Espen Helgesen
Biographic Data
| ID | 3600415 |
|---|---|
| NAME | Espen Helgesen |
| GIVEN NAMES | Espen |
| FAMILY NAME | Helgesen |
| SIGNATURE | HELGESEN E |
| AFFILIATIONS | University of Bergen |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 2 |
Fragile Avatars
As children in Norway increasingly spend time in online worlds, often identifying closely with their avatars, the potential for experiencing distress as a consequence of losing control of these digital selves has also increased. This article investigates the local notion of 'hacking' among a group of 8- and 9-year-old friends, and shows how users of the online world MovieStarPlanet must be attuned to the always imminent threat of having their ava…
Crafting Future Selves
Children in Norway increasingly spend time online, where they play games, create and share videos and hang out with friends. Drawing on fieldwork among immigrant families in Norway, this article investigates the use of avatars to facilitate temporal play in children’s online film-making. By creating animated films starring their own and their friends’ avatars, children playfully engage with a wide range of imagined future selves. Avatars constitu…
Introduksjon
Usikre tider
Miku's mask
Children's engagement with Japanese toys and fictional characters has taken on new significance in the age of YouTube. Drawing on ethnographic research on technology-mediated play among 8- and 9-year-olds in Norway, this article shows how boundaries between "real" humans and "fake" non-humans are blurred and undermined when children take on the perspective of a fictional pop star known as Miku. I argue that YouTube provides a platform for childre…
Miku's mask
Children's engagement with Japanese toys and fictional characters has taken on new significance in the age of YouTube. Drawing on ethnographic research on technology-mediated play among 8- and 9-year-olds in Norway, this article shows how boundaries between "real" humans and "fake" non-humans are blurred and undermined when children take on the perspective of a fictional pop star known as Miku. I argue that YouTube provides a platform for childre…
Introduksjon
Introduksjon
Usikre tider
Miku's mask
Children's engagement with Japanese toys and fictional characters has taken on new significance in the age of YouTube. Drawing on ethnographic research on technology-mediated play among 8- and 9-year-olds in Norway, this article shows how boundaries between "real" humans and "fake" non-humans are blurred and undermined when children take on the perspective of a fictional pop star known as Miku. I argue that YouTube provides a platform for childre…
Crafting Future Selves
Children in Norway increasingly spend time online, where they play games, create and share videos and hang out with friends. Drawing on fieldwork among immigrant families in Norway, this article investigates the use of avatars to facilitate temporal play in children’s online film-making. By creating animated films starring their own and their friends’ avatars, children playfully engage with a wide range of imagined future selves. Avatars constitu…
Fragile Avatars
As children in Norway increasingly spend time in online worlds, often identifying closely with their avatars, the potential for experiencing distress as a consequence of losing control of these digital selves has also increased. This article investigates the local notion of 'hacking' among a group of 8- and 9-year-old friends, and shows how users of the online world MovieStarPlanet must be attuned to the always imminent threat of having their ava…
Child Development and Digital Technology (3 works) · Sociology (3 works) · Aesthetics (2 works) · Art (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Psychology (2 works) · Visual arts (2 works) · Anthropology (1 works) · Archaeology and ancient environmental studies (1 works)