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Pascaline Lorentz

Biographic Data

ID367361
NAMEPascaline Lorentz
GIVEN NAMESPascaline
FAMILY NAMELorentz
SIGNATURELORENTZ P
AFFILIATIONSMasaryk University, Czech Republic
ORCID0000-0002-4957-1627
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS6
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2017
H-INDEX1
  • How to talk about videogames

    Pascaline Lorentz•ARTICLE•Information Communication & Society•2017

    Videogames are a mature media. With the average gamer being over 35 years old, players are aging, growing, and getting experienced. The accumulation of years spent playing along with the variety of

  • Playing videogames: The multidimensional media experience

    Open Access•Pascaline Lorentz•ARTICLE•New Media & Society•2017•References: 1

  • Formes de l’autorégulation de la vie sociale des joueurs intensifs de Massively Multiplayer Online Games (MMOGs)

    Pascaline Lorentz, Jeffrey E Brand•ARTICLE•Loisir et Société / Society and…•2016•References: 4

    While perceptions of video gaming are moving from being suspicious to being enthralled, the fact remains that the social component of Massively Multiplayer Online Games is now the subject of most recent research. This article presents findings of research undertaken with intensive and formerly intensive gamers of MMOGs to shed light on the break in playing that they experienced. The objective was to better understand how intense gamers handle the…

  • The culture of digital fighting games. Performance and practice

    Pascaline Lorentz•ARTICLE•International Journal of Play•2016•References: 1

    The international release of the documentary ‘All work, all play’1 about eSports on 28 July in 28 countries proved that the audience of digital sports has gone global. Professional video gaming com

  • Everyday Friendships: Intimacy as Freedom in a Complex World

    Open Access•Pascaline Lorentz•ARTICLE•Contemporary Sociology A Journal…•2016•Cited by: 6

  • The collaborative creation of video games: A marriage for love

    Open Access•Pascaline Lorentz•ARTICLE•New Media & Society•2015•References: 4

  • Marie-Claire Patron, The Legacy of the Baby Boomers or the French Social System? Issues of Equality and Brain Drain

    Open Access•Pascaline Lorentz•ARTICLE•Revue européenne des migrations…•2013

    Le dernier ouvrage de Marie-Claire Patron, chercheuse australienne d’origine franco-mauricienne porte sur une question brûlante touchant la société française et son avenir sur la scène internationale. Son livre présente les résultats d’une enquête empirique, menée sur plusieurs années. La chercheuse, spécialiste des questions interculturelles (Patron, 2007 ; 2009), enrichit ici sa réflexion en s’intéressant plus particulièrement aux raisons de la…

  • Everyday Friendships: Intimacy as Freedom in a Complex World

    Open Access•Pascaline Lorentz•ARTICLE•Contemporary Sociology A Journal…•2016•Cited by: 6

  • Marie-Claire Patron, The Legacy of the Baby Boomers or the French Social System? Issues of Equality and Brain Drain

    Open Access•Pascaline Lorentz•ARTICLE•Revue européenne des migrations…•2013

    Le dernier ouvrage de Marie-Claire Patron, chercheuse australienne d’origine franco-mauricienne porte sur une question brûlante touchant la société française et son avenir sur la scène internationale. Son livre présente les résultats d’une enquête empirique, menée sur plusieurs années. La chercheuse, spécialiste des questions interculturelles (Patron, 2007 ; 2009), enrichit ici sa réflexion en s’intéressant plus particulièrement aux raisons de la…

  • The collaborative creation of video games: A marriage for love

    Open Access•Pascaline Lorentz•ARTICLE•New Media & Society•2015•References: 4

  • Formes de l’autorégulation de la vie sociale des joueurs intensifs de Massively Multiplayer Online Games (MMOGs)

    Pascaline Lorentz, Jeffrey E Brand•ARTICLE•Loisir et Société / Society and…•2016•References: 4

    While perceptions of video gaming are moving from being suspicious to being enthralled, the fact remains that the social component of Massively Multiplayer Online Games is now the subject of most recent research. This article presents findings of research undertaken with intensive and formerly intensive gamers of MMOGs to shed light on the break in playing that they experienced. The objective was to better understand how intense gamers handle the…

  • The culture of digital fighting games. Performance and practice

    Pascaline Lorentz•ARTICLE•International Journal of Play•2016•References: 1

    The international release of the documentary ‘All work, all play’1 about eSports on 28 July in 28 countries proved that the audience of digital sports has gone global. Professional video gaming com

  • Everyday Friendships: Intimacy as Freedom in a Complex World

    Open Access•Pascaline Lorentz•ARTICLE•Contemporary Sociology A Journal…•2016•Cited by: 6

  • How to talk about videogames

    Pascaline Lorentz•ARTICLE•Information Communication & Society•2017

    Videogames are a mature media. With the average gamer being over 35 years old, players are aging, growing, and getting experienced. The accumulation of years spent playing along with the variety of

  • Playing videogames: The multidimensional media experience

    Open Access•Pascaline Lorentz•ARTICLE•New Media & Society•2017•References: 1

Sociology (6 works) · Digital Games and Media (5 works) · Computer Science (4 works) · Multimedia (4 works) · Psychology (4 works) · Art (2 works) · Educational Games and Gamification (2 works) · Humanities (2 works) · Impact of Technology on Adolescents (2 works) · Political science (2 works)

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