · Epistemology · Intuition · Moral development · Moral disengagement · Moral psychology · Moral reasoning · Morality · Phenomenon · Process (computing · Social cognitive theory of morality · Social intuitionism · Computer Science · Ethics in Business and Education · Leadership, Courage, and Heroism Studies · Psychology · Psychology of Moral and Emotional Judgment · Social Psychology
Resisting the Gamer’s Dilemma
Why a Virtual Assistant for Moral Enhancement When We Could have a Socrates
Designing Game-Based Writing Projects to Foster Critical Ethical Reasoning in the English Classroom
A neo-aristotelian perspective on the need for artificial moral agents (AMAs)
Making moral machines
Reading Ren’Py
A Kantian approach to education for moral sensitivity
The Process of Moral Decision-Making in a Game-Based Narrative Scenario through the Experience of Future Government Workers
The Seriousness of Play
Morality Meters and Their Impacts on Moral Choices in Videogames
The 8-Bit Bureaucrat
Blind Spots
Postconventional Moral Thinking
Dual-Processing Accounts of Reasoning, Judgment, and Social Cognition
Moral Luck
Moral Development, Self, and Identity
Personality, Identity, and Character
Beyond Choices
Persuasive Games
On dual processing and heuristic approaches to moral cognition
Beyond behaviorism
Playing a Better Me
| Unique citing works | 11 |
|---|---|
| Citations per year | 1,83 |
| Citation span | 2020 - 2023 (4) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 11 |