Casey O''Donnell
Biographic Data
| ID | 3618877 |
|---|---|
| NAME | Casey O''Donnell |
| GIVEN NAMES | Casey |
| FAMILY NAME | O''Donnell |
| SIGNATURE | DONNELL C O |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 35 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 3 |
Atari Age: The Emergence of Video Games in America by Michael Z. Newman
Reviewed by: Atari Age: The Emergence of Video Games in America by Michael Z. Newman Casey O'Donnell (bio) Atari Age: The Emergence of Video Games in America By Michael Z. Newman. Cambridge, MA: The MIT Press, 2017. Pp. xii + 252. I was born too late to be a part of the "Atari Age," but the epoch explored by Michael Z. Newman in Atari Age: The Emergence of Video Games in America echoes through today. Going beyond the exploration of the technologi…
Ethnographic Apps/Apps as Ethnography
Today, people nearly everywhere are experiencing multiple events through the medium of mobile apps: Social networking platforms, such as Twitter, Facebook and Instagram, are now accessed through sm
Wither Mario Factory: The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles
This article examines the role that game development tools have in the design and creation of video games. It does so through the lens of a series of patents by Nintendo that outlined the technological foundations for a truly (co)creative production platform for games. Game development tools shape and are shaped by the kinds of games they are used to produce as well as the underlying technologies of game consoles. The roles, sites, and means by w…
The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon
This essay makes the argument that the numerous ''networks'' or ''inter/intranetworks'' that structure the video game industry have lived local effects for those involved in the production of video games. In particular, this is most visible in the realm of console video game development but is visible in many other contexts as well. It uses the Nintendo Entertainment System (NES) as an index into this complex and highly structured world that freq…
Culturally Situated Design Tools: Ethnocomputing from Field Site to Classroom
Ethnomathematics is the study of mathematical ideas and practices situated in their cultural context. Culturally Situated Design Tools (CSDTs) are web-based software applications that allow students to create simulations of cultural arts-Native American beadwork, African American cornrow hairstyles, urban graffiti, and so forth-using these underlying mathematical principles. This article is a review of the anthropological issues raised in the CSD…
Culturally Situated Design Tools: Ethnocomputing from Field Site to Classroom
Ethnomathematics is the study of mathematical ideas and practices situated in their cultural context. Culturally Situated Design Tools (CSDTs) are web-based software applications that allow students to create simulations of cultural arts-Native American beadwork, African American cornrow hairstyles, urban graffiti, and so forth-using these underlying mathematical principles. This article is a review of the anthropological issues raised in the CSD…
Ethnographic Apps/Apps as Ethnography
Today, people nearly everywhere are experiencing multiple events through the medium of mobile apps: Social networking platforms, such as Twitter, Facebook and Instagram, are now accessed through sm
The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon
This essay makes the argument that the numerous ''networks'' or ''inter/intranetworks'' that structure the video game industry have lived local effects for those involved in the production of video games. In particular, this is most visible in the realm of console video game development but is visible in many other contexts as well. It uses the Nintendo Entertainment System (NES) as an index into this complex and highly structured world that freq…
Wither Mario Factory: The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles
This article examines the role that game development tools have in the design and creation of video games. It does so through the lens of a series of patents by Nintendo that outlined the technological foundations for a truly (co)creative production platform for games. Game development tools shape and are shaped by the kinds of games they are used to produce as well as the underlying technologies of game consoles. The roles, sites, and means by w…
Culturally Situated Design Tools: Ethnocomputing from Field Site to Classroom
Ethnomathematics is the study of mathematical ideas and practices situated in their cultural context. Culturally Situated Design Tools (CSDTs) are web-based software applications that allow students to create simulations of cultural arts-Native American beadwork, African American cornrow hairstyles, urban graffiti, and so forth-using these underlying mathematical principles. This article is a review of the anthropological issues raised in the CSD…
The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon
This essay makes the argument that the numerous ''networks'' or ''inter/intranetworks'' that structure the video game industry have lived local effects for those involved in the production of video games. In particular, this is most visible in the realm of console video game development but is visible in many other contexts as well. It uses the Nintendo Entertainment System (NES) as an index into this complex and highly structured world that freq…
Wither Mario Factory: The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles
This article examines the role that game development tools have in the design and creation of video games. It does so through the lens of a series of patents by Nintendo that outlined the technological foundations for a truly (co)creative production platform for games. Game development tools shape and are shaped by the kinds of games they are used to produce as well as the underlying technologies of game consoles. The roles, sites, and means by w…
Ethnographic Apps/Apps as Ethnography
Today, people nearly everywhere are experiencing multiple events through the medium of mobile apps: Social networking platforms, such as Twitter, Facebook and Instagram, are now accessed through sm
Atari Age: The Emergence of Video Games in America by Michael Z. Newman
Reviewed by: Atari Age: The Emergence of Video Games in America by Michael Z. Newman Casey O'Donnell (bio) Atari Age: The Emergence of Video Games in America By Michael Z. Newman. Cambridge, MA: The MIT Press, 2017. Pp. xii + 252. I was born too late to be a part of the "Atari Age," but the epoch explored by Michael Z. Newman in Atari Age: The Emergence of Video Games in America echoes through today. Going beyond the exploration of the technologi…
Computer Science (5 works) · Sociology (4 works) · Digital Games and Media (3 works) · World Wide Web (3 works) · Aesthetics (2 works) · Archaeology (2 works) · Argument (complex analysis (2 works) · Art (2 works) · Cultural Industries and Urban Development (2 works) · Game design (2 works)